Getting the best milage out of a carbine

By Jon D, in Star Wars: Edge of the Empire RPG

As far as getting the blaster goes, I had to survive the mission that netted me the credits, had to find the guy who made them, and even then I had to wait a week (two seasons) before it was delivered.

I'd say I earned it.

Sure, whatever works. Each of these campaigns is a different dimension, really. It doesn't matter even a little if in your dimension you have a pistol that in my dimension is a thing of incredible rarity.

I'm more interested in a week = two seasons. I am fascinated by each dimension having a different sense of time. My players waited a RL calendar year before getting enough money to pay off their debt to the Hutt Cartel and getting their beloved ship out of impound. July 11th they get to use it!

The space between sessions is sometimes a few in game hours, days, or weeks. The RL space between sessions is most generally 1 month.

We started a year ago July and have played 9 sessions.

When you say a week = two seasons, did you mean a real life week is two in universe seasons or vice versa?

Aye, different strokes for different campiagns. personally, I had set up the entirity of a hiest single handliedly, scouting out the rivals of Kaltho for backup, making a plan, paying good money for reliable data on the Hutt's mega skyscraper, building personalised apperatus to be used for this mission (which included a paraglider.).

Then came the plan itself, in essience I paraglided solo onto the skyscrapper, had to run caculations to blow a hole in the wall with proton grenades without being spotted by patrols, fought my way in with a small compartment of hired guns, hacked two high security doors, actually hacked open a door (Could have bipassed a lift door, but being severely wounded and pressed for time I revealed my idenity as a saber user). Only then did I make it to the hutts great storage and stole two ships (HWK-1000 and a Tie Interceptor with Red Stripes.), a variety of high end blasters, hyperdrives, and had the jewel of Yavin stolen from me again by that bloody Jedi!

And that was how I got my nova viper, though getting out of the building, having a chase through the backstreets of the smugglers moon (rolled the first triple trumph ever that session), surviving the full wrath of the hutt in a big epic werehouse standoff took everything I had in. It lasted for about 5/8 hours spread over the tail end of one session and the beginning of another. The party even got to join in at the end, smashing into the werehouse to break the stalemate and had the most epic gunfight ever! Saving Dai the Hutt from being IDed as blindsiding Kathlo. Heck, that was only the start of our adventures on the smugglers moon that ended on a near sucidal attack on Rathbones Star Destoryer to break an imperial invasion attempting to shut down the smugglers moon once and for all.

Even though it was just my character involved for most of that segment of the hiest everyone quite enjoyed watching it and it was probably one of the most outstanding and daring missions I had engaged in. For our part in the the defence of the moon, we were actually given almost all the wears from that hiest as a reward. Though in the fight against the empire we kind of need everything we can get. XD

As far as getting the blaster goes, I had to survive the mission that netted me the credits, had to find the guy who made them, and even then I had to wait a week (two seasons) before it was delivered.

I'd say I earned it.

Sure, whatever works. Each of these campaigns is a different dimension, really. It doesn't matter even a little if in your dimension you have a pistol that in my dimension is a thing of incredible rarity.

I'm more interested in a week = two seasons. I am fascinated by each dimension having a different sense of time. My players waited a RL calendar year before getting enough money to pay off their debt to the Hutt Cartel and getting their beloved ship out of impound. July 11th they get to use it!

The space between sessions is sometimes a few in game hours, days, or weeks. The RL space between sessions is most generally 1 month.

We started a year ago July and have played 9 sessions.

When you say a week = two seasons, did you mean a real life week is two in universe seasons or vice versa?

Actually that was autocorrect screwing me over. It should have been two sessions. Mind you, that was after I actually found the guy. And before a hyperdrive malfunction caused us to crash land on a forgotten world, scavenged an old Sep base and pissed of a Rancor, knocked over a pirate/slaver (two of us vs fifteen of them, mostly rivals) base and stole their ship and freed their cargo, took those guys home and collected the bounties on Captain Douchebag and his merry band of arseholes and gave the Rebels a new hidden base to use (pirates had a prefab set up that we only slightly blew up).

So, six sessions or so. Which was two months real world and about four or five in universe.

I really should write this thing up sometime.

As far as getting the blaster goes, I had to survive the mission that netted me the credits, had to find the guy who made them, and even then I had to wait a week (two seasons) before it was delivered.

I'd say I earned it.

Sure, whatever works. Each of these campaigns is a different dimension, really. It doesn't matter even a little if in your dimension you have a pistol that in my dimension is a thing of incredible rarity.

I'm more interested in a week = two seasons. I am fascinated by each dimension having a different sense of time. My players waited a RL calendar year before getting enough money to pay off their debt to the Hutt Cartel and getting their beloved ship out of impound. July 11th they get to use it!

The space between sessions is sometimes a few in game hours, days, or weeks. The RL space between sessions is most generally 1 month.

We started a year ago July and have played 9 sessions.

When you say a week = two seasons, did you mean a real life week is two in universe seasons or vice versa?

Actually that was autocorrect screwing me over. It should have been two sessions. Mind you, that was after I actually found the guy. And before a hyperdrive malfunction caused us to crash land on a forgotten world, scavenged an old Sep base and pissed of a Rancor, knocked over a pirate/slaver (two of us vs fifteen of them, mostly rivals) base and stole their ship and freed their cargo, took those guys home and collected the bounties on Captain Douchebag and his merry band of arseholes and gave the Rebels a new hidden base to use (pirates had a prefab set up that we only slightly blew up).

So, six sessions or so. Which was two months real world and about four or five in universe.

I really should write this thing up sometime.

Uh, yah! I love rp write ups! It boggles my mind how each of these Edge of the Empire dimensions are so different and in some ways similar. I especially get tingles reading about how an FFG NPC differs so wildly from one campaign to the next.

When you do write it up, hit up Nate about having it posted on the Compiled Resources thread.

Aye, I really do enjoy reading stories. Just I am aware my grammer isn't particlary good at times thus I find it difficult to convey that. Just having been playing a continuous setting for two years, starting from edge of the empire and rapidly joined the allience after a partcilary dodgy deal, basically we are a rogue squadren commissioned to wreak absolute havok; with two Star Destoryers to our name and involved quite heavily in the allience's interactions with the Fringe.

Basically it's very much like the A-team in space against a very evil empire that has smart villians whom, most importently believe themselves to be the heros of their time. This is the best summery I can provide when lacking sleep. XD

Edited by Lordbiscuit

You could do an audio recording instead. Then it could become part of a podcast line.

Just sayin’. ;)

Are you the guy who stole the Jewel of Yavin twice?

You could do an audio recording instead. Then it could become part of a podcast line.Just sayin’. ;)

I want so much to do this but one of my players is not confident to do so. Sad face.

I doubt anyone wants to hear my voice. I prefer type anyway.

As a total aside, out of all the attachments available or not available for a carbine, why oh why is a bipod, of all things an option? It is probably the most useless option to date.

Speaking only for myself, you could consider the Carbine to either be a pistol with a fold-out shoulder stock, or a rifle with a shorter barrel.

From there, you could decide what kind of attachments would work best, even if they don’t specifically call out being applicable to carbines.

GM and I decided to just say it had always been a rifle and call it a day.

GM and I decided to just say it had always been a rifle and call it a day.

Or just allow the stupid attachments to be added to a carbine. Not like it would turn the game on its head balance wise anyway.