Which Universe is best suited to a re skin of the Armada rules?

By Tetsugaku-San, in Star Wars: Armada

[quote name="Tetsugaku-San:

But they are already more closely aligned than almost any other pair of companies in the industry - why wouldn't they?

FFG are pretty much GW's third arm and whatever the internet likes to gossip about regarding GW, there a pretty goodcompany with great IP that's always looking to sell more to more people.

FFG and GW doing a reskin of armada within a 40k setting is an absolute shoe in and unlike the majority of other suggestions here has enormous traction in the community. What's really stopping it?

I for one would love to see this. I posted on it earlier, half joking that GW would be reluctant as it might drag players away from their games with weaker rules than FFG's Armada.

There is enormous scope for a 40K re-skin to happen with such a rich IP and big fan base; however, I think one issue might actually be the miniatures. It's notable that all of FFG's 40K IP based games, none of the minis are pre-painted. Would GW be amenable to pre-painted minis in a 40K Armada re-skin? I have my doubts as they are big on the whole modelling side of the hobby, not just the gaming.

It would be an interesting balance for the two companies to accomodate - to meet the expectations of their fans/customers while also sticking to their preferred business models.

Hopefully they can make it happen, even if they do go for an unpainted option - I can see myself throwing a lot of money at it!

Edited by Trevor Goodchild

Andromeda might be nice too... just saw models on Shapeways :-)

Sweet! I'd love to find macross models! There was an Armada scale movie version SDF-1 but the model maker couldn't make it hollow so it ended up prohibitively expensive...

It's really difficult finding anything small enough to be usable. I've almost given up for Macross, but Gundam might be the better choice for finding actual models that are small enough. There's always Jovian Chronicle metals that are close enough as well to mimic mobile suits or some light ships.

Just so long as whiz kids aren't involved, I'd be interested in other universes.

Why not make something up, like a multiverse where they have found a way to pass through?

You could then add an Alpha and Beta universe at the begining then slowly add Delta, Gamma and others as the war spills out into other universes.

The punch line is that both fleets are swallowed by a dog.

Has no one mentioned Battlestar Galactica? I am ashamed in all of you, consitering how easy an adaptation it would be!

Maybe not Stargate, and bfg is best for its own system.

I see home world was mentioned, so now I throw in Sins of a Solar Empire.

3 races, 4 different weapons per race, each with different ranges/damages, and firing arcs for ships.

All you need to do now is transfer ship abilities/antimatter to a battle card/action card format, and make it exciting/ less of a stationary slugfest.

There's not enough meat there for FFG. Plus, the show is past its prime unless there's a new series or movie in the works. While I'm not a fan of Warhammer 40k/Battlefleet Gothic (which is more of a hatred for GW's business practices), that universe offers the highest probability for some sort of similar game considering the licence. There's so many different ships there that FFG would have years of easy ideas before having to scrap the bottom of the barrel.

Yes very true, now if this just was not under GW license that would even be better. Does anyone really see FFG and GW come together in any way to do this? I don't!
But they are already more closely aligned than almost any other pair of companies in the industry - why wouldn't they?

FFG are pretty much GW's third arm and whatever the internet likes to gossip about regarding GW, there a pretty goodcompany with great IP that's always looking to sell more to more people.

FFG and GW doing a reskin of armada within a 40k setting is an absolute shoe in and unlike the majority of other suggestions here has enormous traction in the community. What's really stopping it?

They do have some common projects, but this is another story with miniatures involved. Rumors or not, fact is that GW exerts a 100% control over their miniature games. I know there was a time when they had another policy and awesome stuff came for instance from Forge World. But those days are gone. From spoilers to retail, "an iron curtain has descended" at least for 40k and the new Age of Kiddymar...

The only hope i see is that Battlefleet Gothic is pretty much a dead game. And then i still doubt GW would give the license to FFG. If so they would buy the license for the game engine and produce the game themselves. And that's only if they don't fear concurrence for their own miniature games.

That being said i would adore a Battlefleet Gothic with a good ruleset like Armada has it!

Maybe GW buys a license like WotC did and they just release it on their own?

I think one issue might actually be the miniatures. It's notable that all of FFG's 40K IP based games, none of the minis are pre-painted. Would GW be amenable to pre-painted minis in a 40K Armada re-skin? I have my doubts as they are big on the whole modelling side of the hobby, not just the gaming.

Who says the reskin requires pre-painted minis? GW could release their game using Armada rules but do the miniatures in their own way. Wizkids certainly did some things differently for STAW and D&DAW.

Edited by Tranenturm

The only acceptable answer here is Gothic.

Everyone else is a heretic who must be purged. It is good we have this thread to identify them and their blasphemy.

Armada has the same problem I think Gothic has. That there is not much of a boarding mechanic. IMHO BFG should be half boarding, after all that is the whole idea of space marines jumping from their battle barges and orks loading up in a boarding torpedo smashing through the hull and fighting everyone by getting stuck in there. Heck the climatic end the Horus Heresey is the Emperor challenging Horus on the bridge of the battle barge.

Then the mechanic is built in - I would;t want an unchanged copy of Armada, after all we already have Armada for that!

Question will be how to built it in. I thought of using 40K models as similar to counters to represent crewmen officers for leadership checks and troops and special assault troops for boarding attacks.

Edited by Marinealver

I can't believe I didn't think of this sooner but Renegade Legion would be perfect. I wish FFG could pick up and revive all of the Renegade Legion product lines honestly.

I don't know if anyone said this yet, but if FFG was able to get it okayed by Catalyst Games, I would have to think the space naval aspect of BattleTech would be pretty sweet.

You have each of the different classes of ships, you have the fighter aspect, and you get to include an in-between aspect of fighters to ships based on the DropShips.

The big problem I see with a Battletech Armada is that capital ship battles are so incredibly rare in the main era. I think just the onscreen Rebel capital ships seen in Return of the Jedi outnumber most of the navies from Battletech (The biggest single battle fleet I recall being assembled during the main era was 8 warships with one of those being captured mid campaign. And there's an average of what maybe three or four warship battles per year involving IS warships once the IS starts using warships again late in the main era. So unless they A: go back to before the fall of the Star League or to the first secession war era or B: jump to a era long after the Dark Age. which I hate, there isn't much room for capital ship fleet actions in setting. Also most factions that have capital warships in the main era only have two or three designs with the exceptions being the Comguard, which uses many Star League designs along with a few homegrown ones, the Clans which again use a mix of Star League and home grown ones, and WOB which uses a mix of Comgurd, and Free Worlds League modern designs along with a variety of pre-Fall of the Star League designs from various factions.

Armada has a big focus on movement, where you can move from beyond range to superclose black dice range in a single move.

Attacks are deadly and devastating, and ships can go down fast.

Battlefleet (at least in the GW rules) had a much larger focus on "order of battle" and your ships facing.

You could shoot many times farther than you could move, and it required sustained attacks to bring down and kill a ship.

A 1-on-1 cruiser slugfest would last many turns, and might even wear down to a draw where due to crippling hits, you can do enough damage anymore to kill them off.

I always liked the uniqueness of that when compared to other systems, where it is a blood bath and then you see who is standing.

An FFG reinterpretation would probably import many aspects similar to Armada, and the ease of use it has. Instead of charts, tables, and books, you have damage decks, and individual ship and upgrade cards.

Different color dice would be used instead of charts full of modifiers when shooting. Enemy ships probably get defense dice instead of modifying your attackers dice when based on range and if your firing at them when they are abeam for example. Instead of a table full of actions, you have command dials and defensive tokens at your disposal.

Instead of flipping through a book to find out which critical hit you rolled and what it's effects are, you draw from a damage deck (genius btw) and just leave the card by your ship card.

And instead of a "codex" with stats you need to constantly flip back to, each ship has it's own ship card with all the relevant information printed on it, and same goes with all the upgrade cards as well.

--

What will probably be different will be the movement system, and the firing ranges/table space. The armada inertia is better than the GW's way of handling it, and will probably deal with some sort of speed dial. But they also might try to hybridize the two systems.

(then you are left with something where the Cruisers and Battleships are the fastest ships in the game, but have super slow acceleration, where the frigates and other light ships have fantastic acceleration and handling but a lower top speed. Cause smaller engines. Which would actually be kinda neat, now that I think of it.)

The movement increments are smaller, around a cm instead of in. Speed 2 in armada might be hauling ass in battlefleet, if you catch my drift.

The ranges would be larger, like a yardstick is required. 3ft for long range, 2 feet for medium, and 1 foot for close. Then you could have something like 3 inches is point blank, and thats how ships in 1 on 1 battles are able to kill each other, or if you can sneek a destroyer close enough to a battleship it can cripple it or something when at that range.

The battlefield might need to be a 4x5 or 5x5, but I noticed that once you get past 4 feet you cant reach anything anymore with your arms, so that's one limitation.

Torpedo spreads to restrict movements and nova cannon shots as early openers would be fun to do. What else am I missing?

Torpedo spreads to restrict movements and nova cannon shots as early openers would be fun to do. What else am I missing?

Boarding actions, teleport attack/hit and runs, Orks :P -ponders- and BFG had far more environmental effects which would be nice to see in transition. But as for core mechanics: boarding, attack craft, and the 'end phase' attacks.

Boarding could easily be done with using a value equal to a fraction of the remaining hull points, similar to the original system. Then have it take effect at the end phase at 'point blank range': IE, consider the lovely 12 hull Retribution with 10 hull points left vs. A Chaos slaughter cruiser with 5 of its 8 hull. The Retribution could get something like 5 blue dice (being normal and all) vs. The Slaughter's 3 red dice (Chaos being chaos). With the usual damage going through shields.

Hit and run is just the usual extra short range attack (against ships with no shields), teleport is naturally the same. Hmmm.

Then there's the question of attack craft. Frankly, I always figured that escort class ships would take up Armada's fighter craft role (to better differentiate the sizes and roles). But then I can't figure on how to work with attack craft and ordnance like torpedos and Nova Cannons.

-ponders- The Orders systems work really nicely as is, the damage deck is brilliant (I had a knee-jerk reaction the first time I played X-wing before Armada: “Oh frig, a random draw mechanic... yeah, this is going to end up as great as WFB Magic Card phase”). I do wonder if you could get the 'armour' aspect of this in Armada, even if it was a smaller degree. IE, Imperial armoured prow could discount 1 die or activate X 'defence token' based on facing, while 'lightly armoured' might incur a +1 die penalty for its (relatively) paper thin shielding.

I guess if they wanted to make the whole system more devastating, they might add in the 'crippled' mechanic for deminishing returns on ships. (I always did like that, honestly).

I think you bring up some incredibly good points and right good ideas, Corellian Corvette.

EVE Online.

Only if I can get my Algos and Talos in a nice, crisp, reasonable size. Then sure. (Only 2 ships I care about :P)

So... I was looking at the X-wing schedule at one of my LGS and found this... There were a couple comments (by myself included) about a potential Halo universe style of game. I figured I'd drop it here.

Its called Halo: Fleet Battles.

https://shop.spartangames.co.uk/ProductDetails.asp?ProductCode=HFBB01

There are also some pictures on one of the Halo wikis.

http://www.halopedia.org/Halo:_Fleet_Battles#The_Fall_of_Reach_box

Edited by Crawfskeezen

The Halo EU had some interesting fleet battles. I think it would take a lot of adapting to adjust the Armada rules and balance them though due to the nature of Halo ship weapons and how those weapons are laid out on ships.

+1 for Babylon 5, Battlefleet Gothic, or Battlestar Galactica

I find the calls against BSG interesting. People talk about the lack of what is seen on the screen for BSG, and in wave one we already have ships that are not seen on screen for Star Wars. They are clearly "Legends" and not cannon. There are fewer non-cannon ships for BSG than star wars But all the designs are out there in resin. You only need a handful of fighter types. BSG is a clear winner to me.

FFG makes Forbidden Stars that kinda flills the BFG niche. But GW does seem to rather sit on a property than licence it. (Mordheim, Epic)

Space Battleship Yamato could get about 3 waves out there are a lot more capital ships than in Robotech. (The later Macross shows in japan have amazing capital ships but can't be used over here, they are not part of Robotech)

Robotech RPG Tactics (Palladium) has great looking epic scale models. But the ship to ship combat is not so hot. Earth has exactly one good ship.

Star Fleet Battles and the Star Fleet Command video games use carrier ships with lots of fighters, I'd like to see bigger ships and a bigger playing area for Star Trek just because the ships look that **** good.

Here's a new one: Marvel Universe Armada. Kree, Skrull, Shi'ar, Earth, are the low hanging fruit.

Dropfleet Commander.

Or Clone Wars. Whith it's RPGs FFG has shown a willingness to make different settings into different RPGs. This would be A first for Minis tho.

Playing my first Armada Game tonight!

If what I've read is correct the odds of a Clone Wars armada are slim because the head of the FFG minatures department wants as little as possible to do with the PT era.

Space Battleship Yamato could get about 3 waves out there are a lot more capital ships than in Robotech. (The later Macross shows in japan have amazing capital ships but can't be used over here, they are not part of Robotech)

Robotech RPG Tactics (Palladium) has great looking epic scale models. But the ship to ship combat is not so hot. Earth has exactly one good ship.

Robotech =/= Macross. In the Macross universe, there's way way way more than one good ship for the humans.

Macross+Plus+Movie+Remastered.avi_snapsh

This shot alone is from Macross Plus, showing a small section of the defense system of Earth.

http://macross.wikia.com/wiki/Isamu_Alva_Dyson

If you look at the image on the bottom of this page (it was too big to really post), you'll see Isamu Dyson shaking hands with a commander and a number of ships in the background. This is just one fleet that was dealing with Meltrandi remnants and clearly didn't just use a single ship.

Terran Trade Authority!

37.jpg

That and Star Wars are what sparked my love of sci-fi as a child.

*chanting like a madman* Staaaar Gate, Staaar Gate!

I'd be up for pretending to be a Goa'uld System Lord. Rolling around in a blinged out Hattak.

Or maybe have lego-style Replicator ships you can take apart to get smaller ships and fighters.

And games would be won by small strike teams being transported to the enemy mothership, blowing it up with some C4 and having it conveniently take out the rest of it's own fleet.

Edited by Polda