so far, it's on the 2-straight
worst case scenario: we're looking at a y-wing
so far, it's on the 2-straight
worst case scenario: we're looking at a y-wing
I admit, I wasn't totally thinking it through when I gave the thing both red and green 3 speed maneuvers, and it was a hasty post. But the more I look at it, the more I like it. That would really distinguish it from the pack.
Edited by CununculusI am afraid I would use the cards and tokens, but not the miniatue itself. As my gsming group proxies a lot through squad-builder-print-outs, even the cards might stay in the package.
Conclusion: I probably pass on this one..
Likewise. In fact, you can add the TIE Punisher to that as well. There are a lot of interesting new cards and upgrades available in these two expansion packs, but I won't be picking up the models simply for the cards and tokens. I'll wait until they're available elsewhere. (By which I mean other expansions, not pack-splitters).
Considering the C3PO card on it's own can set you back as much as £20 if buying it individually, the secondary market for cards like Twin Ion Engine, Conner Net, Cluster Bombs and Twin Laser Turret is going to be disgusting.
Some folks were bemoaning another turret in the other thread.
- PWTurrets are a part of the Rebel faction identity
- It only has 2 attack dice, which arc dodgers are going to laugh at.
- The TLT will have a doughnut hole when not used on the K-wing. Putting the TLT on a HWK or a Y-wing is not at all like putting an HLC turret on highly mobile Super Dash. It will be very simple for ships to close into range 1 when it is fielded on Y's and HWK's.
- Turrets are a part of the lore and an important part of the game's ecology (otherwise elite arc dodgers would run roughshod over the meta). They are here to stay. As long as FFG keeps giving each turret a downside (which I believe they have either in cost or in action/range) then everything's going to be okay.
1. What's that got to do with balance?
2. It has three attack dice. Twice
3. And now dodge 4 Y-Wings.
4. Ever looked at what's dominating tournaments, Loreley?
Competent players are what's dominating tournaments.
I've been using a Y wing dial and ignoring the K turn to proxy the K wing. I bet that's pretty close to what we'll have on the actual dial.
Edited by TasteTheRainbowIn other news, the K-Wing should silence the flaps on all the X-wing diehards, crying for a fix. For two points more than a rookie you get a beast of a blocker/bomber.
two more points gets you just the blocker, you pay more for the bomer
the A-wing slaps it upside the head in that capacity, though
Beautiful model, I'm buying two, maybe 3. If you hate it, whatever.
Also your size rant is invalid.
Ig-2000 is 20 meters(65 feet) long.
K-wing is 16 meters(52 feet).
Y-wing is 16 meters.
The B-wing is 16.9 meters, yet it still has a small base. So please explain how the K-wing warrants a big base when in the lore it's the same size as the Y-wing.
Beautiful model, I'm buying two, maybe 3. If you hate it, whatever.
Also your size rant is invalid.
Ig-2000 is 20 meters(65 feet) long.
K-wing is 16 meters(52 feet).
Y-wing is 16 meters.
The B-wing is 16.9 meters, yet it still has a small base. So please explain how the K-wing warrants a big base when in the lore it's the same size as the Y-wing.
How wide are they each in the lore?
Beautiful model, I'm buying two, maybe 3. If you hate it, whatever.
Also your size rant is invalid.
Ig-2000 is 20 meters(65 feet) long.
K-wing is 16 meters(52 feet).
Y-wing is 16 meters.
The B-wing is 16.9 meters, yet it still has a small base. So please explain how the K-wing warrants a big base when in the lore it's the same size as the Y-wing.
I'm just going off this:
See those wings? They're mighty wide. Maybe they wont be in the final cut but right now I'd say those wings are 3 small bases wide. That's enough to give a trio of ties shade on a sunny day.
To be fair, FFG were kind of stuck between a rock and a hard place on this one. The ship is nowhere near long enough for a large base, but is too wide for a small base, and chances are they would never use a "Medium" base size ever again.
I will say that the MtG player inside me is going to derive a weird kind of enjoyment out of watching enemy ships that can "see" almost a third of the model still have no shot.
Beautiful model, I'm buying two, maybe 3. If you hate it, whatever.
Also your size rant is invalid.
Ig-2000 is 20 meters(65 feet) long.
K-wing is 16 meters(52 feet).
Y-wing is 16 meters.
The B-wing is 16.9 meters, yet it still has a small base. So please explain how the K-wing warrants a big base when in the lore it's the same size as the Y-wing.
SLAM would be OP on a large base anyway. Just look at how boost made PWTs into monsters.
I think k wing is going to be pretty fun. I almost never play rebels but I will
Be taking this puppy out for a spin. Slam seems really fun and I love cool new mechanics!
For the person who posted saying the k wing will have two three dice shots when another said not to worry it only has two... For real? That costs 6 points more and I doubt it will be taken on the kwing in most situations since the main draw will be slamming control bombs or seismics. Those 6 points are much better spent elsewhere. As for the y wing situation... And? I'm still not super worried about 4 y wings with those. Tanky? sure. Good? probably. Broken? No. I play arc Dodgers a good bit and I'm not too worried about this. No need getting all worried before it's even out. FFG has a pretty good track record of not releasing things that are broken (and the one time they did it was fixed in a very neat and simple manner) so I'm giving them the benefit of the doubt.
Regarding Miranda vs. Fel- With Twin-linked laser turret, is two three dice attacks preferable to one for dice attack followed by a two dice attack (Spend a shield then gain a shield)? I was just wondering how Miranda would best go about hunting for Fel, and I wondered about using her ability to try to push a single shot through to break stealth device without losing any shields.
Regarding Miranda vs. Fel- With Twin-linked laser turret, is two three dice attacks preferable to one for dice attack followed by a two dice attack (Spend a shield then gain a shield)? I was just wondering how Miranda would best go about hunting for Fel, and I wondered about using her ability to try to push a single shot through to break stealth device without losing any shields.
simply put, you hunt for Fell with conner net
TLT isn't getting through him if he has auto-thrusters enabled, especially given the K's utter lack of action efficiency outside advanced slam
if ordnence wasn't a complete crapshoot, you could do this:
1.) set-up a target-lock on one turn, using Miranda's ability to recover damage because you know you wont hit **** anyway
2.) focus and fire a Homing Missile, using Miranda's ability to toss a shield and fling essentially a range 1 Phantom that ignores evade tokens at soont's face
problem is he can arc-dodge
TLT isn't getting through him if he has auto-thrusters enabled, especially given the K's utter lack of action efficiency outside advanced slam
Three die attacks don't hit Interceptors? Autothrusters only gives you one blank to hit.
TLT isn't getting through him if he has auto-thrusters enabled, especially given the K's utter lack of action efficiency outside advanced slam
Three die attacks don't hit Interceptors? Autothrusters only gives you one blank to hit.
that's more than enough to get through naked red dice in my experience; not even getting into soont's insane action efficiency
you'd need multiple sources of TLT (such as the 24 point Y-wing) or plenty of hit results (such as 26 point r4 scum Y-wing)
Edited by ficklegreendiceThree die attacks don't hit Interceptors? Autothrusters only gives you one blank to hit.
The standard build for Soontir has stealth device, so 3 dice on 4 dice with autothrusters doesn't have a great chance of sticking, considering Soontir is nearly guaranteed to have a focus token and often has two.
Your chances should improve if you're able to modify both attacks with a TLT, but you'd still have to roll well on both. Soontir is way more susceptible to blocking, and with the battlefield control that the new mines offer (haven't seen clusters yet), you're better off trying to force him into a bad position and vaping him when he's actionless, rather than plinking away with a turret and hoping he flubs a defense roll.
TLT against Soontir will benefit most from HWKs, R4 Agromechs, and Garven Dries - aka ships that can spit out both attacks, modified as needed. Kavil's 4th dice probably counts too, I suspect.
He's then forced to spend tokens like crazy to keep intact, and that starts to get rough and/or leaves him vulnerable to the next guy.
TLT on Golds? Less a Soontir counter than a Fat Han one. Fat Han can only tank three 'hits' a turn, and there's six dice coming his way. He can let the damage through to save his tokens for other, harder attacks... but then he's letting hits through.
Regarding Miranda vs. Fel- With Twin-linked laser turret, is two three dice attacks preferable to one for dice attack followed by a two dice attack (Spend a shield then gain a shield)? I was just wondering how Miranda would best go about hunting for Fel, and I wondered about using her ability to try to push a single shot through to break stealth device without losing any shields.
Miranda's card says you can only modify your shield to dice move once per round.