Storm of Chaos campaign
In the year 2522IC Archaon’s forces invaded the imperial province of Ostland. One of his lieutenants, Melekh the Changer, a powerful warlord and sorcerer of Tzeentch, commanded the northern vanguard. To assistance him the daemon Valkia the Bloody spread terror among the scattered Empire forces. The former champion of the Elector Count of Ostland, Johannes Broheim, raised an army of rural Ostlanders to meet the invading hordes. From the ruins of Wolfenburg the magister patriarch of the bright order, Thyrus Gormann, and his bright wizard apprentices raced to assist him in his efforts.
Campaign restrictions: Only cards in one W:I core set are used. The decks are taken over to the next scene.
Campaign tree:
Scene #1 From the Wastes: If Destruction wins, go to Scene #2. If Order wins, go to Scene #3.
Scene #2 Meeting Engagement: If Destruction wins, go to Scene #4. If Order wins, go to Scene #5.
Scene #3 Hold the Line: If Destruction wins, go to Scene #4. If Order wins, go to Scene #5.
Scene #4 Last Stand: If Destruction wins; it is a major Destruction victory. If Order wins; it is a minor Order victory.
Scene #5 Flank Attack: If Destruction wins; it is a minor Destruction victory. If Order wins; it is a major Order victory.
Scene #1 From the Wastes
Storyline: Below the ruined castle of Schönfeld near the border to Kislev the marching Destruction hordes of Melekh the Changer arrived at the battlefield. The Order army of Johannes Broheim did not have time to set up any defenses.
Armies: The Destruction player starts with all 40 Chaos cards and 10 random Neutral cards. The Order player starts with all 40 Empire cards and 10 random Neutral cards.
Special rules: The Destruction player starts the game with one Journey to the Gate in the Quest zone. The Order player starts the game with one Defend the Border in the Quest zone.
Who goes first?: The Destruction player starts the game.
Victory conditions: If Destruction wins; Thyrus Gormann is removed from the Order deck. If Order wins; Valkia the Bloody is removed from the Destruction deck.
Scene #2 Meeting Engagement
Storyline: The advancing Destruction hordes pressed forward through the northern marches south of the Middenheim-Erengrad High Road to join forces with the Orc Warboss Urguck. Meanwhile the Order forces were routed along the High Road. Outside the village of Rossin the Order forces managed to reorganize and joined forces with a small garrison of Dwarves lead by Durgnar the Bold.
Reinforcements: The Destruction player adds Urguck and 14 Orc non-hero cards to his deck. The Order player adds Durgnar the Bold and 9 Dwarf non-hero cards to his deck.
Special rules: The Destruction player gains one additional resource in his first turn.
Who goes first?: The Destruction player starts the game.
Victory conditions: If Destruction wins; Johannes Broheim is removed from the Order deck. If Order wins; Valkia the Bloody is removed from the Destruction deck.
Scene #3 Hold the Line
Storyline: The Order forces of Johannes Broheim managed to slow down the advance of the Destruction hordes and orderly retreat along the Middenheim-Erengrad High Road to join forces with the Dwarf regiment lead by Durgnar the Bold. Melekh the Changer got more furious and after reorganizing his hordes he pushed forward to meet the Order forces outside the village of Rossin. From the northern marches the Orc Warboss Urguck and his small Orc regiment agreed to join him.
Reinforcements: The Destruction player adds Urguck and 9 Orc non-hero cards to his deck. The Order player adds all Durgnar the Bold and 14 Dwarf non-hero cards to his deck.
Special rules: The Order player gains one additional resource in his first turn.
Who goes first?: The Order player starts the game.
Victory conditions: If Destruction wins; Thyrus Gormann is removed from the Order deck. If Order wins; Melekh the Changer is removed from the Destruction deck.
Scene #4 Last Stand
Storyline: The panicking forces of Order fled to the coastal fortified town of Salkalten. Melekh the Changer sieged the town and waited for allied Dark Elf reinforcements lead by a Vile Sorceress to arrive by ship before his devastating attack on the town.
Reinforcements: The Destruction player adds all Dark Elf cards to his deck. The Order player adds 5 Dwarf non-hero cards to his deck.
Special rules: The Destruction player starts the game with Vile Sorceress in the Quest zone. The Order player starts the game with one Church of Sigmar in the Kingdom zone and City Gates in the Quest zone.
Who goes first?: The Destruction player starts the game.
Victory conditions: If Destruction wins; it is a major Destruction victory. If Order wins; it is a minor Order victory.
Scene #5 Flank Attack
Storyline: The Destruction hordes were brought to stop their advance outside the idyllic village of Vogelsang in the Forest of Shadows. As they reorganized their scattered marauders the forces of Order attack in a bold maneuver to destroy the Destruction hordes once and for all. Johannes Broheim commanded the main host while an outflanking regiment lead by an High Elf Archmage of Saphery attacked the flank.
Reinforcements: The Destruction player adds 5 Orc non-hero cards to his deck. The Order player adds all High Elf cards to his deck.
Special rules: The Destruction player starts the game with one Shrine to Nurgle in his Kingdom zone and one Fledgling Chaos Spawn in the Battlefield zone. The Order player starts the game with Archmage of Saphery in the Quest zone.
Who goes first?: The Order player starts the game.
Victory conditions: If Destruction wins; it is a minor Destruction victory. If Order wins; it is a major Order victory.