Hi all
I'm a newbie to Fantasy Flight, and haven't even had my first game of EoE yet. Been staving off boredom at work by crunching through the rules, and came across this anomaly in assisted checks that I was hoping someone could help with.
(NB: Because of the fact that some sides of the dice contain multiple symbols, such as double success or success + advantage, dice odds are a little weird for EoE. For those interested in the madness behind my methods, I've multiplied them out to successes per 24 rolls because it gives whole number results for d6, d8 and d12).
So, as I understand it, an unskilled assist provides a benefit to the action taking place in the form of a Boost die added to the pool. A skilled assist doesn't add a Boost die, but instead allows players to use the highest characteristic and the highest skill of the two PCs, upgrading the Ability dice to Proficiency dice as required. So far so good.
(Actually, not so far so good. Thematically, I'm not sold on the idea that "the additional assistance is still providing some benefit". Having someone who doesn't know about engines trying to help someone who does know about engines would not be useful; it would be annoying. But I digress.)
The issue I'm having is that, per 24 rolls, upgrading an Ability die to a Proficiency die gives an average of +5 successes (including the triumph) - an Ability die will roll an average of 15 successes per 24, and a Proficiency die will roll an average of 20 per 24. However, adding a Boost die to the original Ability die gives an average of +8 successes per 24 rolls - an Ability die still rolls 15 successes per 24, and a Boost die rolls an average of 8 successes per 24, meaning that rolled together they produce 23 successes from 24 rolls.
This means that, if the skilled assistance only upgrades 1 of the dice, it is better to take unskilled assistance, in terms of the number of successes likely to be rolled, being +3 more effective. Granted this doesn't take into account the added benefit of a triumph, but that doesn't seem to balance things out to me.
If a skilled assist upgrades two or more dice, it becomes the more effective option again. But it seems to me that upgrading a roll by 1, because Bob the Smuggler took +1 Intelligence during character creation and you didn't bother, must be a pretty common occurence.
My questions, then, are as follows:
- Am I right? (I may not be).
- If I am right, what's the best way to fix this? Just get rid of unskilled assists?
Thanking you for your help in advance.