100 points Pilots
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Mandalorian Mercenary (50)
Firespray-31 (35), Proton Bombs (5), K4 Security Droid (3), “Hot Shot” Blaster (3), Andrasta (0), Push the Limit (3),
Tactical Jammer (1)
Mandalorian Mercenary (50)
Firespray-31 (35), Proton Bombs (5), K4 Security Droid (3), “Hot Shot” Blaster (3), Slave-1 (0), Push the Limit (3),
Tactical Jammer (1)
Identical builds that are super fun to fly, they actually work well in the middle of the shoot and move order. Hell on Z-95 swarms and can hold their own against most fatties and 3-4 ship power builds.
the idea is that you take advantage of both the front and rear arcs and the green maneuvers on the dial to PTL for evade and focus and use the free target lock from the green maneuver and K4 so that you are a 3 action beast on most turns.
at first glance it looks kind of meh, but it is easy to fly and even average rolls of the dice have kept it alive and shooting. plus those bombs are just **** fun. you could swap the tac jammers out and change the bomb loadout some to give yourself a better chance at killing arc dodgers and what not.
100 points Pilots
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Mandalorian Mercenary (51) Firespray-31 (35), Proximity Mines (3), K4 Security Droid (3), “Hot Shot” Blaster (3),
Andrasta (0), Push the Limit (3), Seismic Charges (2), Seismic Charges (2)
Mandalorian Mercenary (49) Firespray-31 (35), Proton Bombs (5), K4 Security Droid (3), “Hot Shot” Blaster (3),
Slave-1 (0), Push the Limit (3)