Well...I figure Anakin and ObiWan were in the 1000XP+ range. Maybe even 1500XP. Could even be as high as 2k.
As usual, you're grossly overestimating what Anakin and Obi-Wan can do.
You could probably build a fully capable Anakin and Obi-Wan circa RotS and based upon what we see them do in the films on far less XP.
They DON"T need huge amounts of ranks in LIghtsaber to take on Dooku, nor do they need Force Ratings through the roof to be able to reliably use Enhance or Move or even Sense. They're also benefiting from the actual Jedi training program, something that Force and Destiny PCs by design don't.
Re-reading some of your posts, it looks like your main gripe with Force and Destiny is that it was built and written around the Rebellion Era, where Force uses are scarce and actual Jedi rarer than an honest Hutt businessman, instead of it being based around an era where the Jedi Order was in full bloom.
And frankly, in that regard you're no different in ErikB, being entirely too focused on what this game isn't instead of what it is. ErikB wanted Jedi characters to be superhumans on par with how WH40K fluff treats the Space Marines right out of the gate, much like you do. Rightfully so, the design team rejected that idea as complete and utter bollocks and instead made an RPG where the option exists to allow a pretty seamless blending of the three product lines allowing players the choice of being a Force user or being a muggle, and neither being excessively screwed over in the process.
Maybe the Johnny-come-latelys like you don't care of the mundane PCs get left in the dirt, but those of us that have been part of the fanbase for this RPG would prefer to have the option that have a group that includes a mixture of smugglers and fringers (EotE), revolutionary leaders and soldiers (AoR), and mystics and aspiring Jedi (FaD) instead of having to exclusively pick one or the other. With how FFG handled things, the one guy that wants to play a would-be Jedi can do so and not quickly outshadow the party (a common criticism of the d20 Saga Edition game) after the first couple adventures, nor is that same PC lagging far behind the rest of the group in terms of basic competency (how WEG handled Force users by forcing them to sacrifice starting characteristic points to get what amounts to 1 Force die that could only be used for a specific subset of Force powers). So one less skill point to start with and a few less career skills is a pretty easy trade-off for not having to pay additional XP to start with Force Rating 1.
But if you want the Jedi types to start out as Justice League calibur superheroes in contrast to everyone else being street-level vigilantes, then you've got the wrong RPG, and you're probably better off finding some other game system to get your Star Wars fix.
And that... is why you fail...