I was posting this squad for other topic that is still ongoing, but I want to start a new topic for other future squad plans and ideas I've got after most of the wave VII got released. I mainly focus on Scums, I got most of the Rebel and Imperial ships as well, but fell for the randomness of Scums.
I had this kind of view for using Bossk with his Hounds Tooth ship. Not too fancy but still kick ass!
Bossk (35)
YV-666
-Veteran Instinct (1)
-Outlaw Tech (2)
-K4 Security Droid (3)
-Navigator (3)
-Glitterstim (2)
-Hound Tooth (6)
Binayre Pirate (12)
Z-95 Headhunter
Binayre Pirate (12)
Z-95 Headhunter
Binayre Pirate (12)
Z-95 Headhunter
Binayre Pirate (12)
Z-95 Headhunter
Total of 28 Hit Points and 11 Attack Points.
It is most likely pretty clear what Bossk does in this squad. I would move it slowly within main battle area. Navigator is helping to keep that 180-degree arch pointed against most important ships or better maneuvering for dodgin enemy fire archs if needed and K4 Security Droid and Outlaw Tech will feed Focus and Target Lock very often if played right and that just helps keeping the heavy damage constant towards enemy ships. While four basic Z-95 Headhunters are buzzing around Bossk and picking up left overs from him. While backing it self up with Nashtah Pup if needed what just goes neatly with other Headhunters in game.
If I would be enemy I would get worried against this squad. Enemy has to chooce will it try to destroy Hounds Tooth first and fight against five Z-95 or does it try to kill most of the Z-95 first while Hound will chew everything away that comes acros of his fire arch. I can't say witch is better option, both quite equally terrifying tasks to start with.
Any comments on this squad? More will follow soonish.