Some Combat Questions

By Nemesite, in Star Wars: Edge of the Empire RPG

Looks like i will be the one gamemastering an Edge of the Empire Adventure in some weeks.

And since i know my players, i know these questions will come up, because they come up in every System we played.

Is there a way for the players to actively try do dodge attacks?

I know that there are talents that make it harder to get hit, and you can take cover or drop to ground to improve your defense,

but can players try to dodge with only their abilities and skills?

Question 2:

I know that there are rules for fighting with two weapons to get more hits, but i have a player who allways one to shoot more than once each round.

Can you attack with the same weapon, say a heavy blaster, multiple times in a round and what are the rules?

If you have more than one attack in a round, must the attacks all aim for the same target?

I only have the corerules, so if the answers to these questions are in additional books i dont know about them.

I hope you can help me.

1. No, other than the Dodge talent you are aware of. If the dice roll doesn't hit the PC, they can just assume they "dodged" out of the way of the shot.

2. There are auto fire weapons and linked weapons and two weapon fighting. There is also Blast effect on some weapons, that while it still counts as a single attack, it's an AoE so it can possibly hit multiple targets.

1. As 2P51 states, there's not really an active dodge action aside from talents, but there is the guarded stance in melee combat, and evasive maneuvers in ship combat to be aware of.

2. Aside from autofire/2-weapon fighting/linked, no not really. But be sure to explain that these rounds are about a minute long and represent trading fire back and forth with only the occasional hit. Unless you're fighting minions, in which case mow those mothers down.

Edited to add that with autofire and 2-weapon fighting you can aim for multiple targets but the hardest one to hit sets the difficulty. It's all in the core book but I don't recall the page number.

Edited by Corg Ironside

Hitting different targets with 2-weapons requires a special talent in the book Fly Casual. It's in the gunfighter tree. Autofire does allow you to hit multiple targets without special talents, but you have to say you want to try that before you roll, and the difficulty is based on the most difficult target you've selected.

2 weapon combat is on pg 210, auto-fire pg 155.

I know that there are rules for fighting with two weapons to get more hits, but i have a player who allways one to shoot more than once each round.

Can you attack with the same weapon, say a heavy blaster, multiple times in a round and what are the rules?

Having a couple players who started off that way myself...probably the most important thing to bang into your player's heads is that one attack roll doesn't mean one shot, one swing, etc. The roll almost always represents firing a volley, attacking/feinting/parrying, etc. Once they get that then it's easy to explain how with one shot you can take out two minions just from the damage, and another by using Advantages or Triumph to trigger a critical. In mechanistic terms, three shots (out of ?) hit targets, all derived from a single roll.

This game is not that mechanistic, so the players will need to be weaned off all that micro-management and simply inject the description when the dice allow it.

Edited by whafrog

I know that there are rules for fighting with two weapons to get more hits, but i have a player who allways one to shoot more than once each round.

Can you attack with the same weapon, say a heavy blaster, multiple times in a round and what are the rules?

Having a couple players who started off that way myself...probably the most important thing to bang into your player's heads is that one attack roll doesn't mean one shot, one swing, etc. The roll almost always represents firing a volley, attacking/feinting/parrying, etc. Once they get that then it's easy to explain how with one shot you can take out two minions just from the damage, and another by using Advantages or Triumph to trigger a critical. In mechanistic terms, three shots (out of ?) hit targets, all derived from a single roll.

This game is not that mechanistic, so the players will need to be weaned off all that micro-management and simply inject the description when the dice allow it.

I am beginning to understand these new rules and this game and what i read i like :)

But this one player is a special case. He started roleplaying with the old D6 West Emd Games Star Wars RPG and he hasnt moved on since.

I gamemastered a few other systems and every time he is playing in the group it is allways the same things that come up.

"I want to dodge, what must i role". "I want to shout more than once at a target. Shouldnt it get easier to hit if i shout more often at the same Target" and the best " I am to old to learn a new system, what must i role again (13 times in one session for the same skill-role" It gets realy anoying but i dont want to loose a good friend as a player.

So i asked these questions to be prepared :)

Thanks you all for your help

But this one player is a special case. He started roleplaying with the old D6 West Emd Games Star Wars RPG and he hasnt moved on since.

I gamemastered a few other systems and every time he is playing in the group it is allways the same things that come up.

"I want to dodge, what must i role". "I want to shout more than once at a target. Shouldnt it get easier to hit if i shout more often at the same Target" and the best " I am to old to learn a new system, what must i role again (13 times in one session for the same skill-role" It gets realy anoying but i dont want to loose a good friend as a player.

So i asked these questions to be prepared :)

Geez, it's almost like we know the same guy :)

"I want to dodge, what must i role":

Answer: "you are dodging, you just aren't very good at it until you take these talents. In the meantime, find cover!"

"I want to shout more than once at a target. Shouldnt it get easier to hit if i shout more often at the same Target":

Answer: "shout all you want. If you say something hilarious I might even throw in a boost die, but if you really want that to be effective, you should be a Politico and take the Scathing Tirade talents."

"I am to old to learn a new system...":

Answer: okay, as a GM this bugs me, but you can tell him that my group of over-50 players picked up the dice mechanics in about 20 minutes.

What also helps is using OggDude's character generator, here:

https://community.fantasyflightgames.com/topic/89135-another-character-generator/

This will print out the dice pools in handy symbols next to the skills. If you don't want to use that generator, if you hand-create the character sheet, write a code next to each skill showing the dice pool. What I use is Y for yellow proficiency dice, and G for green ability dice, so a code of YYGG means two yellows and two greens. Surely he's not too old to read a simple code...? :)

Bring up the fact that a skill check does not portray an instantaneous action, but a variable period of time. Combat moves quickly; every PC and NPC turn in a round takes place roughly at the same exact time, within seconds of each other. So shooting at one target with 2 guns or spraying a number of targets with Auto-Fire can be done in one motion. Aiming and firing twice with two pistols is two actions. If you acted a number of rounds out, it would play out very much like the PC is quickly shooting two opponents with two weapons. Social encounters are slower; rolling a Coercion or Negotiation check does not cover a single statement or comment in a discussion, but how well the entire discussion goes, which can cover several minutes or even hours realistically.

To sum up: dice rolls in this system are not like quick time events in a video game, requiring you to roll successes several times in a row to get what you want.

I know that there are rules for fighting with two weapons to get more hits, but i have a player who allways one to shoot more than once each round.

Can you attack with the same weapon, say a heavy blaster, multiple times in a round and what are the rules?

Having a couple players who started off that way myself...probably the most important thing to bang into your player's heads is that one attack roll doesn't mean one shot, one swing, etc. The roll almost always represents firing a volley, attacking/feinting/parrying, etc. Once they get that then it's easy to explain how with one shot you can take out two minions just from the damage, and another by using Advantages or Triumph to trigger a critical. In mechanistic terms, three shots (out of ?) hit targets, all derived from a single roll.

This game is not that mechanistic, so the players will need to be weaned off all that micro-management and simply inject the description when the dice allow it.

I am beginning to understand these new rules and this game and what i read i like :)

But this one player is a special case. He started roleplaying with the old D6 West Emd Games Star Wars RPG and he hasnt moved on since.

I gamemastered a few other systems and every time he is playing in the group it is allways the same things that come up.

"I want to dodge, what must i role". "I want to shout more than once at a target. Shouldnt it get easier to hit if i shout more often at the same Target" and the best " I am to old to learn a new system, what must i role again (13 times in one session for the same skill-role" It gets realy anoying but i dont want to loose a good friend as a player.

So i asked these questions to be prepared :)

Thanks you all for your help

My first advice is 'share the load'. Appoint whoever is sitting next to him as his help who can tell him what to role. This serves two purposes - it gets it off if you the whole time and it socially reinforces that others seem to be managing and maybe he should up his game and actually remember how skills and talents work. It's pretty simple after all.

With regards to things like "shouldn't it get easier if I shoot more", well firstly no - firing wildly is NOT necessarily more effective than aiming and firing properly. But secondly and more importantly, the combat roles are abstract. As others have pointed out, a round can actually be an entire minute of back and forth. Make sure you reflect that in your descriptions or players simply will not know. Instead of saying "you hit the Rodian" say "okay, you're exchanging shots with the Rodman, he tries to keep moving, making it hard for you to hit him but one of your shots makes it through..." Or instead of saying "Pre Vizler hits you" say "the Mandalorian comes at you mercilessly with his sword each slash controlled and ever closer. You manage to block several with the barrel if your blaster rifle but finally one gets through..."

Etcetera.

If you describe the rounds narratively, it will stop the players zooming in on a single dice roll and wanting to do things like fire twice which doesn't match the narrative nature of the rules. Their character is already fighting as effectively as it can. It doesn't get better just because they say they want it to. If they want to do special things, they need Talents.

Hope this helps.

Annoying player? Find a new one, not worth the effort if he isn't doing his.

Looks like i will be the one gamemastering an Edge of the Empire Adventure in some weeks.

And since i know my players, i know these questions will come up, because they come up in every System we played.

Is there a way for the players to actively try do dodge attacks?

I know that there are talents that make it harder to get hit, and you can take cover or drop to ground to improve your defense,

but can players try to dodge with only their abilities and skills?

Question 2:

I know that there are rules for fighting with two weapons to get more hits, but i have a player who allways one to shoot more than once each round.

Can you attack with the same weapon, say a heavy blaster, multiple times in a round and what are the rules?

If you have more than one attack in a round, must the attacks all aim for the same target?

I only have the corerules, so if the answers to these questions are in additional books i dont know about them.

I hope you can help me.

1- Any Advantages rolled would allow a dodge/dive for cover..Threats rolled would equal that they didn't dodge effectively or are slightly exposed or didn't dodge at all depending on the number rolled

2 - It assumes one blaster...... Throw in Setback die AND then explain why - for firing two weapons!! This looks, to me, like players trying to mini-max the 'no combat maps for combat' idea ;) Hmmm how many gun toting SW characters can you recall? Personally, I can't name one TBH

Edited by DidntFallAsleep66

"I am to old to learn a new system...":

Luke wasn't too old to learn the Force... seriously, you could try the 'Learning new things keeps your neural pathways working, staving off Dementia, Parkinson's Diseases and other mental illness,,,

This is pure bloody-minded laziness, I've ejected players in the past because they 'don't want to learn a new system' which ruins it for everyone else... 'the good of the many.....'.- I can see their point sometimes, but i'm the one spending the cash.. let them go AS A PLAYER.. not as a friend,,, they soon come round when you just casually chat about it on a non-gaming night ;)

I may be wrong but I believe a triumph can be spent to grant an immediate action to another player (This may only be when using the squad/squadron rules though). Depending on how they narrate it I may be willing to allow a triumph to be spent this way, but that would be the only way i know of (besides those already mentioned) to get a second attack.

Hmmm how many gun toting SW characters can you recall?

Jango Fett in Attack of the Clones, Captain Rex in Clone Wars

Didn't Jango Fett use a single pistol?

Hmmm how many gun toting SW characters can you recall? Personally, I can't name one TBH

I meant two pistols at the same time!!!

I meant two pistols at the same time!!!

For sure, Sabine and one or two of the Clone Captains — was Captain Rex one of them?

What about some of the other Mandalorians under Pre Vizla?

Gallandro, IIRC, used paired, Jango Fett and Sabine Wren (alredy mentioned), Nico Okarr (The Old Republic MMO), Captain Rex (as already mentioned)....To be honest, concerning SWtOR, the default Smuggler/Gunslinger is dual pistol wielding IIRC.

These are just off the top of my head.

Ask him if it is better for a Sniper on the side of a mountain to shoot multiple times at a single opponent? Because it is hard to argue with a sniper being some of the best shots around. If they don't do it, then why should you? "Oh, because Movies? Ok, describe it to me." Listen. "Alright, so you want to stand up, guns blazing and shooting at multiple bad guys in the crowded cantina? Ok, so no cover... good. Add in another difficulty dice for attempting to fire at multiple targets and upgrade one to a red dice. Tell you what, add in two setback dice for the bystanders... please don't hit anyone, it will not go well for your party. Ok, now, in case you don't remember, you have a single green dice and a yellow from your skills for the dice pool and that will be three purple dice, a red dice and two black dice. May the Force be with you..." You should cringe on this last bit and make him roll the dice and live with it. Describe it in vivid detail. Add in a Destiny point if you really want to drive it home.

You rise from behind the table firing your blaster madly at the crowded cantina and actually hit one of the Gamorrean goons who did not completely fit behind another table, but it was only glancing damage off his foot. The poor Twi'lek dancer and two band members trying to escape the carnage were cut down viciously by your wild blaster fire and one of the alcoves in the back is now on fire. There is a sudden hush in the room as the entire crowd turns to stare at you. The pause ends violently as the howling mob erupts in your direction overwhelming you quickly, pinning you to the ground and beating the living daylights out of you.

You wake up in shackles and every part of your body is pounding in pain. You blearily look around the room from your one eye that will open and see that the entire party is in chains with bruises and they all stare at you with malice.

Rex, Jango Fett, Boba Fett, Sabine, Cad Bane, C-21 Highsinger. A fair number of dual wielders.

(Who carries two blasters?) Anyone who's party has been hit by 20 enemies, more than once.

Our last battle was a hand-to-hand stunner fight in a colonel's office that ended with both my blaster pistols running out of ammo - sheesh. Smartly, rather than drawing the third (holdout), we ran! :unsure:

Hey - nerf herders have spurs, I have jingling blasters!