Plasma Torpedoes: An analysis.

By DraconPyrothayan, in X-Wing

The only torpedo worth taking is flechette, because it does not have to be one-shot. All others, the plasma torpedo included add a marginal bonus compared to beam weapons and that for just one shot. Simply not worth it, not even two points. There is a case for missiles with area effect as they may force the opponent into open formation, but even this advantage is highly situational.

Not only that, but also a one trick pony that has ZERO effect on the Two Ship meta these days. FFS, release the Falcon killing missiles FFG.

The only torpedo worth taking is flechette, because it does not have to be one-shot. All others, the plasma torpedo included add a marginal bonus compared to beam weapons and that for just one shot. Simply not worth it, not even two points. There is a case for missiles with area effect as they may force the opponent into open formation, but even this advantage is highly situational.

Not only that, but also a one trick pony that has ZERO effect on the Two Ship meta these days. FFS, release the Falcon killing missiles FFG.

Uhh, they're called concussion missiles, maybe you've heard of them? They came out in Wave 1...

In the Tacoma regional I killed Han in 3 turns with them in the round of 8 and the round of 4. I'd say they work just fine.

Torpedoes are a little worse off than missiles, but have some great abilities. If your list is weak against swarms, Ion Torps do a great job getting the balance back in your favor. Similarly, if your list needs help against arc-dodgers, flechette with MFS is the way to go. Proton Torps are in a rough spot because there isn't a way to re-roll your blanks outside of Predator, Jonus, Horton Salm, or Lone Wolf. However, Proton Torps are a nice way to get a 4 dice attack if you really need one. I don't think they're worth it on ships with 3 attack though, which only leaves the Y Wing, K Wing, Tie Bomber, and Punisher left. All but the Y wing would rather take missiles, and Y wings would rather take turrets, so there really isn't a good ship for torpedoes to go on at the moment.

concussion missiles are basically incredibly sh*tty HLCs

you're thinking of cluster missiles, which are going to hit 8 damage with a well-enabled n'dru

concussion missiles are basically incredibly sh*tty HLCs

you're thinking of cluster missiles, which are going to hit 8 damage with a well-enabled n'dru

No, I am thinking Concussion Missiles, it is why my squad has 4 of them. They are the only attack in the game that let you automatically change a blank into a hit. It is beautiful. If you could field a Heavy Laser Cannon for 16 points, yes they would suck, but you can't. You have to try harder to make them work, but when they do, it is beautiful.

I like to think of the Plasma Torpedoes as adding a hit result for free, which is why I like them. Fire at a big, scary target and get a bonus damage. Awesome. You will need to put them on a higher PS ship, or preferably, in a list with equal PS. I am thinking Blue and Golds here. Blues put the pressure on to make the Falcon use its tricks (or save them and take damage), and then the Y's follow up with their torps and do the real damage.

A Gold squad pilot with 2 Plasma Torps is only 23 points, 24 with MFS.

concussion missiles are basically incredibly sh*tty HLCs

you're thinking of cluster missiles, which are going to hit 8 damage with a well-enabled n'dru

No, I am thinking Concussion Missiles, it is why my squad has 4 of them. They are the only attack in the game that let you automatically change a blank into a hit. It is beautiful. If you could field a Heavy Laser Cannon for 16 points, yes they would suck, but you can't. You have to try harder to make them work, but when they do, it is beautiful.

I like to think of the Plasma Torpedoes as adding a hit result for free, which is why I like them. Fire at a big, scary target and get a bonus damage. Awesome. You will need to put them on a higher PS ship, or preferably, in a list with equal PS. I am thinking Blue and Golds here. Blues put the pressure on to make the Falcon use its tricks (or save them and take damage), and then the Y's follow up with their torps and do the real damage.

A Gold squad pilot with 2 Plasma Torps is only 23 points, 24 with MFS.

I don't doubt your ability and I applaud your spirit. You're a warrior and that's good for the game. Hard work should result in awesome returns. It's the drek that's made to fly itself and be completely action efficient without any consequence from what the other player does that's not good for the game. That's the kind of thing that needs a hard counter in the game.

Amen to that, my friend. I think we're in a much better spot than we were a year ago though, and even 6 months ago. From what I have seen of FFG so far, I'd say that they have the situation under control. Wave 7 is seeing more tools to use against the 2 ship meta, and no tools that strengthen Fat Han or Chiraneau.

At only 3 points, how many people would bring this in their squad as a "just in case" upgrade? I don't know if I would build an entire list around one, but I think they're a great utility and would be a great way to help dictate your opponent's movement options in the initial pass. Most of the popular ships in the meta right now fall into the "good potential target" category and would not like to see this attack hit.

Proton Torpedoes aren't bad. They are very similar to Concussion Missiles. One turns a blank into a hit and one turns an eyeball into a crit. The difference is that you can get a double action (by waiting a turn, having it passed, etc) with Concussion Missiles to get the Focus + shot that is better. For Proton Torpedoes, you don't get the ability to adjust the blanks after you fire like the Concussion. That's the difference that boosts Concussion a bit higher.

Still, I have used Proton Torpedoes to good effect. My 4 Tie Bomber list used 1 Assault Missile, 1 Concussion Missile, and 1 Proton Torpoedo. I figured the Concussion would strip the shields while the Torpedo would throw the crit in there. It does it every now and again, which is nice. Jonus was nice to give the 2 die re-roll to make it worth it.

Doesnt work with warthogs (not a primary attack) and takes away corrans engine upgrade... check. Whats yhe next disqualifcation?

But Corran doesn't need to equip ordnance to be good and the warthogs are just fine as is too.

It's a simple solution to make ordnance work better for lists that are actually going to invest in it.

exactly. Any fix needs to avoid overbuffing the builds that are already good. So far so good.

Ok, I totally missed what you were saying. Lol

There was a book written awhile back called The Logic of Failure. It should be a required read for anybody that "has a fix" for anything/everything that's wrong with this game. It goes into some detail as how a change made with good intent can turn around and bite you in the butt.

Here's an easy fix. No defense rolls. No modification to attack dice. No rerolls no focus no nothing. You get what you roll. That's it. And because sarcasm is difficult to express in written communications let me assure you this is sarcasm.

One role where the Proton may still be worth taking over plasma, is when you get basically a double target lock. Named scum Ywings are good at this- the act of spending a TL/Deadeye focus, with the right upgrades, gives them a target lock they can use on the roll. Reroll the misses and focuses, and if you still have a focus result after reroll, the Proton automatically Calculations it into a crit.

Captian Jonus may also provide a similar effect, using the proton bonus instead of an actual focus token.

One role where the Proton may still be worth taking over plasma, is when you get basically a double target lock. Named scum Ywings are good at this- the act of spending a TL/Deadeye focus, with the right upgrades, gives them a target lock they can use on the roll. Reroll the misses and focuses, and if you still have a focus result after reroll, the Proton automatically Calculations it into a crit.

Captian Jonus may also provide a similar effect, using the proton bonus instead of an actual focus token.

Don't forget Horton Salm the original Proton Torpedo-man. I agree completely however Jonus himself would still be better with Plasma to help strip the shields before his buddies use their Protons for crits.

It's kinda funny that the newest torpedo pairs almost perfectly with the oldest providing an ideal complement for a double barrel load (ignoring EM as an option if only EM was a mod/universal title and not a torp)

Named scum Ywings are good at this- the act of spending a TL/Deadeye focus, with the right upgrades, gives them a target lock they can use on the roll. Reroll the misses and focuses, and if you still have a focus result after reroll, the Proton automatically Calculations it into a crit.

I forgot about Drea! She's cheaper than Horton and can still use the TL. You get the re-roll as opposed to re-rolling blanks, which means she might be better with Proton Torpedoes as one Eyeball turns to the crit. I agree....just let her re-roll anything that doesn't hit and see how it goes. She might not need the Focus. Drea doesn't have an EPT, but I am not sure she needs it if she goes with Proton Torpedoes.

...forgot about Drea!

Well, we were warned it would happen.

Edited by Vorpal Sword

I wonder if we will ever get an epic ship that has ordnance. Spend an energy to ignore discarding the card.

I wonder if we will ever get an epic ship that has ordnance. Spend an energy to ignore discarding the card.

There will never be a torpedo or missile (that you fire, **** you chardan refit) you do not discard- that brings it too close to the Cannon design space.

When Tie Swarms were the Fat Han counter, I always wondered why someone didn't take an Assault Missile on Fat Han. His re-roll ability means he would probably roll well with it. I'm thinking that it's just not worth it vs. the other lists.