Acrobat and Pits

By poobaloo, in Descent: Journeys in the Dark

* Acrobat says the hero may pass thru obstacles like rubble and water.

* Water, Rubble, and Pits are all obstacles.

An Acrobat walks into a Pit - does he take damage? Per his card he may pass thru obstacles, but pits are not unpassable by regular heroes.

Does it cost the Acrobat +1 movement to climb out of the Pit (like everyone else)?

An Overlord plays a Pit Trap on an Acrobat - does the trap damage apply to the Acrobat?

Our group came up with Yes, Yes and Yes. The Acrobat gives you the ability to pass thru obstacles, not avoid other effects thereof. This was somewhat counter-intuitive to what one would think an "Acrobat" skill would do, but if Acrobat allowed one to avoid Pits then it was a bit too much like Wind Walker, which specifically states you may pass over pits and avoid pit trap damage. That's what we ruled.

How do others handle this?

poobaloo said:

* Acrobat says the hero may pass thru obstacles like rubble and water.

* Water, Rubble, and Pits are all obstacles.

An Acrobat walks into a Pit - does he take damage? Per his card he may pass thru obstacles, but pits are not unpassable by regular heroes.

Does it cost the Acrobat +1 movement to climb out of the Pit (like everyone else)?

An Overlord plays a Pit Trap on an Acrobat - does the trap damage apply to the Acrobat?

Our group came up with Yes, Yes and Yes. The Acrobat gives you the ability to pass thru obstacles, not avoid other effects thereof. This was somewhat counter-intuitive to what one would think an "Acrobat" skill would do, but if Acrobat allowed one to avoid Pits then it was a bit too much like Wind Walker, which specifically states you may pass over pits and avoid pit trap damage. That's what we ruled.

How do others handle this?

Acrobat
You may move through enemy figures. In addition, you may enter and move through obstacles (but not other props, such as scything blades or boulders) without effect. You may not end your movement or make an attack from a space occupied by either another figure or an obstacle that blocks movement

A pit is an obstacle.
An acrobat may enter or move through a pit with no effect. Therefore he takes no damage when entering (damage is an effect of the obstacle).
It does not cost him extra to climb out. He may move through it with no effect. Paying extra to get out is an effect of the obstacle.

He does suffer damage from the Pit trap card. At that stage it is a trap rather than an obstacle. After the card has been resolved the left behind pit token is an obstacle and the acrobat would not have to pay extra MP to leave it, nor suffer damage if he left and climbed back in later.

None of these are remotely in question once you have read and applied the acrobat description properly and understood the difference between a trap card and a obstacle token.

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Fair enough if you think about it, as the trap is just that a trap, that you are not expecting, whereas a pit is something that you can see and therefore jump over avoid etc. That the way we play it anyway.

How do you handle it if the Acrobat enters an existing pit involuntarily, e.g. after a Knockback attack or a Crushing Block pushing him into it? I always ruled that he receives the damage.

Parathion said:

How do you handle it if the Acrobat enters an existing pit involuntarily, e.g. after a Knockback attack or a Crushing Block pushing him into it? I always ruled that he receives the damage.

He should not. He is entering it, whether voluntary or not, therefore he does not suffer effects. There is no restriction in acrobat that makes it only work when the figure moves at the owners discretion.

The OP's confusion may be due, in part, to the fact that the original text of the Acrobat card was much less clear about pits. The text Corbon quoted is the revised version from the Well of Darkness printing.

I was using the current card. I'll have to reread it when I get home, but I could have sworn that bit about "without effect" was not there, as 4 of us read the card (drinking was involved). Given what ppl have quoted out here, and not having the card in hand at the moment, I'm leaning toward the effects such as damage would not apply... (unless it's a trap, in which case they would)