Anyone know where I could find stats (official if there are any) for the Super Battle Droids of the Separatist Forces during the Clone Wars?
Super Battle Droids
Oops thinking of something else, my bad.
Edited by Tear44Not sure of any official stats, but if you take the "Antiquated Battle Droid" from EotE p410, add a bit of Soak and Wounds, increase Agility, and the same Blaster Rifle with Autofire, that might work, e.g.:
Soak 5
WT 7
Agility 3
The Agility boost might make them too potent though.
I would just take the stats for the Antiquated Battle Droid (EotE CRB 410) and give them a boost. Grabbing some basic info from Wookieepedia and seeing the these droids in action in the films & television series, I came up with the following.
(seems whafrog had a similar idea! And no, I don't think the Agility boost makes them too potent...just keep the Wound Threshold down at 5, which I think is an appropriate max for a minion)
Antiquated Advanced Battle Droid [Minion]
Brawn 3, Agility 3, Intellect 1, Willpower 1, Cunning 1, Presence 1
Soak 5, WT 5, Defenses: Melee 1, Ranged 1.
Talents: None.
Skills (group only): Ranged (Light), Gunnery*.
Equipment: Wrist Blaster (Ranged [Light]; Damage 7; Crit 3; Range [Medium]; Linked 1), Rocket Launcher* (Gunnery; Damage 12; Crit 4; Range [Extreme]; Blast 12, Guided 3).
*B2 Heavy models only.
Edited by awayputurwpn
I was just looking for anything official, but that is PERFECT! Want to try a droideka now?
For a Super Battle Droid, I would think they would be a Rival and not a Minion.
But the page at http://swrpg.viluppo.net/adversaries/adversaries/ has a variety of droids you could choose from to base your particular variant on.
I think Baatle Droid commanders are rivals, while rank and file troops are minion.
I was also thinking that the B2 are more sturdy looking so I think 7 would would be more appropriate. It normally takes 1 hit from a Clone Trooper to take out a B1, but between 1 and 2 for a B2.
And then I saw the Defence rating of 1....sounds appropriate for the armour though.
For a Super Battle Droid, I would think they would be a Rival and not a Minion.
But the page at http://swrpg.viluppo.net/adversaries/adversaries/ has a variety of droids you could choose from to base your particular variant on.
I disagree. You don't make something a Minion because it is weak or not a Minion because it is tough, you do it on the basis of individuality. Is the opponent unique or intended to be dealt with singly? Not a Minion. Are they generic opposition? Minion. There's nothing wrong with having tough Minions and in fact it works very well. It's a rules convenience that makes it much easier to GM and you don't want to give it up and rarely use it anymore just because PCs are starting to need more powerful opposition. In theory, as the campaign progresses, you might even end up using Minions that are more dangerous than some of the lower-level rivals the PCs faced in the past.
There's been a ton of threads on this topic (e.g. here ). The Super Battle Droid Minion or Rival thing has come up a lot too. IMO, for regular scum and villains, Super Battle Droids should be Rivals. In the Clone Wars they might fill the narrative role of Minions, but that's against super high level Jedi and massive armies. For John Q. Pickpocket, a military droid with a rocket launcher shouldn't be the kind of chump you wipe out 3-4 of in a single round.
It also means regular B1s are distinct from B2s- you can have a mixed force where B2s pack a punch, rather than the two being mechanically very similar.
I can see the argument for redoing them as Minions for high level play, of course.
I'll cast my vote for making them really beefy minions. Even against regular clones they were killed in droves, but they were always a considerable threat. So definitely a M/R of 1, a soak of 5 (maybe 6) and a WT of 6-7. If you beef up their soak, keep their WT low and vice versa. You can keep them survivable, but anything more will drag out a fight if used in large groups.
Yeah, B2s are pretty dumb, still very dependent on a commander, and are always deployed in multiples, so that's why I thought minions would be better. Droidekas are definitely rival material.
And then I saw the Defence rating of 1....sounds appropriate for the armour though.
Yeah that was primarily because I was in favor of keeping them at the Wound Threshold of 5. But then I did some checking, and there is are minions with WTs of 6 and 12 in Jewel of Yavin, and Onslaught at Arda I has a minion with a WT of 6, so I guess hiking that WT up a little isn't out of the question.
I was just looking for anything official, but that is PERFECT! Want to try a droideka now?
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For you Hooly...no problem
So I checked the other threads on the topic, and used Awayputurwpn's example, and constructed these:
Droidekas are scary for a reason, although the Clone Wars Series did make them a bit less frightening. I blame lightsabers.
Imperial scouts in Beyond the Rim are minions with WT 8.
Not sure how I feel about these yet...borrowed that suppression fire ability Hooly, but gave it to the sniper droideka.
Let me know what you guys think about these! I am of the opinion that the standard droideka could lose the Deflection and Defensive ratings altogether and just make the Shield a flat +10 soak...but yeah, not sure.
Also I copied a bit here and there from Wookieepedia on my descriptions
Antiquated Droideka [Rival]
The bane of many Jedi of the Old Repbublic, the Colicoid-produced droidekas (also known as Destroyer Droids) were a fearsome opponent on the battle fields of the Clone Wars, much more formidable than the other battle droids employed by the CIS. Nowadays they are used by private security forces, pirates, crime lords, and even occasionally the Rebel Alliance. They still serve their purpose well: they can utilize their speed to rapidly deploy as reinforcements, essentially existing as mobile weapons emplacements.
Droidekas are able to transform into a "wheel" configuration, allowing rapid movement and compact storage. When they encountered their targets, droidekas can unfold into a tripodal weapons platform, armed with a set of two twin blaster cannons that can unleash a withering torrent of firepower.
Brawn 3, Agility 3, Intellect 1, Cunning 1, Willpower 2, Presence 1
Soak 15, Wound Threshold 15
Talents: Adversary 1
Skills: Ranged (Heavy) 3, Resilience 2
Special Abilities: Droid (EotE CRB 401), Roller (as an incidental, Droidekas can curl up into a wheel and roll across great distances with surprising speed. A droideka in wheel mode is treated as a Silhouette 1, Speed 2, Handling -1, System Strain Threshold 3 ground vehicle which requires the Coordination skill to operate. The droid’s weapons and shield are inoperable while in wheel mode. A maneuver is required for the droid to deploy from wheel mode.).
Equipment: Twin Blaster Cannons (Ranged [Heavy]; Damage 11; Crit 3; Range [Long]; Autofire, Pierce 1), Deflector Shield Generator (+10 Soak).
Antiquated Sharpshooter Droideka [Rival]
Like the standard droideka, the sharpshooter model could fold for rapid movement and unfold into a shielded weapon emplacement. Unlike its more ubiquitous cousin, however, the sharpshooter droideka is equipped with a single “sniping” heavy blaster rifle rather than twin blaster cannons; neither was it equipped with a deflector shield generator. Instead, the rounded plate that serves as their rolling surface is able to fold down over their face with a small slot that they can aim and fire through.
Brawn 3, Agility 3, Intellect 1, Cunning 1, Willpower 2, Presence 1
Soak 5, Wound Threshold 15, Defenses Ranged 3, Melee 3
Talents: Adversary 1
Skills: Ranged (Heavy) 3, Resilience 2
Special Abilities: Droid (EotE CRB 401), Roller (as an incidental, Droidekas can curl up into a wheel and roll across great distances with surprising speed. A droideka in wheel mode is treated as a Silhouette 1, Speed 2, Handling -1, System Strain Threshold 3 ground vehicle which requires the Coordination skill to operate. The droid’s weapon and shield are inoperable while in wheel mode. A maneuver is required for the droid to deploy from wheel mode.), Suppression Fire (Spend 1 Advantage on a ranged attack. The target loses its free maneuver next round unless they pass an Average Fear check.).
Equipment: Heavy Sniper Rifle (Ranged [Heavy]; Damage 10; Crit 3; Range [Extreme]; Accurate 2, Pierce 2, Slow-firing 1), Shield Plate (Defensive 3, Deflection 3).
Edit: Removed Deflection 3 & Defensive 3 from the standard Droideka's shield generator. Felt like a bit too much, and the massive Soak boost is more in keeping with what we see in the movies. A Triumph/ 3 Advantage can still be used to temporarily disable the shield generator, and a double Triumph can knock it out completely, as per the normal rules regarding spending Advantage & Triumph in combat.
Edited by awayputurwpnHrrmmm...I like the idea of the droideka becoming a vessel, but that's not how they appear on screen. The Naboo Fighter as Anakin was getting out of the Theed temple plowed through them with ease. I think it also overly complicates things.
May I suggest instead that a Droideka gets a bonus maneuver which can only be used to:
1) Increase the number of range bands moved in a turn;
2) Enter wheel mode; or
3) Exit wheel mode
When it exits wheel mode, as an incidental, the droid may active its shields. I agree that in wheel mode, the shields do not work.
Edited by GM HoolySo...
Droidekas as "vehicles" still have Wound Thresholds and Soak, not Hull Trauma Thresholds or Armor. So any starfighter weapon will still blow right through its shields and entire Wound Threshold in one hit. The two things it gains are
- The ability to move really fast, after spending a maneuver to accelerate, and
- A System Strain Threshold, which it can't really use for much of anything except a single extra maneuver, or perhaps to "Punch It" during a chase scene.
I basically just stole the stats from the jetpack, modified it for the ground, and said "this is what happens when a droideka goes into wheel mode." Mechanically it didn't seem to far off to me, but I haven't really tested it or anything
Seemed the cleanest and most balanced option, though. I'll be looking for a chance to try it out next time I GM!
Group NPC creation is #1 on my list of reasons why I enjoy the forums. #2 being rule lawyering and #3 finding way to deal with problem players. These stats for droids are definitely well thought out and make sense. I might deploy these myself to really pose a threat to my players if they try to raid an arms dealer.
The next question is, of course, "Anyone thought of prices?"
I hadn't thought about the stats you provided to be the same as a Jetpack. Good call. I may have to reconsider your suggestion.
As for price...god know, but I'm told the B1 Battle Droids go for as cheap as chips
The next question is, of course, "Anyone thought of prices?"
Double the price of a regular B-1 Battle Droid? There’s a list of regular droid prices at < http://swrpg.viluppo.net/equipment/gear/category/18/> that you could work from.
For a B2 that might work, for Droidekas they're going to be much more expensive, I'd put them in the 20k-40k range, also probably restricted
Edited by BigSpoonSaga Edition had...
- Droidekas priced at 21,000 credits
- Sniper Droidekas were 30,565
- Droideka Mk II were 31,435
- B1 series Battle Droids were 1,800
- and B2 series were up at 3,300
All of these had a "Military" availability, which (in the Rebellion Era) means illegal. This sounds about right to me!