I really feel a lot of the skirmish maps and missions are unbalanced. If you run a league and want to play more maps/missions than just the few we get with the tournament guides.
We all think the officers and guards are part of problem but I think some of the missions are not balanced either. What are your guys thoughts?
Core box:
-Smugglers Goods, down to 9 for the crates
-Lost Knowledge , you need to interact with the beacon to discard it.
-Get to the ship, a figure is not considered adjacent to a space containing a launch panel if only edge or corner of those space shares block terrain.
-Close to Home, the VP is only 5 per mission token
Wave 1:
-Infilration, Shields +3 Health
-Sabacc Standoff, Places 1 damage token not 2 tokens
-Weapon Project, +1 DMG and A player gains 3VP when one of his opponent's figures is defeated while carrying an experimental weapon
Royal Guard Map: Change tile 27 and 23 around. This gives the bottom side a balanced save zone just like the top has.
I know this sounds a lot like of changes but they are very small changes makes all the maps balanced going forward.
Edited by Jonnyb815