Modification with the 'Action:' header

By KommanderKeldoth, in X-Wing

I've been thinking of ways to make the pilots from Imperial Aces (particularly Lorrir, and Kir Kanos the ones without an EPT slot) more playable and I came up with an idea. Interceptors are the only ship in the game that can take two modification slots. If there was a modification that had the 'Action:' header you could effectively 'push the limit' with Experimental Interface.

What would be a good 'action' modification that could help out these poor neglected Interceptor pilots while not breaking the game for everyone else?

Honestly I don't think Lorrir needs the help. Sure it would be nice to have an EPT, (which is something you could say about a lot of pilots) but he doesn't really need it especially with the advent of autothrusters.

Honestly, at this point I think that PTL is overrated on Interceptors other than Soontir Fel. A stressed Interceptor has a hampered dial and can be completely shut down by stress effects. I've been playing Interceptors without PTL for a while now and it's been a nice change. Sure with PTL you can turtle up, but then your next move becomes rather obvious. I feel that an Interceptor that PTLs every round actually gets shot at MORE than one that doesn't. Simply because your opponent has a generally good idea of where you're going to end up.

Yes, Lorrir's ability does give him stress and it's not something you use for every action. The beauty of it is that you can go places that other ships can't. You can use it to maneuver to a location where no ship (other than a turret) can shoot at you regardless of what post-movement actions they have. For 25 points, he's kind of a good deal.

If you still worry about action economy, Fleet Officer does a lot to fix that.