Making the hero abilities actually useful: A variant proposal.

By Messianic, in Drakon

- In order to use this variant you will need to have tokens of some sort to keep track of things.

- Each character starts with their maximum amount of tokens and regains a token at the start of each of their turns. (You cannot exceed your max)

- When a character has their max number of tokens they may use their special ability.

4 Token Skills:

Dwarf - Discard any number of floor tiles from your hand and draw replacements from the deck for each one discarded.

Wizard - Move out of the room you occupy into an adjacent room, even without or against arrows.

6 Token Skills:

Knight - Whenever a tile or another player would cuse you to lose a coin, you may negate it instead. Drakon will still cause you to lose a coin.

Archer - You may take an extra action.

8 Token Skills:

Warrior - When you are in the same room as another player, knock them into an adjacent room (legally) and steal a map tile from them.

Thief - When you are in the same room as another player, assassinate them, sending them back to the start tile, and steal a coin from them.

These skills have been extensively playtested and have been found to be balanced by the amount of turns needed to regain the use of them. ENJOY!

Edited by Messianic

I'm going to look at it, but it maybe be a bit powerfull, especially fof the thief