The more and more I watch Star Wars, whether the movies, clone wars, or Rebels, the more I think that vehicle scale damage is a mistake.
There are so many examples of characters shooting vehicles and damaging them enough that they crash or cease to function, not to mention examples of the characters on foot bening shot at my vehicles and not being vapourized immediately.
I understand why the scale disparity exists, partly to keep things separate combat wise, so a hold out blaster doesn't take out a TIE fighter, as well as "it has always been done this way".
Now, I think being shot at by a vehicle weapons should have other advantages, but the x10 damage and armour as written doesn't seem to be the best option. This is something that has been discussed before, and I'd like to hear how you changed this, of at all, as well as how or why you decided to implement any change and how it worked in game.
