Vehicle scale

By That Blasted Samophlange, in Star Wars: Age of Rebellion RPG

Considering we never see someone directly hit with a vehicle weapon in the movies or any canon source I know of, that I can recall - though the rail mounted gun in the sail barge is a 'maybe' example, we don't know the effects of vehicle weapons on a human sized opponent.

The reason we don't see someone hit by vehicle weapons in Star Wars is because the films are rated PG.

(except for RotS, which is PG-13)

But we can EXTRPOLATE! We see personal blasters bounce off vehicle armor (and shields), but vehicle weapons blow through shields, armor, and the craft underneath. We see blasters hitting people and leaving a blaster burn, usually lethally. If the vehicle lasers blast through materials that hand blasters can't, what is the logical effect if something more squishy is hit by those same vehicle-mounted blasters.

(Llogically) if someone is hit by a weapon designed for anti-vehicle combat, they'd be killed in a very violent and blood manner with body parts either vaporizing or blasting away from other body parts at high velocity. They're not going to show it in a PG film because it was a family film.

And you still didn't explain how you saw "your share of people hit by Hellfire missiles and walk away"... ;)

I watched A New Hope today with my son, and noticed that Han's blaster was blowing massive chunks from the wall in the docking bay. So, buildings are personal scale it seems.

And you still didn't explain how you saw "your share of people hit by Hellfire missiles and walk away"... ;)

I work with the military and part of my job is to analyze the video from the reconnaissance aircraft. So I've seen a lot of hellfire strikes on small groups of people, motorcycles, and cars. The Hellfire missile was an anti-tank missile designed to punch through armor so it didn't have a big blast radius. Newer models have been re-designed to be a general purpose warhead so it's less common but it still happens. The movies really over-due any type of explosion and give people a bad impression of the power of small explosives.

And you still didn't explain how you saw "your share of people hit by Hellfire missiles and walk away"... ;)

I work with the military and part of my job is to analyze the video from the reconnaissance aircraft. So I've seen a lot of hellfire strikes on small groups of people, motorcycles, and cars. The Hellfire missile was an anti-tank missile designed to punch through armor so it didn't have a big blast radius. Newer models have been re-designed to be a general purpose warhead so it's less common but it still happens. The movies really over-due any type of explosion and give people a bad impression of the power of small explosives.

...and then there's the times when you fire it, and while the missile is in the air the target moves into a no-fire zone (a village).

AND the diverted missile misfired on impact, so EoD had their hands full too...

I watched A New Hope today with my son, and noticed that Han's blaster was blowing massive chunks from the wall in the docking bay. So, buildings are personal scale it seems.

Those buildings are basically adobe, so of course Han's blaster is going to blow holes in them. It's hitting dry mud (likely over some heavier support structure, but the surface is mud).

I watched A New Hope today with my son, and noticed that Han's blaster was blowing massive chunks from the wall in the docking bay. So, buildings are personal scale it seems.

Those buildings are basically adobe, so of course Han's blaster is going to blow holes in them. It's hitting dry mud (likely over some heavier support structure, but the surface is mud).

Yeah, besides it's hard to tell how that was being interpreted. Could easily be a "I failed but rolled some Advantage and a Triumph..... so I shoot the archway above the docking bay door, dropping permacrete chunks and dust on the Stormtroopers... I use the advantage to add a setback to their next check and the Triumph to change the environmental features of the docking bay to dusty, adding another setback to everyone."

I watched A New Hope today with my son, and noticed that Han's blaster was blowing massive chunks from the wall in the docking bay. So, buildings are personal scale it seems.

Those buildings are basically adobe, so of course Han's blaster is going to blow holes in them. It's hitting dry mud (likely over some heavier support structure, but the surface is mud).

Blowing chunks out of the wall looks impressive, but it's basically cosmetic. The core structure of the building isn't suffering from those hits - he'd have to put dozens of shots into the same place to threaten it. Similarly, putting a blaster rifle bolt into the front plate of an AT-ST will leave a scorch mark and maybe some pitting in the metal, but to penetrate to the crew cabin you'd have to put shot after shot after shot into the same place. That's not something that would happen in combat. In both cases, you're not reducing the Hull Threshold of the target.

Okay, I'm thinking this thread is done. No one is really doing anything but citing and refuting examples for or against, rather than helping me figure out an alternative.

I'm not trying to sound petulant but I REALLY just wanted some help on finding an alternative to the x10 damage. Instead all I'm doing is trying to convince people. Such is the nature of the Internet, proving someone wrong becomes the most important things. This of course will mark me as whining or a sore loser. :P

Edited by That Blasted Samophlange

Okay, I'm thinking this thread is done. No one is really doing anything but citing and refuting examples for or against, rather than helping me figure out an alternative.

I'm not trying to sound petulant but I REALLY just wanted some help on finding an alternative to the x10 damage. Instead all I'm doing is trying to convince people. Such is the nature of the Internet, proving someone wrong becomes the most important things. This of course will mark me as whining or a sore loser. :P

I'd say it's more like lots of tangets.

While I haven't tried it the x5 for sil 2-4 and x10 for bigger rules look good on paper.

The cannon that shot Luke's hand in Jedi, maybe

It is not a cannon, it is a guy with a blaster pistol emerging from the lower decks.

I cannot remember a single instance of vehicle weapons hitting named characters in the movies and I watched all six episodes in the last couple of days. There are some near misses that do the usual amount of plot damage, aka zero, but look dangerous and throw heroes and villains around, usually with pretty explosions. In the battles, lots of fire is traded and big explosions seem to do a lot of damage to formations. In general, the movies obviously treat vehicle weapons as dangerous and thus have them miss the important characters.

The other way round, there are several instances of people firing handguns at vehicles, with varying success. The Falcon for example seems to be pretty impervious to blaster fire, speeder bikes less so.

Okay, I'm thinking this thread is done. No one is really doing anything but citing and refuting examples for or against, rather than helping me figure out an alternative.

I'm not trying to sound petulant but I REALLY just wanted some help on finding an alternative to the x10 damage. Instead all I'm doing is trying to convince people. Such is the nature of the Internet, proving someone wrong becomes the most important things. This of course will mark me as whining or a sore loser. :P

I'd say it's more like lots of tangets.

While I haven't tried it the x5 for sil 2-4 and x10 for bigger rules look good on paper.

I throw on a doubling of the Sil2-4 hull and system strain while I'm at it. Keeps fighers just as durable vs starship quad guns, and increases life expectancy for dogfights.

And you still didn't explain how you saw "your share of people hit by Hellfire missiles and walk away"... ;)

I work with the military and part of my job is to analyze the video from the reconnaissance aircraft. So I've seen a lot of hellfire strikes on small groups of people, motorcycles, and cars. The Hellfire missile was an anti-tank missile designed to punch through armor so it didn't have a big blast radius. Newer models have been re-designed to be a general purpose warhead so it's less common but it still happens. The movies really over-due any type of explosion and give people a bad impression of the power of small explosives.

I can't comment on large missiles, but can on real world small AT rounds and fragmentation grenades. I can hardly think of a movie that gets them right. There isn't a large ball of fire from an RPG or frag grenade.

An RPG is basically a big bullet. Yes it's oversimplifying modern advances that does include a directed explosion when the "bullet" hits (or just before), but it's not a large outward explosion since it's meant to penetrate.

Fragmentation grenades release NO ball of fire unlike what you see in movies. You would never see a small home or even a car blown to pieces by a grenade. That's Hollywood. It releases a concussion (blows out windows) and lots of shrapnel. If you toss a frag grenade high up in the air and let it explode before it hits the ground, you don't actually see much at all. On the ground you tend to see a cloud of dirt/sand, not a ball of fire.

R-Rated Below:

Back to the game, a large caliber AT or vehicle gun* round would still blow large holes or hunks off of a person as it passes through them. It just wouldn't blow them to small pieces in an explosion since the round would keep going. "Blasters" burn so I don't think it would be large hunks blown away, but a large portion of the body would fry and disappear?

ETA: I'm talking armor piercing rounds here. Of course I believe large caliber bombs/guns with high explosives can make goo.

Technically you could still survive what was just described above. There is documentation of such. It would just be very rare.

Edited by Sturn