So I have a beginning campaign where the acolytes have been sent on a mission to find out why their is an Ork infestation in a deeply wooded province on Gudrun and contain it. They land at a local starport and take an armored convoy (due to hostile activity on the main highways) to see the provincial magistrate who is about a two hour journey away. The adventure begins with the acolytes waking up covered in soot, dirt, oil, and ash in an overturned vehicle. As they exit and get their wits about them, they see orks beating the front drivers corpse into an even more blooded lump. As they engage the Boyz they see that towards the rear of the convoy a major fight is in progress. Both heavy cannons, machine gun fire, and shoota sounds emiate from the given battle, althought the acolytes can only see a a couple police shooting through all the debris from the destroyed convoy. As they dispose of the two Orks in a difficult battle, the last vehicle spins through the air and crashes down in a thundering explosion that almost knocks the acolytes to the floor. The gunfire from that area has also died down. They begin to hear high pitched gibberish behind the nearest truck as one of the police officers runs past them reloading an autogun. Two grechin round the overturned truck and begining yelling wildly. The acolytes take note of the police officers warning and flee after him into the woods surrounding the dirt road. A few minutes through the heavy brush and weeds, they find the officer behind a downed rooting tree and take refuge with him for two hours. They learn they are still an hour drive from the magistrates quarters and they are now on foot in the underscouted woodlands. Using the officers GPS Data slate, they travel for a half hour reaching a small hamlet that has a few of its houses burning. Concealing themselves in the treeline, they scout the village and discover Orks are using a barn to store the mangled lifeless bodies of the townsfolk. A couple Orks are toying around the entrance to the main building in the center of town, a church to the Emperor. A few womens yells can be heard sporatically coming from inside the church. The acolytes decide to travel around the hamlet and proceed to the nearest police station a few dozen kilometers away and inform the local arbitres. As they make their way around, they spot a young girl at the window of one of the houses. In the backyard of the house a few houses down, two Orks are enjoying the carcass of what could be a dog. The backyards have no cover since they are just fenced in yards. The officer and an Acolyte decide to sneak by the Orks and position incase they take notice of the other acolyte low crawling through the kneedeep grass of the yard that leads to the house with the girl.
This is where the adventure is now. I am thinking of having maybe a few local officers from the nearby station stop into the hamlet to investigate the smoke from the fires. This would then prompt a diversion that could help the acolytes do whatever it is they are trying to do in the town, if anything at all. The trek to the magistrates quarters is also very far so the acolytes have alot of wooded area to cover which is obviously heavily infested with Orks, grechins, squigs, and whatever other creeps Gudrun wildlife is. I am also thinking that once they get to the quarters, its under seige and has been for a few days. Heavy bolters positions have been erected at the gates and a large burn mark is seen a few hundred feet from the main gate. This burn mark is where the ork bodies are taken and then burned after each and every wave so as to prevent a further outbreak. Being that the local police force is having problems and they refuse to use the services of the Imperial army battalions, they are desperate when the acolytes offer help. I am thinking that towards the final battle on the Ork emcampment by the space debris that originally brought them, I can have the acolytes be in charge of directing the police force in the assault. They would also have heavy thunderhawk support and maybe even have them call an orbital bombardment to burn the area once all the ground fighting is done. Its kind of epic their for no reason except that its cool and I think my acolytes would appreciate being in charge and blowing lots of stuff up.
The main plot I am thinking is that once the acolytes get to the quarters, talk to the magistrate and investigate why Orks are in a central Imperial World to begin with is that a heap of metal had crashed into the province years ago to no noticable problems. This space junk turned out to be an Ork shuttle that was launched completely offcourse and that the Ork spores took longer than expected to flurish. Since the area is highly covered in foliage, the Orks survived on local wildlife until recently when they began attacking convoys on the highways. Local arbitres and police units have been unable to eradicate the problem and call on the service of the Emperors finest investigators to solve the Ork problem, the Inquisition.
Its a rough adventure I had to make on the spot in a matter of 30 minutes to feed some overactive friend who really wanted to play a dark heresy game and wanted to play NOW
I wasnt expecting this to turn into a real game until we all began to get carried away in story and now we all wish to continue and I would like to get help from fellow gamemasters as to where I could take this adventure next and any advice or plot twists or even better plots. All help would be appreicated. Long live the Emperor.