When do I use critical effects?
How do defense tokens interact with attacks and other card effects...?
Why do my black dice always roll blanks?
Who is Tycho Celchu (and how is that pronounced)?
Critical hits and defense tokens can seem odd and confusing. However once you understand them they are as simple as pie...
If you have any questions try to work it out by first follow the steps below one after the other, do not assume and do not read what isn't on the cards. As you follow the steps of the attack you should find everything makes some kind of sense...
The most important thing to bear in mind - This is not X-Wing.
Forget everything you know about the X-Wing rules!
If the enemy ship's hull zone that you are targeting is within your ships's Fire Arc and within Range and within LOS you may attack.
- Declare Target
-
Roll Attack Dice
(in this order):
-
Attacker gathers certain dice to create his dice pool:
- The battery armament dice printed on your ship card.
- Dice grante d by any upgrade cards that specifically increa se your "battery armaments".
- Upgrade cards that add dice to your attack without specifically saying they change your "battery armament" are not rolled here, but rolled during the modify dice step later on.
- Roll Attack Dice
-
Attacker gathers certain dice to create his dice pool:
-
Resolve Attack Effects
(in this order):
-
Modify Dice:
- Dice can be Added , Re-Rolled , Changed , and Spent in any order.
- Any upgrade cards that Add dice to an attack do so during this step
- Dice Added during this step are not restricted by range unless specified by the effect.
- Spent dice are removed from your dice pool.
- Dice can be Re-Rolled multiple times by different effects.
- Spend Accuracy Icons
-
Modify Dice:
-
Spend Defense Tokens
- The Evade token takes effect here.
- Brace and Contain must be declared at this point, even though their effects do not resolve until later in the sequence.
- Redirect must be declared during this step and you must choose which hull zone potential damage will be redirected too. The rest of the effect resolves later in the attack sequence like Brace and Contain .
- Only 1 of each type of token may be spent during each attack.
- Each defense token can only be spent once during an attack.
- Spent tokens are flipped to their exhausted side, or discarded if already exhausted.
- Any effect that exhausts an already exhausted defense token will have no effect on that token.
-
Resolve Damage
(in this order):
-
You may resolve a critical effect if at least 1 critical hit symbol is showing in your dice pool.
- Resolve the effect in full before continuing.
- Critical effects do not combine with your attack damage unless specified.
- Because critical effects resolve at this point any damage caused by a critical effect cannot be moved or changed by a defense token effect unless directly specified by an effect.
- Some critical effects might have delayed resolution, like the default critical effect, but they must all be declared at this stage, no matter when they will take effect.
- No matter how many critical hit symbols you have in your dice pool you can only resolve one critical effect per attack.
-
Work out the total damage of the attack
- Add up the # of hit and critical symbols in your dice pool. That is your damage.
- A point of damage from a hit icon and a point of damage from a critical hit icon are the same thing at this point. Which dice the damage points came from no longer matters as any critical effect has already been resolved.
- Brace token takes effect here, but only if spent in step 4.
-
Apply the total damage one point at a time.
- Redirect token takes effect here but only if spent in step 4.
- Remove shields first then start dealing damage cards.
- If the attack generated a critical effect and the attacker resolved the standard critical effect available to all ships (flipping the first damage card dealt) during step A then it takes effect here.
- Remember you are just dealing with damage points now, you no longer care about the symbols in your dice pool.
-
You may resolve a critical effect if at least 1 critical hit symbol is showing in your dice pool.
- Declare Additional Squadron Target
And if you are still confused and love a video tutorial here is a video aid by Lyraeus!
Edited by DWRRI made a video on this!