XBYY

By Bitharne, in X-Wing Squad Lists

So, I started with a list to help bring some love to the X-Wings for myself. Tarn and Hobbie made the cut with Y's as I love ion turrets...that control. After playing around and seeing some builds (Thanks to Mark B) I saw a very interesting combo for B-wings. So here's what i've put together so far:

B-Wing Blue Squad (29)

*Fire Control System

*Flechette Cannon

*Tactician

*E2 for above

X-Wing Rookie Pilot (23)

*R3-A2

Y-Wing Gold Squad (24) x2

*Ion Cannon Turret

*BTL-A4

*R2

All my ships are PS2, so I get the flexibility of choosing my shots. With my B-Wing and X-Wing combined, I can toss 3 stress onto a target that both have shots on.

I really like this B-Wing, as it synergies with my fleet while bringing some heavy punch when we get in close and start blasting away at R1. At range 3 I can flechette someone the R3-A2 to double-stress. At range 2, the B can double-stress on his own, or use normal cannons if enemy is range 2 and already stressed to pile on more and do reasonable damage.

The reason I like two stressers, and two ioners is the combo of both. First long-range shots give me attack that can stress, and one attack that guarnatees it. This should allow me to get my BTLs into range 2, keep my stressers back and ion/stress my primary target/targets. Once I have a turn of ion/stress, It should be reasonable to keep it up for a good portion of the fight in many cases. Esp against fat turrets and dangerous enemies like Fel and the like.

Furthermore, BTL's are great when combined with Ion's as they allow for simultaneous control, and respecitable damage output. Much like the new TLT it allows me to pop out two attacks that I'd expect 1-2 damage from total. Against fat turrets i can ion/stress it and essentially pour 3dice primary and 3dice ion shots inot them over and over till they die or fly off the board. So not only do I have the control I love, but BTL gives me extra punch I might be missing from BBBBZ lists and such. Lastly, the R2 is great on BTL's as you don't have the turret to fall back on, so after you K turn or get unexpected stress you can shed it and keep your target in your sights fairly effectively.

How's it look guys?