Foresee - weird?

By Narr666, in Star Wars: Force and Destiny RPG

So, I scrolled this forum and tried to understand Foresee. In the end, it was how I read it first time, but it seemsa bit off.

So, a Jedi enhances the Initiative and Defense of his teammates with magnitude and Range? Is that correct?

Don´t wanna be a canon-rider here, but have we seen something remotely like that in the movies? Kind of odd that the Jedi boosts his teammates by his mere presence? Kind a destroys the notion that a Jedi suddenly feels something that the others aren´t aware of. Or am I getting the power wrong?

Wouldn´t it make more sense to use magnitude and range to apply the basic power to others, person and objects, meaning feeling their future?

Edited by Narr666

"'I have a bad feeling about this.' With luke's ominous words, the rest of you become a lot more vigilant. Suddenly, a pack of Nexu attack from the cover of the dense jungle, almost as if Luke knew they were going to attack"

yeah, that is a way to dodge this. Even the +2 defense can be explained with the Jedi parrying for the others and shouting warnings.

It´s not ideal, but a way to handle this.Especially that the more power, the more persons are effected, and not just anyone from the Jedis warning. You have to stretch things narratively I guess, because providing persons around you with a limited foresee (that´s what they meant I guess) feels so wrong.

Would be more content about fleshing out Foresee, seeing the past with "Range" and feeling the futures of others with magnitude, but as they say, you can´t please anyone.

Feels like an odd choice, though.

Edited by Narr666

The rulebooks draw from far more sources than just the movies. If you want to get technical, there's a fair chunk of stuff in the Force power section that isn't from the movies, namely powers such as Heal/Harm and Battle Meditation, or Influence doing anything more than the Jedi mind trick. Sense's combat upgrades are an extrapolation of a Jedi using the Force to improve their combat abilities, to "see things before they happen." Same with Enhance, in which the only part we really "see" in the films is the crazy leaps performed. Heck, if you look in the vehicle/starship section you'll see a number of ships that have never appeared on the big screen and are strictly from the Expanded Universe.

So I've got no problem with Foresee being able to provide a benefit to allies' initiative results, with kaosoe's example being a very good one of that part of the Foresee power being in effect.

The rulebooks draw from far more sources than just the movies. If you want to get technical, there's a fair chunk of stuff in the Force power section that isn't from the movies, namely powers such as Heal/Harm and Battle Meditation, or Influence doing anything more than the Jedi mind trick. Sense's combat upgrades are an extrapolation of a Jedi using the Force to improve their combat abilities, to "see things before they happen." Same with Enhance, in which the only part we really "see" in the films is the crazy leaps performed. Heck, if you look in the vehicle/starship section you'll see a number of ships that have never appeared on the big screen and are strictly from the Expanded Universe.

So I've got no problem with Foresee being able to provide a benefit to allies' initiative results, with kaosoe's example being a very good one of that part of the Foresee power being in effect.

Yeah, I know and even like that. Got no issue of Foresee giving the Jedi super reflexes.

The only thing I have a problem with is the ability to bestow another being with a force power, which may somewhere in the EU, but it does not really fits the interpretation I connect with the force. Kasoe has provided me with an interpretation that I can deal with, but it´s in my opinion clearly intended in another way in the core book (main hind: You can give def and ini to more people if you are getting stronger, if you would warn people that would not be an issue, you would warn all at once).

I see it more like a wasted opportunity to make foresee on higher levels a power of telemetrie or seeing/ feeling what other people you know are experiencing right now (and keeping the ini and def stuff to the Jedi personally. Such powers are mostly more interesting to play with.

I saw the force always as an enlightened power to dedicated persons, not something you can give others. And for dramatic purposes, it somewhat kills the Jedi who is moving when everyone else is buffled. Battle Meditation is another case, there you can interpret the Jedis being a relay, which kind off makes sense, especially when you know that the Jedi can´t move in that time (no, no KOTOR II comments are allowed. Computer games are different)

So I thank for Kasoe helping me deal with that. I learned dealing with Healing (which I´m not comfortable with. Seems like it got reverse engineered in the SW DNA through Computer Game logic) and the Force Lightning (which for me ever seemed like some super secret high enlightened sith power and not an sith trademark everyday power).

I know, it´s only my interpretation and I´m rambling. Wasn´t ever comfortable of Jedis becoming more and more fantasy magician like, it made them more unique to be more of a criss-cross super buddhist monk/ gallant romantic knight.

My post was more about getting to know if I am reading it right. So Kasoe, if my Jedi ever uses Foresee Magnitude style, you are officially part of my universe.

If they are actually called "Heal" and "Battle Meditation" then those could come directly from things like KOTOR. There were other effects that could give group bonuses and would play out very similarly to how Foresee is being described (don't remember what it was called, because I'm not a huge fan of the 10 second spells in that game). It could be a passive buff, but it doesn't have to be if you prefer the players to have a narrative on concentration effects.

I remember in some of the earliest novels they discussed Battle Meditation. Basically a Force User would reach out and be able to feel the ebb and flow of the battle, and would guide his allies where they needed to be, while suppressing his enemies senses and reflexes. So it's not direct communication, it's influencing their feelings and instincts. I suppose the same could be said of some of the Foresee upgrades.

So, a Jedi enhances the Initiative and Defense of his teammates with magnitude and Range? Is that correct?

Don´t wanna be a canon-rider here, but have we seen something remotely like that in the movies? Kind of odd that the Jedi boosts his teammates by his mere presence? Kind a destroys the notion that a Jedi suddenly feels something that the others aren´t aware of. Or am I getting the power wrong?

The Force user in question would likely be using his words and abilities to benefit his allies. Anything from commands, to cries of alert, to subtle body cues, to tactical positioning, could stand to give your allies an edge in combat. I've never really thought of this application of the power as being some sort of mystical mind-meld or something (although I guess you could narrate something like that in an all-Force-user group), but rather as that the Force user just has that much foresight to be able to give his allies some forewarning.