NEW TO THIS: Question

By sorednax, in Star Wars: Age of Rebellion RPG

been a long time player of SW Saga Ed, looking to get this new sw game from FFG. Are Age of Rebellion, Edge of the Empire, and presumably the forthcoming Force and Destiny meant to be played seperately, or are they compatible? If compatible, why 3 different core rulebooks? Seems redundant for what may essentially be just new character classes/archetypes.

Which version, if any, should I pick?

If I p/u AoR, for example, can I use any EotE suppliments are are there specific rules in the EotE core rulebook that's needed?

any help clarifying is appreciated.

The three Corebooks are compatible with other but each focuses on a different aspect. EotE focuses on Fringe/Underworld types: Smugglers, assassins, bounty hunters, thieves, etc. AoR focuses on military types: Pilots, Soldiers, Commanders, etc. FaD focuses solely on Force users, Light and Dark.

The Adventure supplements can be tweaked to work with any type of play. Some of the supplements are Career Specific but also contain things that can be used by anyone.

As for picking a version, you should decide what type of game you'd like to play: Underworld, Military, or Force User. Best thing to do would be to get all 3 Corebooks and read through them.

  1. Yeah the 3 core book are compatibles and redundants but we cannot change that. The best advice is to buy the core in the setting you want to play,

I have personnaly a preference for Edge of the empire but Force and Destiny is also nice even if I find to force user incredibly weakened compare to the other class.

You can use EotE books in Age of rebellion for the races, equipements, ships and maybe the new specializations.

All of this madness explained by the people that are in charge of it.

https://s3.amazonaws.com/FFGwebvideo/eote_sw_web.mov

It is mostly Edge focused but the beginning explains the reason for 3 books.

Edited by GM Knowledge Rhino

If compatible, why 3 different core rulebooks? Seems redundant for what may essentially be just new character classes/archetypes.

Several reasons, some good, some not.

Money: Breaking it up allows more sales. People who want a specific element can buy that, and not much else. People who want the full Monty buy it all. If you just want a rebellion themed game you probably think this is great, if you want everything it can feel like a cash grab.

More material for the customer: as all the cores are compatible, there's lots of room to maneuver, so FFG can produce a wider range of products with a relatively small team, keeping everything fresh.

Better force rule: as someone with experience with other systems, you know how easily this setting can end up "The adventures of force user McGee and his boring mundane worthless sidekicks." By holding the forcebook for the end, FFG was able to work out far more bugs and imbalances then previous systems.

There is more, but that's a start.

been a long time player of SW Saga Ed, looking to get this new sw game from FFG. Are Age of Rebellion, Edge of the Empire, and presumably the forthcoming Force and Destiny meant to be played seperately, or are they compatible? If compatible, why 3 different core rulebooks? Seems redundant for what may essentially be just new character classes/archetypes.

Which version, if any, should I pick?

If I p/u AoR, for example, can I use any EotE suppliments are are there specific rules in the EotE core rulebook that's needed?

any help clarifying is appreciated.

They're distinct game lines, each with their own set of supplements. However, they use the same basic rules system and share a setting. There's nothing to stop you mixing and matching between them but they ARE different games. Which you buy depends on what sort of game you would be interested in playing. I personally find EotE most interesting as this is essentially rogues and criminals living on the periphery of the law and moving through the underworld. This is the setting of ne'er do wells and shadowrunners and bounties and much fun to be had there is.

If you want a game more of heroics and fighting the good fight, you should look at Age of Rebellion. The careers, the Duty mechanic (which replaces EotE's Obligation mechanic) and everything else is more setting up a campaign where you protect the weak, oppose the Empire, etc.

Force and Destiny isn't out yet. It is quite obviously THE book for Force-centric campaigns. The Force is just a small part of EotE and still only a side-dish in AoR. However, we don't fully know what the emphasis is with this book other than that. I suspect a strong component of it will be survival.

They're all good games. If you will be prone to buying supplements, EotE has been out longer and has more available currently.