Less skill points for FaD careers?

By Braneric, in Star Wars: Force and Destiny RPG

Is it actually better to spread it out into 4 3s? 4 ability dice can be quite formidable.

It really depends on the character concept, doesn't it? I've had some that worked best as a generalist, I've had some that really needed 4 or 5 in a couple of stats. I would say that under most circumstances, 3 would be perfectly serviceable - especially with something as powerful as a saber.

The 4,3,3,2,2,2 build is great for a focused character but the 3,3,3,3,2,2 is better for a well rounded character

The choice should be based on the party makeup, the campaign length and the character concept your aiming for.

This system is so good at social, vehicle and combat encounters that having a broad base of skills in a longer campaign can give a PC much money re longevity.

There is definitely no need to have: Tank, DPS, Healer

I get the point that you guys are trying to make, that specifics need not be hung up on, but Obi-Wan Kenobi is a Guardian with Soresu, not a Sentinel with Shien. Of course the movies are more complex than game rules, but the films inform the rules, and Guardian is very clearly based on Clone War era Kenobi.

I get the point that you guys are trying to make, that specifics need not be hung up on, but Obi-Wan Kenobi is a Guardian with Soresu, not a Sentinel with Shien. Of course the movies are more complex than game rules, but the films inform the rules, and Guardian is very clearly based on Clone War era Kenobi.

Kenobi probably only picked up a rank in Stealth, made good use of situational circumstances to give him boost dice on any Stealth checks he made. Being one of the lead characters, he had the uncommonly good luck with dice rolls that most cinematic heroes enjoy when brought into an RPG system, on top of probably never having to roll against a difficulty higher than Average under most circumstances.

But yeah, if using FaD careers, he's definitely a Guardian at his core. I still contend that Kenobi, Anakin, Windu, and the like were probably taking advantage of careers and specs that were very Jedi-centric and far more broad/capable than what FaD characters have available, simply because Kenobi and the others had the benefit of an established academy system meant to teach the Jedi curriculum, where FaD PCs are stuck with the "learn as you go" approach with only scraps of knowledge to work from.

How many characteristics does he need? He must surely have better then 4/3/3/2/2/2.

How does anyone get that? You can get 4/3/2/2/2/2 (one 3, not two), or 3/3/3/3/2/2. I believe you can only get +10XP from extra Obligation at chargen, if you're human that gives you 120XP. For 70 points you can bump something to a 4, and for 30 more you can bump something to a 3. This leaves you with 20, which isn't enough to bump a second characteristic to 3.

You might get 4/3/3... with a different species (I haven't checked them all), but you'll have some 1s, not all 2s.

...unless I'm missing something.

You can get up to +15 XP from obligation. And Force and Destiny allows you, with morality, to add another +10 XP.

And that's where 4/3/3/2/2/2 comes from.

You can get up to +15 XP from obligation. And Force and Destiny allows you, with morality, to add another +10 XP.

And that's where 4/3/3/2/2/2 comes from.

You only get to pick one to generate benefits. If you're an EotE you're expected to take Ob, if you're a FaD you're expected to take Morality. But if you decide to take multiple Secondary mechanics you only get to get the starting bonuses of one of them.

It seems you're both right. Ghostofman is correct in regards to Obligation + Morality.

Per the latest F&D beta update:

No matter how many systems a character is using, he can never start with more than 2,500 additional credits, and/or 10 additional starting experience points.


However, according to how I'm reading EotE, you can have up to +15XP bonus like Angelalex242 said. Page 40 says you can only choose each option once, and you cannot gain more Obligation than you started with. For 2 or 3 players, you can choose the +5XP and the +10XP options for a total of +15XP and +15 Obligation.

Same goes for Duty in AoR (page 46). Again, though, that only works if you have 2 or 3 players, since you can't go below 0 Duty.

I wonder if that's working as intended, or if it's an oversight with the assumption that you can gain no more than +10XP or +2.5k CR. I believe it's an oversight, just because you don't have the option to gain 15XP or 3.5k CR in FaD. I'll have to ask about that and let y'all know what the devs have to say.

-EF

The Drall start with 1/1/4/2/2/2 and 90xp. With an extra 10xp, they can get to 2/2/4/2/2/2 and still raise a pair of 2's up to a pair of 3's. The only limit is that your 4 must be in Intellect.

Huh. Guess Oggdude forgot to program his character generator to lock out extra options if you've already chosen one.

My bad.

In that case, a bunch of 3s is clearly superior.

Edited by Angelalex242

I mean... Obi-wan is an NPC, he gets whatever stats he needs to have. Nemesis-tier typically do well with the Inquisitor set

I mean... Obi-wan is an NPC, he gets whatever stats he needs to have. Nemesis-tier typically do well with the Inquisitor set

Pretty much this.

Much like Lando in Jewel of Yavin was a Nemesis-tier NPC, with stats that reflected his role as the Baron-Adminstrator of Cloud City, if there were to be a stat block for Obi-Wan, it'd be built the same way, as an Adversary.

While meant for villains, the Inquisitor rules presented in the Beta (and presumably will also be included in the core rulebook) will probably work just as well for designing a Jedi Knight NPC in terms of general capability, without having said NPC bogged down with talents that they really don't need for their role in any given story.

Those force ratings are pretty ridiculous. I think of a knight as typically have FR3, which is itself really powerful. If you've invested a lot of xp into Move you can be pulling a Star Destroyer from orbit with a really good FR3 roll

Or pushing it out of the way/slow it down if it is in free fall.

Honestly, like it has been pointed out, this is to ensure that the playing field is leveled for Jedi and non-Jedi players. In addition, the fact that the F&D characters have access to Lightsabers and an automatic Force Rating means that they save a few extra XP down the line.

Well, I'm just saying I wouldn't call 150 XP 'Knight Level.'

It's 'Padawan chosen by his master yesterday.'

And even then, I'd impose some restrictions on how the player could build his padawan. To be Chosen as a Padawan in my vision of Star Wars, you need to have FR 2 and a saber tree unlocked, with at least one parry and one reflect if the tree has 'em. Cause the temple/academy/whatever's not going to let you out of the house till you have that.

Saber tree? Where?

Well, I'm just saying I wouldn't call 150 XP 'Knight Level.'

It's 'Padawan chosen by his master yesterday.'

And even then, I'd impose some restrictions on how the player could build his padawan. To be Chosen as a Padawan in my vision of Star Wars, you need to have FR 2 and a saber tree unlocked, with at least one parry and one reflect if the tree has 'em. Cause the temple/academy/whatever's not going to let you out of the house till you have that.

Saber tree? Where?

One of the lightaber specs in F&D.

Any of the specializations that are from the six. saber forms

Consular - Niman - Willpower - form vi

Guardian - Soresu - Intellect - form iii

Mystic - Makashi - Presence - form ii

Seeker - Ataru - Agility - form iv

Sentinel - Shien - Cunning - form v

Warrior - Shii-cho - Brawn - form i

Six specialisations that provide skills in saber usage that allude to the first six lightsaber forms ( missing form vii Juyo and its offshoot vaapad). These specializations are all similar in providing talents that provide primarily lightsaber abilities , all bar one do not provide a Force rating talent (Niman being the exception style that relies on force powers like Move to use its techniques).

Well, I'm just saying I wouldn't call 150 XP 'Knight Level.'

It's 'Padawan chosen by his master yesterday.'

That gets back to poor game design choices from FFG. Knight Level play is not what a proper "The Force is my ally", card carrying Jedi Knight should be. It's just a poorly chosen term for "slightly more advanced than starting play", nothing more.

***edit***

Damnit - I'm responding to a year old post! And I even checked the date as I was coming in - "Oh, July 4th. I must have missed this!"

A pox on thee, In-Sync Necromancy!

Edited by Desslok

As others have noted, I honestly do think the perception is skewed on what a Jedi Knight should be due to the prequels and TCW focusing heavily on the "superstars" of the Jedi Order, not unlike how a lot of televised professional wrestling focuses heavily on the big-name talent when there are hundreds of guys busting their butts and taking a literal beating for what amounts to gas money.

So what you are saying is this. . . .?

(Yeah, it's a year old post - but I just found the meme! Deal with it.)

Edited by Desslok

Personally at 400xp my atreue striker is anything but weak. Force sensitive pic's can be very powerful one successful roll of 1 success and 2 advantage my character downs anybody. Saber swarm and force rating 3 do the math.

Saber swarm is one of the best talents in the FaD game IMHO, its brutal with a high FR.

Personally at 400xp my atreue striker is anything but weak. Force sensitive pic's can be very powerful one successful roll of 1 success and 2 advantage my character downs anybody. Saber swarm and force rating 3 do the math.

Anybody? I've got a similar XP character that could laugh that off.

Adversary 4 is hard to his, so is a Sensed up high defence Armourer or Duelist. In fact Reinforced Armour with Soak 8+ is quite effective against Saber Swarm since it soaks all hits.

A Nautolan Guardian focused on Protector with Force Protection 2 and Force Rating 2 along with Brawn 5 (after Dedication) and armor granting +2 Soak. Instead of a lightsaber crystal, he opted for the Talisman of Iron Fists. He has a Soak of 7 that can be raised to 9 and he ignores Breach and Pierce along with a really high WT.