Putting the Large Based Bullies back in check.

By Radzap, in X-Wing

Ion Pulse Limpet Mine

(Bomb)

Deployed during activation phase, this mine attaches itself to the nearest Range 1 ship. The affected ship places this card on their ship card along with four Ion tokens. At the beginning of each subsequent Activation the affected ship must roll one red die for Small ships and two red dice for Large ship counting all [pow] hits as Ion tokens to be received counting for this activation. The tokens will be taken from the card's pool and once the tokens are expended the card may be discarded.

4 Points

Tachyon Overload Field

(Mod)

Instead of attacking, the user may spend this card to remove Engine Upgrade from any Large based ship or cause one damage to one Small based ship.

4 Points

These would put the fear back in the Fatties.

What a piece of junk!

Title. Large ship only. 6 points

After the Deployment step, place this title on one of your rival's large ships pilot cards. If it had already a title, that ship keeps both.

At the beginning of every Planning Phase, that player deals a face up damage card to the ship, apart form the rest. This card isn't counted as damage against the Hull limit.

At the beginning of every End Phase, that player discards that face up damage card.

Edited by Azrapse

I like the idea of upgrades that can be played on other players. Might be a whole new type of upgrade and rules.

Perhaps you can spend up to 10 points on negative upgrades or something.

Of course people would hate it competitively because it would destroy their list, without their control. So I don't hink it will happen.

Conner Net.

That doesn't sound very fun. I'm all about getting my cards countered and that makes for interesting play. Switching them off is another thing entirely. Rebel captive is a really hard counter for a lot of ships I play, but I always bring another ship at the same or higher PS to deal with it or I have some sequence of abilities that lets me mitigate its effect. If they just had a card that said "Remove the EPT from an opponent ship" the. It wouldn't be nearly as dynamic or fun.

Conner Net.

Also this. Mobile large bases already have a day of reckoning headed their way.

Edited by TasteTheRainbow

What a piece of junk!

Title. Large ship only. 6 points

After the Deployment step, place this title on one of your rival's large ships pilot cards. If it had already a title, that ship keeps both.

At the beginning of every Planning Phase, that player deals a face up damage card to the ship, apart form the rest. This card isn't counted as damage against the Hull limit.

At the beginning of every End Phase, that player discards that face up damage card.

That's hilarious.

The first one needs rewording, when a large ship has two or more ions, it does a 1 forward and then removes /all/ ions, not just two.

The second one, just no.

Agree with DekoPuma on the two ideas, but thanks for the inspiration for possible "Limpet" ideas...

Gravitic Mine

Bomb, 6 points

Action: Discard this card to drop one Gravitic Mine Token.

When a ship's base or maneuver template overlaps this token, this token detonates.

Gravitic Mine Token: When this token detonates, the ship that moved through or overlapped this token places this token on its ship card. While this token is on the ship card, the following apply:

If this ship is a small base, you may only select speed 1 or 2 maneuvers on your dial during the planning phase. All turn maneuvers are treated as red maneuvers and all bank maneuvers are treated as white maneuvers.

If this ship is a large base, you may only select speed 1 maneuvers on your dial during the planning phase. All turn maneuvers are treated as red maneuvers and all bank maneuvers are treated as white maneuvers.

You may not perform Barrel Roll or Boost actions or use abilities that would otherwise allow you to move your ship base in any fashion other than revealing your dial during the planning phase.

You may perform the following Action: Roll 2 defense dice. On a result of 2 evades, discard this token.

Wow, these are some intense ideas! I think the large-based bullies are going to be put in check with Wave 7. You can take scary things like the following:

Scimitar Pilot - Ion Pulse Missile, Connor Net, Extra Munitions (25)

Once you get them ion'd there is almost no turning back, you can keep them ion'd for up to 4 turns. For Decimators, there is literally nothing they can do to stop it other than try to kill that ship. For 25 points you can still add anything to your list. You can go for complete conTROLL and take 4 of those bombers, and literally walk any ship off of the board, because you have 16 instances of control! Ion Pulse Missiles are better than the turret and cannon because they do 2 ion, and you don't have to spend your target lock.

Falcons and Decimators can be walked off of the board from literally anywhere with that amount of control.

Stop.Mixing.Universes.

Tachyons and Gravitic things belong in that other game ;)

What a Piece of Junk is an epic card, lol. That would be a lot of fun, maybe even make it "Falcon Only"

That doesn't sound very fun. I'm all about getting my cards countered and that makes for interesting play. Switching them off is another thing entirely. Rebel captive is a really hard counter for a lot of ships I play, but I always bring another ship at the same or higher PS to deal with it or I have some sequence of abilities that lets me mitigate its effect. If they just had a card that said "Remove the EPT from an opponent ship" the. It wouldn't be nearly as dynamic or fun.

Conner Net.

Also this. Mobile large bases already have a day of reckoning headed their way.

all for this

though fat PWTs can go die in a trash compactor, introducing these hyper-specific counters is not really any different to the unavoidable bull of turreted idiocy.

you want counters that stress good play and in-game decisions (mainly manuevering) such as Panic Attack or the new Conner Net, only better.

Yes, I am really excited for conner net, but tell me who would you rather drop it on: RAC or Soonts? What about RAC or new Vader?

Again, I'm excited to try it out, but it is less Cluster Missiles and more like a better Flechette torps, a small ship "**** you" without the restriction in effectiveness against large ships.

if it's supposed to be a large-base counter, then it's sadly saying a lot more than doing.

will wait on cluster mines with baited breathe.

Edited by ficklegreendice

If Fel hits a Connor net it's the Fel player's fault. I can hit RAC with one(or at least block his lanes). Good against both, but Fel has to screw up.

If Fel hits a Connor net it's the Fel player's fault. I can hit RAC with one(or at least block his lanes). Good against both, but Fel has to screw up.

doesn't it immediately asplode like prox mines do if farted out on top of an enemy? or was that a prox mine specific ruling? would be sad :(

Edited by ficklegreendice

Don't put Fel where that can happen. Theoretically I can do that now with Prox mines, but Fel can dodge it.

not without consequence

thing about having an arc is that it'll force him to make decisions between offensive movement and defensive gtfo, which is not terribly difficult to force between the K's much tauted speed (which I really hope is faster than bombers; paying 7 more points for these bastards) and obstacles plus the gobsmacking idea that the ship has blindspots. And that's just the threat of conner's, nevermind what happens if you actually land it.

RAC might have a fatter ass, but he also doesn't give two **** unless he's facing a rock or the table edge. The damage conners do to him is laughable in comparison (1/16 of his health), ionization which doesn't even force him to lose shots on its own as it could to an arced ship, and loss of action step which predator, his ability, gunner, and isanne just scoff at.

Best we can say is that it's much better than prox mines against fatties, because it'll still do laughable damage to them but at least you'll get an ionization and a good round of shooting out of it.

and honestly, I also have much more faith in conner than in prox mines even for their intended targets. I'll take an action-less Fell over 3 naked red dice of damage Fell any day :P

Edited by ficklegreendice

Ionization forces him to be predictable. A predictable ship with no green dice will rapidly be a dead ship. Every game I've had against a fat turret would be completely different with 1-2 Connor nets in the corners. Even if they never go in the corners the fact that I KNOW they won't go in the corner makes them predictable everywhere.

I feel like Connor Net stands to be hilarious vs. Brobots as well as our fat turretted friends

imo, far more hilarious :lol:

turrets don't give two ***** relative to other ships, because they're going to shoot you unless they run aground on a space peanut

but brobots...well if that one forward + boost bank doesn't keep them in arc then they're going to have a bad day

sensors will dodge the "no action" bit of pulse missiles, though, unless you can't skip the action phase because it's already being skipped (ala warmachine, you can't forfeit movement for a bonus if you can't move anyway)

Edited by ficklegreendice

If Fel hits a Connor net it's the Fel player's fault. I can hit RAC with one(or at least block his lanes). Good against both, but Fel has to screw up.

doesn't it immediately asplode like prox mines do if farted out on top of an enemy? or was that a prox mine specific ruling? would be sad :(

I think he's getting at Fel should be able to avoid the Conner Net imprint of every maneuver on the Y-wing/TIE bomber/VT-49/Firespray-31/Aggressor/TIE punisher/K-wing he's fighting.

I doubt it's Prox Mine specific. The great ambiguity everyone brings up about ioning a ship in the Activation Phase doesn't exist: ion affects small and large ships in the Planning Phase: you don't assign a dial to it and it 1-straights and clears all its ion tokens instead.

If Fel hits a Connor net it's the Fel player's fault. I can hit RAC with one(or at least block his lanes). Good against both, but Fel has to screw up.

doesn't it immediately asplode like prox mines do if farted out on top of an enemy? or was that a prox mine specific ruling? would be sad :(

I think he's getting at Fel should be able to avoid the Conner Net imprint of every maneuver on the Y-wing/TIE bomber/VT-49/Firespray-31/Aggressor/TIE punisher/K-wing he's fighting.

I doubt it's Prox Mine specific. The great ambiguity everyone brings up about ioning a ship in the Activation Phase doesn't exist: ion affects small and large ships in the Planning Phase: you don't assign a dial to it and it 1-straights and clears all its ion tokens instead.

Actually the reference card outlines what happens in all 3 phases, leading to confusion. YlIx1Kr.png

Based on strict adherence to that card it would just never reveal the dial I think.

You'd think, but it was ruled otherwise with Leebo and Advanced Sensord. But who knows if that means anything for how this card will work?

Edited by DR4CO

What a piece of junk!

Title. Large ship only. 6 points

After the Deployment step, place this title on one of your rival's large ships pilot cards. If it had already a title, that ship keeps both.

At the beginning of every Planning Phase, that player deals a face up damage card to the ship, apart form the rest. This card isn't counted as damage against the Hull limit.

At the beginning of every End Phase, that player discards that face up damage card.

Agreed but I think this is better.

  • MOV

modification large base ships with 360 primary turret only

If your opponent makes any complaints about the current meta or instantly concedes before the first turn score a 100/0 Match Win and receive a superbye into the Top 8. If your opponent does not complain simply score a 100/0 Match Win on the first turn and move to the Top 8 of the tournament.

0 points

Great for putting forum bullies in check :P

Edited by Marinealver

PWT; The simplest fix is: Only gain +1 Attack die at range 1, when the target is in your primary arc.

This fixes the PWT issue. It's a minor nerf, but huge in the end game, when the Large ship can be outmaneuvered.