K-Wing Thread (sans the slam talk)

By Radzap, in X-Wing

Had to be done. No one in the kwing thread is talking about the ship or the new weapons/upgrades in the original thread and I don't care what side of the fence wins or care to wade through the rules debate (didn't they create a thread in the rules section?).

So, thoughts?

First off, I think its ugly and waaaay to physically big to be on a small base. It's going to dwarf the IG-2000! Obviously they shrunk the dang thing so n00bzorz Reb rookies wont fly the thing off of the table on turn 1. Looking at the thing is a total turnoff...it's bellend on an ironing board! I'm not looking forward to having it knock over all my models when it needs to pull a hard 3.

Second, even though I'm opposed to turrets, the Twin Laser Cannon is the most palatable. Six points is fair, I'd say for something that's going to scrub tokens (and Stealth Devs) off ships like a bollard shaped brillo pad. Like the Rebs needed more help doing that (thanks Wes and Han). It might be cool to try on Palob, but I try to keep him as cheap as possible. Still, it's a good addition, turret or no.

Last, I'm happy about the cool bombs. They should be pretty good on dedicated bombers like....wait for it...Imperial Bombers. Scimitars just got a two 2 point tax to pay with Extra munitions entering the game. They were cheap for the money anyhow, more bombs will make them way more fun to play.

I'll definitely buy a K to round the collection out and to grab the cards, but as for multiples, no way. Too pricey and naff to get more than one. (please feel free to disagree with me or go off on another Kwing tangent; please leave the SLAM talk for the other thread)

You started this about 30 seconds after I spent over an hour reading EVERY SINGLE POST in that blasted thread.

Thank you.

The size of this thing is crazy.

The TLT is going to find uses on several ships and will be the bane of many enemies large and small.

The 2 aces are going to very interesting to play but are going to get expensive very fast if you are not carefu.

Fat Turrets going to hate the upgrades in this pack.

Disagree. FFG miniauture wizardry once again makes a weird design into a beautiful model.

I really like Conner Nets. Two for six points is a good deal I think and will provide quite a lot of nice control.

I actually like the idea of running the two named pilots together, maybe with a rookie. TLT on both of them. Tuketu to hand off focus tokens to the Rookie and Miranda. Probably throw in some bombs too.

Two Warden Squadrons with TLT and two rookies is also a possibility. List sure won't lack for firepower that's for sure.

Disagree. FFG miniauture wizardry once again makes a weird design into a beautiful model.

Agreed. Also the art throughout the expansion seems to be really well done.

Edited by DarkArk

Disagree. FFG miniauture wizardry once again makes a weird design into a beautiful model.

Maybe I'll change my mind when I see it in person. I hope it impresses me.

The K-wing looks amazing and I'm buying it mostly for that ^_^

anyway, the ship itself (rulewise) is ass . 23 points for 2-dice primary without the A-wing's sexy EPT is garbage, PWT or no. It's going to get slaughtered by the real PWTs who don't give two ***** about how awesome S.L.A.M is.

The utility of the K seems almost 100% stuffed into S.L.A.M bombs and mines (ordnance is far less than impressive with the plasma reveal), of which the revealed bombs all focus on control (ionization). The connor net specifically seems to be all the justification one needs to slap a K down on the table, but I find it funny that it's actually not terribly impressive against large PWTs as much as it just utterly neuters poor soonts for a turn.

I hope the Punisher pack's bomb + mine pack a hefty punch, else the K's going to be a support ship. So far, I don't see much reason to run it as anything other than a mine-layer, and therefore don't see much reason to run anyone but the PS 2.

Warden w/extra munis + advanced slam + conner net = 31 points. That puts you at 97 after adding in three blue squadron pilots, leaving enough room for something like c3po or another mine.

TLT's going to be money on y-wings

Edited by ficklegreendice

I think it would look too weird on a large base. Basically the reason it is so large is the wing. The cockpits, primary weapons and engines aren't really any bigger than a Y-wing altogether.

I'm looking forward to playing with and against it. I hope that the new bombs and ordnance options will see some play in the meta.

Some folks were bemoaning another turret in the other thread.

  1. PWTurrets are a part of the Rebel faction identity
  2. It only has 2 attack dice, which arc dodgers are going to laugh at.
  3. The TLT will have a doughnut hole when not used on the K-wing. Putting the TLT on a HWK or a Y-wing is not at all like putting an HLC turret on highly mobile Super Dash. It will be very simple for ships to close into range 1 when it is fielded on Y's and HWK's.
  4. Turrets are a part of the lore and an important part of the game's ecology (otherwise elite arc dodgers would run roughshod over the meta). They are here to stay. As long as FFG keeps giving each turret a downside (which I believe they have either in cost or in action/range) then everything's going to be okay.

It should have been on a 60mm medium base. Along with the HWK, the Defender, the Starviper, maybe the punisher, maybe the aggressor.

Well, it clearly shows that when they said they had something coming for TIE Bombers, they meant TIE Bomb ers. ;)

That they're all control-based makes plenty of sense - the first three were all pure damage, so it's a good opportunity to mix it up a bit. The K-wing really is a bomb-dropper, with SLAM letting them aim more accurately while they're there, and the PWT is pretty much there as defensive gunnery to keep them safe. I must confess, this feels pretty darn thematic. It's also no mistake, I suspect, that the 'ace' is regenerating (with a +1 die on ordnance, should anything show up that's worth using it on), and the other named pilot pure support - these are bombers first and foremost. I wish other non-EPT ships had as much care put into their special abilities!

The wing overhang is pushing all semblance of reason, though. Does even the Decimator overhang its base as badly, proportionately speaking? I'm worried about physically flying these things in a Rebel formation, which may well involve a lot of hanging out at Range 1.

It's increased my interest in the Punisher, too. The K-wing looked a little naff at first glance; I was pleased to see it have a niche (even if that niche isn't actually ordinance). We'll have to hope for the same on the Punisher, which shares the lackluster naked frame.

I'm really excited for Connor Nets. Can't wait to stick two of them into my Scum Y-Wings for 3 points each, zooming around the battlefield with Unhinged Astromechs.

Too soon to say as the dial hasn't been spoiled yet.

I would say I find that FFG is rather spoiling Wave 7 all of a sudden considering how many other weeks we have for future spoilers. However it is understandable why FFG spoiled the K-wing as since most of the information was already leaked.

I think I've said it before but, I definitely have to get one for that weapons disabled token so I can put it on Corran Horn after he double taps :D

Seriously though, most of that K-wing article has left me thinking about how I can use the upgrades with my existing ships, TLT support HWK, bomber Y-wings, Corran Horn or Nera Dantels with the Plasma Torps. The K-wing itself, I haven't really considered.

I'm worried about physically flying these things in a Rebel formation, which may well involve a lot of hanging out at Range 1.

I strongly recommend bringing extra pegs. Lots of extra pegs.

I would say I find that FFG is rather spoiling Wave 7 all of a sudden considering how many other weeks we have for future spoilers. However it is understandable why FFG spoiled the K-wing as since most of the information was already leaked.

I am assuming that they are going to have some wave 7 (and maybe some of the raider) at GenCon and so need to get all of the preview articles out before then. Last year they did the same thing with wave 5 articles.

I'm disappointed that the named pilots didn't get EPTs. As far as the model, I could take it or leave it, but I fully intend to use Mel's ARC-170 as a proxy. They're even about the same size! Too small for a large base, a little too big for a small one, and most of the acreage is in the wings.

So for the K-wing dial. According to the article we can see that it has at least 3 banks which really is not surprise. We can assume that those 3 banks are white.

I would also say it likely has a 2 straight green because well all ships have a 2 straight green.

Now If I were to take a guess at what the dial might be the closest to I would say maybe like a faster B-wing however the B-wing 3 banks are red. I could take a guess that it would look like the B-wing but bulkier so harder to move at slow speeds so no 1 hard turns. So taking a look at the B-wing dial

b-wing_move.png

I would say similar but with several changes. For one I would say that the Banks are reverse with the 1 being red and the 3 being green. Also that being said I would say that the hard turns would be moved up a notch. Since I think the K-wing bulk will prevent it from making 1 straights I would also put the straights up a notch as well. As for the K-turn well if it were 3 then there would be some seriously wild Slam moves that can be done. However I think it would be closer to 4 instead which could slam a K after a 4 straight but that would be one long k-turn. Also I would think if it had a 5 it would be red.

So this is my guess of a monstrosity of a dial for the K-wing. (5 red may not be included)

K_wing_guess.png

Of course this is rather some wild speculation. It may not have a 5 maneuver at all. In a matter of fact it may not even have a K-turn which would make slam all that much more important as the K-wing would have to hard 2 or 3(depending on which color the maneuvers are) then hard slam again forgoing the attack.

Edited by Marinealver

I love that the SLAM action and bomb-dropping go so well together. For one point, I think a bombardier is a great upgrade, as you can use it up to 4 times on K Wings, as well as the punisher.

Warden (23)

Ion Bomb (2)

Seismic Charge (2)

Extra Munitions (2)

Bombardier (1)

30 points of bombing goodness...

I think that Y wings are the best torpedo carriers, and Z95s are the best missile carriers, so I don't think those two slots are going to see much use, unless you feel like popping something in for 2 or 3 points since you have Extra Munitions already anyway.

I'm disappointed that the named pilots didn't get EPTs. As far as the model, I could take it or leave it, but I fully intend to use Mel's ARC-170 as a proxy. They're even about the same size! Too small for a large base, a little too big for a small one, and most of the acreage is in the wings.

That's also right, none of the K-wing pilots get EPTs so the bombider upgrade can not be used on the model it was packaged with. So this is another expansion that is requires outside expansions in order to utilize all the upgrade cards. A far-cry from what was done prior to Wave 6.

Woops Bombardier is a crew. So only the K-wing, the Firespray, or the Decimator can make use of it.

Edited by Marinealver

Bombardier is a crewwoman, not a talent.

I'm disappointed that the named pilots didn't get EPTs. As far as the model, I could take it or leave it, but I fully intend to use Mel's ARC-170 as a proxy. They're even about the same size! Too small for a large base, a little too big for a small one, and most of the acreage is in the wings.

That's also right, none of the K-wing pilots get EPTs so the bombider upgrade can not be used on the model it was packaged with. So this is another expansion that is requires outside expansions in order to utilize all the upgrade cards. A far-cry from what was done prior to Wave 6.

Calm down, young Padawan. Bombardier is a crew card, not an EPT. Perfectly compatible with your brand-new K-wing.

Bombardier is a crewwoman, not a talent.

I'm disappointed that the named pilots didn't get EPTs. As far as the model, I could take it or leave it, but I fully intend to use Mel's ARC-170 as a proxy. They're even about the same size! Too small for a large base, a little too big for a small one, and most of the acreage is in the wings.

That's also right, none of the K-wing pilots get EPTs so the bombider upgrade can not be used on the model it was packaged with. So this is another expansion that is requires outside expansions in order to utilize all the upgrade cards. A far-cry from what was done prior to Wave 6.

Calm down, young Padawan. Bombardier is a crew card, not an EPT. Perfectly compatible with your brand-new K-wing.

Woops, I stand corrected. My bad :unsure:

Edited by Marinealver

Kind of curious about the bombardier crew and if we will see more bombs on ships like the Firespray.

I want to try a bounty hunter with bomber crew, Slave-1, EM and Conner net.

So for the K-wing dial. According to the article we can see that it has at least 3 banks which really is not surprise. We can assume that those 3 banks are white.

I would also say it likely has a 2 straight green because well all ships have a 2 straight green.

Now If I were to take a guess at what the dial might be the closest to I would say maybe like a faster B-wing however the B-wing 3 banks are red. I could take a guess that it would look like the B-wing but bulkier so harder to move at slow speeds so no 1 hard turns. So taking a look at the B-wing dial

b-wing_move.png

I would say similar but with several changes. For one I would say that the Banks are reverse with the 1 being red and the 3 being green. Also that being said I would say that the hard turns would be moved up a notch. Since I think the K-wing bulk will prevent it from making 1 straights I would also put the straights up a notch as well. As for the K-turn well if it were 3 then there would be some seriously wild Slam moves that can be done. However I think it would be closer to 4 instead which could slam a K after a 4 straight but that would be one long k-turn. Also I would think if it had a 5 it would be red.

So this is my guess of a monstrosity of a dial for the K-wing. (5 red may not be included)

K_wing_guess.png

Of course this is rather some wild speculation. It may not have a 5 maneuver at all. In a matter of fact it may not even have a K-turn which would make slam all that much more important as the K-wing would have to hard 2 or 3(depending on which color the maneuvers are) then hard slam again forgoing the attack.

The second one.

So for the K-wing dial. According to the article we can see that it has at least 3 banks which really is not surprise. We can assume that those 3 banks are white.

I would also say it likely has a 2 straight green because well all ships have a 2 straight green.

Now If I were to take a guess at what the dial might be the closest to I would say maybe like a faster B-wing however the B-wing 3 banks are red. I could take a guess that it would look like the B-wing but bulkier so harder to move at slow speeds so no 1 hard turns. So taking a look at the B-wing dial

b-wing_move.png

I would say similar but with several changes. For one I would say that the Banks are reverse with the 1 being red and the 3 being green. Also that being said I would say that the hard turns would be moved up a notch. Since I think the K-wing bulk will prevent it from making 1 straights I would also put the straights up a notch as well. As for the K-turn well if it were 3 then there would be some seriously wild Slam moves that can be done. However I think it would be closer to 4 instead which could slam a K after a 4 straight but that would be one long k-turn. Also I would think if it had a 5 it would be red.

So this is my guess of a monstrosity of a dial for the K-wing. (5 red may not be included)

K_wing_guess.png

Of course this is rather some wild speculation. It may not have a 5 maneuver at all. In a matter of fact it may not even have a K-turn which would make slam all that much more important as the K-wing would have to hard 2 or 3(depending on which color the maneuvers are) then hard slam again forgoing the attack.

The second one.

The second one is merely a guess at what the K-wing's dial could look like. Of course it is mostly speculation and has no proof. I would be surprised if somehow I manage to guess the dial with 100% accuracy. However I don't think I did. So maybe 20% accurate? :unsure:

probably not -_-

Plan is...buy 2 K's

Maybe a 3rd but thats down the road and for epic play

The design is like the actual A10 to me...as in its ugly as sin but beautiful in its own unique way

The new ordnance will definitely help and my god I wonder how much a K with each slot filled would cost

Also a butt load of new tokens...time to reorganize the kit