I just made this list for fun...
Patrol leader 40
Navigator 3
Recon specialist 3
Engine upgrade 4
Patrol leader 40
Navigator 3
Recon specialist 3
Engine upgrade 4
What do you think?
I just made this list for fun...
Patrol leader 40
Navigator 3
Recon specialist 3
Engine upgrade 4
Patrol leader 40
Navigator 3
Recon specialist 3
Engine upgrade 4
What do you think?
but what's recon for? it seems exceptionally worthless on 0 agility, and it clashes with EU
Edited by ficklegreendiceI tend to think maneuvering upgrades are lackluster on a ship at a mere PS 3. Sure, you move after a TIE swarm, and those are the list's biggest weaknesses, but you are not likely to face on in a meta tournament right now. For fun, this list looks great, except as posted above regarding the recon specialist.
For the same 3 points, you could give one of them a Rebel Captive, and the other Darth Vader. Sure, it makes one of them an obvious target over the other, but Vader will let you nuke an interceptor, and the captive gives you a better chance in the endgame against a dodgy ship.
obvious targets are great
it lets you do silly things like stuffing the captive deci at range 1 and the vader deci somewhere else with relative impunity
but agreed on navigator. Without int agent, it's not terribly useful on low PS
Edited by ficklegreendiceAgree with other posts. EU and navigator are so you can adjust your movement to ships that move before you. There are not enough PS 1-2 ships in the meta to make this combo worth 7 points. Agree that Rec Spec is worthless on a zero agility ship. As mentioned Vader/Rebel Captive is a good combo and gunner on both would work too. For instance:
just to stress, though, there's very little in the game that's more fun than trolling with int agent. Navigator decis w/EU seem tailor made for that purpose.
Edited by ficklegreendice