Had to be done. No one in the kwing thread is talking about the ship or the new weapons/upgrades in the original thread and I don't care what side of the fence wins or care to wade through the rules debate (didn't they create a thread in the rules section?).
So, thoughts?
First off, I think its ugly and waaaay to physically big to be on a small base. It's going to dwarf the IG-2000! Obviously they shrunk the dang thing so n00bzorz Reb rookies wont fly the thing off of the table on turn 1. Looking at the thing is a total turnoff...it's bellend on an ironing board! I'm not looking forward to having it knock over all my models when it needs to pull a hard 3.
Second, even though I'm opposed to turrets, the Twin Laser Cannon is the most palatable. Six points is fair, I'd say for something that's going to scrub tokens (and Stealth Devs) off ships like a bollard shaped brillo pad. Like the Rebs needed more help doing that (thanks Wes and Han). It might be cool to try on Palob, but I try to keep him as cheap as possible. Still, it's a good addition, turret or no.
Last, I'm happy about the cool bombs. They should be pretty good on dedicated bombers like....wait for it...Imperial Bombers. Scimitars just got a two 2 point tax to pay with Extra munitions entering the game. They were cheap for the money anyhow, more bombs will make them way more fun to play.
I'll definitely buy a K to round the collection out and to grab the cards, but as for multiples, no way. Too pricey and naff to get more than one. (please feel free to disagree with me or go off on another Kwing tangent; please leave the SLAM talk for the other thread)