Aggressors w/flachette cannon instead.

By Jaden Ckast, in X-Wing

So possibly my favorite interaction in the game is that of gunner effects so when I saw iggy B I was super happy. After building a few lists I started to realize that you can really go overboard with upgrades on them. I like using 2 but usually means you've taken a mangler or hlc or even 2 cannons per ship. Now enter flachette cannon, 2 points doesn't exactly break the bank and if your looking to squeeze a few more points into a list is a good place to look especially when running 2 aggressors. Here's been my thought process:

Ok I have 2 aggressors and AT and adv sensors are pretty much auto include. I take iggy B because who wouldn't?! However I want to be able to use his ability on BOTH my aggressors which means equipping 2 cannons. 2x ions or manglers=6pts which mangler imo is better and 6 points ain't bad. HLC is awesome but crazy expensive and your pretty much guaranteeing only using 2 aggressors in your build. Now consider the point total of using 2 aggressors with flachette cannon, AT and adv sensors=86 points. Now you've got enough for a z95 and a 2pt ept on one of your aggressors. A z95 isn't much I know but if you seem to need an extra ship in your dual agressor build I feel this is a good way to A.) still insure iggy B's ability gets used B.) not break the bank but still have an effective list.

Edited by Jaden Ckast

Seems like missing an ept an sub optimal cannons is a lot to give up for a Z95.

The problelm with Flechette Cannons is that you can't double stress something. The things that are the most important to stress out usually are already stressed. There are a few times it's worth it when you know a non-PTL IG-88 is going to K-turn or S-loop, but other than that, it's not super effective.

The problelm with Flechette Cannons is that you can't double stress something. The things that are the most important to stress out usually are already stressed. There are a few times it's worth it when you know a non-PTL IG-88 is going to K-turn or S-loop, but other than that, it's not super effective.

And that's not even considering the abysmal damage output. If you really want to do something like this, put Flechette Cannon on an Outrider.

I was excited for Flechette Cannons as well, then I read the "if enemy is not already stressed" part...

Bah...at least Flechette Torps can do more than 1 damage.

My problem with the flechette cannon is if you miss (to trigger gunner) there's no effect and on the second hit, when the defender has no tokens, all it can do is one damage and possibly one stress. If it applied stress regardless then it would be a great first shot to follow up with an hlc.

Sure 2 pt EPT for one Iggy...or 2 one point EPTs, one for each (VI is like your 4th beer. Turns a shady 6 into a solid 8)

Ok let me clarify, this isn't about double stressing. This is about insuring iggy b's ability triggers for cheap. Also should have stated this is intended to be used as a backup. What I mean by that is shoot with your primary weapon first and if the target evades that then at least I get a chance to give 1 damage and a stress. Not to mention if they evaded your primary weapon then hopefully that stripped a token from them wether it be evade or focus leaving your backup shot aka flachette cannon a good chance to hit and give a stress. Also like I mentioned you would only be giving up 1 ept as you could equip a 2 point and less ept. Again this is a cheap way to insure both ig's benefit from B's ability without costing too much. Also again this was intended to fire with primary first then flachette after.

Still you have very weak output for 2 flechet cannons and a single Z-95. The Z-95 can be easily one shotted by a 4 dice attack. As for your output you can at most put out 2 damage a turn and 2 stress tokens a turn. Only 2 damage + 2 stress (not guaranteed) for 76 points is not enough to do any good. If you wan't flechet cannons that bad put them on a Scyk or a B-wing and use in conjunction with Ion cannons.

Still you have very weak output for 2 flechet cannons and a single Z-95. The Z-95 can be easily one shotted by a 4 dice attack. As for your output you can at most put out 2 damage a turn and 2 stress tokens a turn. Only 2 damage + 2 stress (not guaranteed) for 76 points is not enough to do any good. If you wan't flechet cannons that bad put them on a Scyk or a B-wing and use in conjunction with Ion cannons.

If you mean damage coming from the cannons then yes max is 2 damage and 2 stress. However they are not my primary weapon, my primary can do between 6 and 8 damage max. The flachettes are there so that iggy b's gunner ability triggers if my primary weapons miss without costing a whole lot. It's not that I'm in love with flachettes or anything shoot ide much rather have manglers or HLC's however if I'm looking to add another ship in I can lean the aggressors out a bit and still be effective while also being able to utilize iggy b's ability.

Edited by Jaden Ckast

Well, I guess in if you ask the following question:

-Is a flechette cannon better than nothing for IG88B? The answer is yes, at least if you miss your primary weapon, this will trigger.

However, the question:

-Is it worth dropping the damage output of 2 IG88's to add a Z-95 to a list? Mehhh....probably not.

The Z will probably get in the way of the IG's doing their K-Turns and Segnor's, and if your opponent is able to dodge the attacks from the IG's, your Z will likely miss as well. You are correct that the primary attack my strip tokens, but to follow it up with 1-2 damage plus 1 stress (the two flechette cannons on one target), then a 2 die attack, isn't very effective.

But, you never know. The Z could end up being an effective blocker and might get a few R1 attacks in, but I have a feeling you'll be missing the Mangler or HLC's.

Well, I guess in if you ask the following question:

-Is a flechette cannon better than nothing for IG88B? The answer is yes, at least if you miss your primary weapon, this will trigger.

However, the question:

-Is it worth dropping the damage output of 2 IG88's to add a Z-95 to a list? Mehhh....probably not.

The Z will probably get in the way of the IG's doing their K-Turns and Segnor's, and if your opponent is able to dodge the attacks from the IG's, your Z will likely miss as well. You are correct that the primary attack my strip tokens, but to follow it up with 1-2 damage plus 1 stress (the two flechette cannons on one target), then a 2 die attack, isn't very effective.

But, you never know. The Z could end up being an effective blocker and might get a few R1 attacks in, but I have a feeling you'll be missing the Mangler or HLC's.

Yes that is true, the Z isn't much and HLC's would up the damage factor a lot. So say I went with a pair of manglers tho instead and a Z but no ept's. I would keep my damage output intact but also be adding the Z as a bonus. This vs a traditional dual ig build with HLC's?

Well, I guess in if you ask the following question:

-Is a flechette cannon better than nothing for IG88B? The answer is yes, at least if you miss your primary weapon, this will trigger.

However, the question:

-Is it worth dropping the damage output of 2 IG88's to add a Z-95 to a list? Mehhh....probably not.

The Z will probably get in the way of the IG's doing their K-Turns and Segnor's, and if your opponent is able to dodge the attacks from the IG's, your Z will likely miss as well. You are correct that the primary attack my strip tokens, but to follow it up with 1-2 damage plus 1 stress (the two flechette cannons on one target), then a 2 die attack, isn't very effective.

But, you never know. The Z could end up being an effective blocker and might get a few R1 attacks in, but I have a feeling you'll be missing the Mangler or HLC's.

Edited by Jaden Ckast

I think you are trying too hard to make Brobots a 3 ship list. Sure you get an extra filler ship that might do some blocking but you are gimping the core of your list to do so.

In general if there is an EPT slot you are paying for it already. To leave it blank isn't usually the best idea.

Edited by Pogie

I recently have been doing two firesprays with a z95. So its a similar idea. The z is mostly for extra hit points and a blocker. Any offensive output is a plus. I think you're trying to hard to keep B. Should do C&D...or even A! I'd maybe suggest predator on both to finish off your points. Gives you better offense.

I recently have been doing two firesprays with a z95. So its a similar idea. The z is mostly for extra hit points and a blocker. Any offensive output is a plus. I think you're trying to hard to keep B. Should do C&D...or even A! I'd maybe suggest predator on both to finish off your points. Gives you better offense.

That's actually my main fleet I run, dual sprays and a Z or pre scum I used 2 sprays and a doom shuttle. I do like C and D but I really like the ability to fire twice in case of a miss as well. May have to just do a spray, agressor and a z. Like you mentioned the Z is there as a distraction and used to try to get in range 1 to get that extra dice or block while the aggressors focus fire.

Ok let me clarify, this isn't about double stressing. This is about insuring iggy b's ability triggers for cheap. Also should have stated this is intended to be used as a backup. What I mean by that is shoot with your primary weapon first and if the target evades that then at least I get a chance to give 1 damage and a stress. Not to mention if they evaded your primary weapon then hopefully that stripped a token from them wether it be evade or focus leaving your backup shot aka flachette cannon a good chance to hit and give a stress. Also like I mentioned you would only be giving up 1 ept as you could equip a 2 point and less ept. Again this is a cheap way to insure both ig's benefit from B's ability without costing too much. Also again this was intended to fire with primary first then flachette after.

if they have no focus or evade so that the flachette cannon hits, I'd rather hit the same thing with a damage causing cannon. because that follow up shot will generally hit and if you can throw 4 dice or 3 and a crit. thats worth it over a damage/stress. especially with fcs.

Honestly if your really wanting to out in another ship in to an Brobot list then don't bring Iggy B

Just use C and D

Now you don't have to worry about that cannon slot

Honestly if your really wanting to out in another ship in to an Brobot list then don't bring Iggy B

Just use C and D

Now you don't have to worry about that cannon slot

This is true, I was also considering a spray and an aggressor which would also free up some points as well and give a nice rear arc benefit as well.