Played my first two games yesterday

By Pygon, in Star Wars: Armada

I set up the Learning scenario and played on the Rebel side. I handily took down the TIE squadrons with my XWings and my ships and XWings took down the Victory class together. Didn't lose anything! My large ships increased speed immediately and sped past the Victory class to get out of its front arc. I think the other player made the mistake of letting things split up too much.

The second game (137 pts) was the two of us (as Empire) against two other newcomers. I gave them the Rebels to give them what I thought would be an edge. I also tweaked the squads a little since the learning scenario breaks the rule of max 1/3 of your squad points being composed of squadrons. But one of the players didn't pay attention to the front firing power of the Victory and lost his Corvette quickly (we were using the Dominator upgrade). The Frigate flew around back but after taking out its side shield and causing some damage, we did a Squadron command and sent in TIE Fighters to broad side it (we were keeping most of them close to the Victory to reserve them for the Squadron command). Frigates are really weak against starfighters - the Brace and Evade of the Frigate don't work against them! Anyway, a little experience goes a long way.

Fun game. It's got potential. The Gladiator looks nasty at range 1, and the Rebel Assault frigate looks like it will perform orbiting broadsides well. I look forward to more games!

Edited by Pygon

Do note that it is very likely that you're not playing the game optimally. Things like effect timing, when tokens can be used, and what cards do exactly can take a few games to wrap your head around. No offense meant :D Have a wander over the rules sub-forum to see the lively debates and helpful replies.

Having said that, glad you enjoyed the game and welcome to the club!

You played the distilled version of the light version of this game. I am glad you enjoy it though. Go try objectives and obstacles!

Eventually we'll put obstacles down. I did discover that tokens can be used anytime - the rules just aren't very explicit on that so it was unclear - I thought you used a dial or a token and that's it. We'll save objectives for last, methinks. First fuller game with the Gladiator and Mark II Frigate will happen Monday. The rest of Wave 1 (1 of each) is on its way.

Eventually we'll put obstacles down. I did discover that tokens can be used anytime - the rules just aren't very explicit on that so it was unclear - I thought you used a dial or a token and that's it. We'll save objectives for last, methinks. First fuller game with the Gladiator and Mark II Frigate will happen Monday. The rest of Wave 1 (1 of each) is on its way.

When I first played, we did 2 games at 180/200pts no obstacles or objectives. By the 3rd and 4th we added both, but we've yet to use the station. If you have played X Wing, maneuvering around them is pretty easy and isn't too hard to incorporate.

The tokens can be used at the appropriate time and can be combined with a dial or on their own, you can't split them up however. You can only do 1 command of each type per turn.

Engineering and squadrons are done before your ship does anything else

Concentrate Fire is done during the combat phase and you have to declare what roll the token will be used on.

Navigation is done during the Execute Maneuver step.

We played a 300 point game last night on a 3'x4' board, no obstacles or objectives.

My Corvette got one-shotted by the Dominator in round 3 and my frigate flew off the board on round 6 or so while trying to flank the VSD :( At least the Mark II frigate took out the Gladiator and had all the VSD's shields down, but they got too far separated and the VSD recharged its shields every round. Empire won. Not the best game.

Dodonna's Pride was nasty though - I hit the Gladiator for 2 hull on the first shot.

Lesson: fly slower and turn harder in the opening rounds to flank, don't fly at speed 3 all the time!

Enjoy the breathing room that a 3x6 will get you when you get the opportunity, too... Really, the game takes off when you have Obstacles, Objectives (even if its just a Draw-two-Random, pick one, style game) and the full size-board...

But its certainly sounding like you're getting the bits and pieces down as you go.