House rule Skirmish Maps/Missions

By Jonnyb815, in Imperial Assault Skirmish

I really feel a lot of the skirmish maps and missions are unbalanced. If you run a league and want to play more maps/missions than just the few we get with the tournament guides.

We all think the officers and guards are part of problem but I think some of the missions are not balanced either. What are your guys thoughts?

Core box:

-Smugglers Goods, down to 9 for the crates

-Lost Knowledge , you need to interact with the beacon to discard it.

-Get to the ship, a figure is not considered adjacent to a space containing a launch panel if only edge or corner of those space shares block terrain.

-Close to Home, the VP is only 5 per mission token

Wave 1:

-Infilration, Shields +3 Health

-Sabacc Standoff, Places 1 damage token not 2 tokens

-Weapon Project, +1 DMG and A player gains 3VP when one of his opponent's figures is defeated while carrying an experimental weapon

Royal Guard Map: Change tile 27 and 23 around. This gives the bottom side a balanced save zone just like the top has.

I know this sounds a lot like of changes but they are very small changes makes all the maps balanced going forward.

Edited by Jonnyb815

I'd suggest just one little rules change: you got to control an object to be able to interact with it.

Edited by DerBaer