Jesper Hills - UK Nationals 2015 - (Finals)
I have previously written about my experience in the Swiss rounds and Top 16 knockouts at the 2015 X-Wing UK Nationals. It's taken me a while to get this written up together with my opponent but this is the report of the final match. It's quite long! Quick recap:
List Theory
The Aggressor is one of my favourite ships to fly. It's a fast, maneuverable beast that rewards flanking and pressing a tactical advantage - but comes with the disadvantage of likely costing you the match if you get it wrong, or press that advantage at the wrong opportunity. High risk, high reward.
I've been flying Double Aggressor since the day it was released and have eventually, after much fine-tuning, settled on the following build:
IG-88B, Aggressor - 48pts
Push the Limit
Advanced Sensors
Mangler Cannon
Autothrusters
IG-2000
IG-88C, Aggressor - 51pts
Push the Limit
Advanced Sensors
Heavy Laser Cannon
Autothrusters
IG-2000
Many people prefer Veteran Instincts or Predator as the EPT, which are both excellent choices in their own right, but for me Push the Limit opens up more tactical options. Double Aggressor builds have a couple of key weak matchups (Interceptors, Phantoms and Corran) - the way I like to deal with them is through aggressive blocking maneuvers and the Push the Limit / Advanced Sensors combo allows for this while retaining a high level of defense.
I also made the decision to run an asymmetrical build (48pt/51pt) to force difficult choices in target priority on opponents; as well as putting a Mangler Cannon on IG-88B and the Heavy Laser Cannon on IG-88C to ensure both remain a credible threat if one goes down.
Final Matchup
After clawing my way through the Top 16 elemination, my opponent was none other than Dominic Wai - a fellow squadmate and somebody I've played quite often. In fact, we met up and had a couple of practice games at our local store three days before this match using these identical lists. I should mention again that Dominic had, just the previous day, placed 2nd in the National Tournament for Imperial Assault!
We're both competitive but enjoy keeping things casual. I knew right away this was going to be a great match. Dom was flying:
Chewbacca
Predator
C-3PO
Luke Skywalker
Millennium Falcon
Corran Horn
Push the Limit
Fire Control System
R2-D2
Initial strategy
It was a good build. Chewbacca is both an offensive and defensive monster here; rendering the Mangler Cannon useless and tanking a minimum of two damage per turn. Corran built for both survivability and consistent damage output. Both ships are able to throw out multiple attacks per turn if necessary and it was going to be difficult to stay in a prolonged close engagement. Removing Corran quickly or blocking to prevent his action economy was going to be the key.
I knew Chewbacca would be trying to keep arc as often as possible. What I didn't want was to slowly bleed shields one per turn throughout the game. Corran would likely flank and attack from the side; catching him in the act was going to be important.
Alex Davy came over to the table for a quick pep-talk and announced he would judge the match personally. No pressure.
Final Report
Turn 0
I'm fairly confident flying between asteroids with large ships. Dominic clearly wanted both room to throw Chewbacca around and multiple lanes of approach for Corran. Asteroids (and only asteroids this time) were deployed in a wide cluster in the middle. I don't feel the placement favoured either one and we were both fairly pleased with ourselves.
Both my IG-88s go in my bottom left corner, touching bases. IG-88C on the left, IG-88B on the right. Chewbacca gets placed in the diagonally opposite corner while Corran sits in the middle facing forwards. I wasn't going to be stupid enough to launch both Aggressors straight forward -- and Dominic knew this -- so it was going to be a tussle in the center. Getting the approach right was crucial.
Turn 1
Chewbacca turns slightly towards the middle and Corran inches forward. It was a stalling tactic to see how fast I would commit. Both my ships turn towards the edge with Hard 1 / Hard 2 turns respectively. Gives me room to launch forwards or bank straight into the asteroid fields.
Turn 2
Dominic continues the slow shuffle forwards. He's pretty set on a middle engagement, but I'm okay with that. IG-88C (leftmost ship) actions a focus/evade and banks 1 towards the middle. IG-88B boosts right and hard-turns in. I like this move; it spreads the ships out a little to cover more of the board with firing arcs while maintaining parrallel lines of fire and approach.
Turn 3
Dominic aggressively banks Chewbacca towards IG-88B, recognising the threat it represents with consistent damage output from the Gunner-like ability. Doing this puts him in front of an asteroid, but losing actions next turn a price he's clearly willing to pay for a good shot.
IG-88C moves one forward and IG-88B banks in. Corran shuffles slowl forward and attempts to Target Lock but was just shy of Range 3. Corran then executes a barrel roll to his left; putting him out of range of IG-88C and into range of IG-88B. It was nicely done.
Defensive tokens prove their worth and IG-88B loses a single shield. I knew he would attempt to block with Chewbacca next turn, so decide to shoot Corran to little effect. Chewbacca takes one shield from IG-88C.
Turn 4
As predicted, Chewbacca attempts the block IG-88C who is quite happy to use it to slow his movement and maintain arc on Corran. IG-88B attempts to block Corran with a boost right followed by 3 Left Bank, but overshoots. He's now facing an asteroid at point blank range and Corran sneaks past. Bollocks.
IG-88C, who quite happily double-actioned and cleared his stress on the Chewbacca speed bump, throws dice and after modifiers gets 4 hits on Corran. Corran rolls 3 blanks and after his evade token, all shields are removed and he's reduced to 2 Hull. Reaction follows .
Turn 5
Dominic knows Corran is in trouble; but also that the closest Aggressor (IG-88B) cannot maintain firing arcs without a K-Turn through the asteroid. He decides to K-Turn Chewbacca in order to shut down Autothrusters and get a better position for the next turn.
IG-88C takes a Target Lock on Corran and executes an S-Loop to the left. IG-88B pulls a 1 Hard Left turn, narrowly missing the asteroid by a few millimetres.
Corran does the sensible thing, guns his engines and moves 3 Forward. "Will you barrel roll out of my arc?", I ask. Dominic heartily nods and puts the template down, shifting to the left and puts himself half a centimetre in front of the asteroid.
Dom then realises what he's just done and stares at the table in shock before quietly asking if he can take it back. TO says moves are final but leaves the decision down to me. "Yeah, no problem." We share a joke about dastardly Jedi mind tricks and Dominic moves his ship back before taking focus/evade.
IG-88C can't resist the juicy target and hopes to remove the heavily damaged Corran from the table. But is unable to sink any damage whilst shooting through the asteroid. Chewbacca takes one shield from IG-88C.
Turn 6
Chewbacca does a 2 Forward, narrowly missing the asteroid and blocks IG-88C. Again, this was expected, and IG-88C happily bumps forward to maintain a firing solution on Corran.
IG-88B double actions and deliberately bumps IG-88C to reduce speed. Corran does a 2 Bank and turtles up defensively; annoyingly back up to two shield tokens from the constant green moves.
Both of my ships fire on Corran but do very little damage (1 shield). Chewbacca plinks away at the defending IG-88B and does one damage.
At this point I'm frustrated. Chewbacca is (very slowly) bleeding my shields and while applying pressure on Corran has successfully kept him out of the fight, I realise that isn't going to win me the game either. If he can't be caught in the next couple of turns, my focus is going to have to be on removing Chewbacca from the table as quickly as possible.
Turn 7
Dominic executes a 1 Hard Right with Chewbacca hoping to block. Again this was expected and again I'm quite happy to double-action and bump him, giving me one last turn of a good firing solution on Corran. IG-88B predicted the pile-up and double-actions as well, hoping to pump some Range 1 shots on Chewbacca.
Corran does a 2 Bank Right. Dom carefully wheighs up the distance and decides to barrel-roll to the left and evade. We slowly measure and he's just out of range of IG-88C's HLC. Crowd around us let out an "Ooooooh".
Congratulating him on a nice dodge, I pick up my dial and begin to plan the next move when Alex Davy pops his head in and asks why I didn't shoot with IG-88B. Oops! Dominic laughs and, grateful for the take-back earlier, graciously says "Of course you can take the shot, go ahead." Chewbacca loses a couple of shield tokens. For me, this kind of fly-casual attidue is what the game is about -- we're both here to win it, but we both also recognise that we're here to have a good time.
Now, at the end of Turn 7, I decide to cut my losses on Corran whilst I still have shields left to tank with. It's not worth throwing the game on chasing the rabbit. Next turn will be spent on repositioning to focus down Chewbacca instead.
Turn 8
Chewbacca does another hard turn, successfully getting in the way. I'm okay with that. I know that Corran can't turn around (while stressed from Pushing the Limit last turn) and I was going to use this turn to switch targets anyway. Both of the Aggressors maintain their Target Locks on Corran as a feint and take focus/evade actions for defense, bumping to remain mostly stationary.
Corran does his last 2 Bank, now at full shields, and declines to stress himself. Next turn, I know he's going to turn back into the fight.
Edited by floof