The next time my group gets together, hopefully tomorrow evening, we should be adding two more players, one of whom is a Doctor. Part of the scenario I am devising includes a grievously wounded (has a piece of shrapnel lodged in him) and somewhat essential NPC that needs immediate medical attention during a nasty firefight between Rebels and Stormtroopers. The NPC can and should be moved to the Doctor's office for treatment.
What I would like to do is to treat this as an encounter similar to combat with Medicine rolls that slowly stabilizes the NPC and partly treat his injuries. I would like to avoid a million rolls to achieve the desired result but at the same time require multiple rolls to help narrate the encounter.
What I had in mind
- The NPC has 12 Wounds but no Strain since he is a Rival
- The Doctor will make Medicine rolls.
- He has a Critical Injury rating of 125 which is the max for a Hard Difficulty on the check.
- Each uncanceled Success grants the standard 1 wound recovered and reduces the Critical Rating by 10
- Each uncanceled Advantage would normally grant 1 Strain recovered but Rivals do not have Strain Thresholds. So each uncanceled Advantage would reduce the Critical Rating by 10 with no Wounds recovered.
- It is not necessary to fully heal the NPC and he can't be fully healed except by normal healing rules beyond this scenario but where would be a good place to consider the NPC stabilized and the shrapnel removed. I was thinking getting his Wound Threshold to 6-8 Wounds and the Critical Rating down to 50-70 would be enough.
- I am thinking a maximum of 4-6 rolls (average length of my group's combat encounters) before nothing else can be done.
Any thoughts or suggestions?