Emon Title - Andrastra or Slave I

By Slugrage, in X-Wing

So with the new host of bombs that are now available, along with the ability to equip Extra Munitions on Emon, what's the opinion of the title choices for the Emon?

Do you go with Andrasta simply for the variety of bombs, at a higher cost, or do you go Slave I with Extra Munitions in the resulting Torpedo slot, and go for a duplicate and effectively slightly cheaper payload?

And Bombardier for extra LOLz?

2 Photons for 7 points is the best deal you're gonna get imo.

As far as I'm concerned, putting anything other than Andrasta with Emon would be tantamount to blasphemy. :P

More seriously, I think that the Andrasta title works best with him since his pilot ability encourages the liberal use of bombs.

Andrasta. Like the demons in Terry Pratchett's Eric, I'm a traditionalist.

Emon belongs in the Andrasta. It's his ship. And his ability is completely centered around bombs, so why would anyone prefer overpriced torpedoes?

Emon belongs in the Andrasta. It's his ship. And his ability is completely centered around bombs, so why would anyone prefer overpriced torpedoes?

Extra munitions goes in the torpedo slot, which Slave-1 grants. For 2 extra points, you get a second Photon bomb for a -3 discount. IMO thats better than paying full price for 3 bombs with Andrasta.

Emon belongs in the Andrasta. It's his ship. And his ability is completely centered around bombs, so why would anyone prefer overpriced torpedoes?

I think the logic is Torpedo Slot = Extra Munitions = two bombs at a discount.

Ninja'd. Only really good value with the Proton Bombs though - personally I like taking Proximity Mines with Emon (although I'm eagerly anticipating Cluster Bombs..)

Edited by FTS Gecko

It will depend on what you need out of him.

Want two seismic charges and an ion bomb? Andrasta. Want the best value-for-money, with a two hit punch? Slave-1 with either the Proton Bombs, or the Connor Nets (Which will be interesting to see just how large that token really is).

Both setups can stand to really ruin someones day; the question is whether you go for numbers or power. Either way, you're probably paying 6-7 points for his loadout. I don't really see him using Bombardier - it's handy for K-wings and Decimators, but I'm pretty sure the 3-straight and 1-straight options already available to him will likely be sufficient. Then again, that depends on the precise size of the bomb tokens, so we'll see.

An interesting possibility if you take the Slave-1 route: hand him an Ion Pulse or Homing missile, so he's got extra ion capability (Which combined with Connor Nets) that lets him play control against large ships on critical turns, or even have a psuedo-HLC (as long as you have the Target Lock, anyway). Given he may well end up spending his actions dropping bombs, such a weapon could let him capitalise on running K-7 as his crew even further. :) Interesting times ahead indeed.

If you want to double up on a bomb, Slave I is better as long as the bomb costs more than 2 points. If you want to use a variety or you really want that third bomb slot, you need to use Andrasta.

I want to say Andrasta, but honestly . . . it's probably Slave I. Emon is a really fun pilot and it's great to be able to chuck every sort of bomb you can think of, but his main problem (competitively) is that he's a bit too pricey. Deck him out with two Prox Mines and a Seismic and he has eight points of bombs on him -- that's enough for two Engine Upgrades or an HLC, and it's pretty unlikely that he'll actually use all those bombs every game. It might be worth taking the Andrasta title to give him an action bomb (prox/Conner) and an at-activation bomb (seismic, proton, or ion), but most of the time, it's probably better value to take Extra Munitions. Three bombs is great fun in friendly games, but it's not really competitive (though, in fairness, the new bombs could change that).

I was just going to say precisely what you said Ailowynn. Too many points and a lack of VI is why Slave-1 is a better title on him. If there was a way to get him to say, PS8 he would be more competitive with the high PS crowd. Poor Emon is something of a curiosity right now.

I love Emon and have played him in a couple game. Andrasta title all the way. Prox mines are great for limiting movement but are pretty tricky. I've almost killed an X-wing one game and then whiffed with them completely on another. I think it would be better to use Emon as area denial by carrying 2 connor nets and an ion bomb than to rely on proton bombs (expensive), seismic charges( somewhat weak), or prox mines (damage can be hit or miss).

I would run Intelligence Agent to see where they are going or Bombardier to get an additional option for bomb chucking. Both are only 1 point.

Don't think he's really competitive due to the fact that once his bombs are gone, he's just a PS 6 Firespray, but he can really put a dent in how they fly while he has em.

Edited by FiresprayAndPray

andrastra hands down easily

with distinct mines coming in, you can fling two of them on the same target with E.I before the poor **** even gets to activate

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Edited by ficklegreendice

andrastra hands down easily

with distinct mines coming in, you can fling two of them on the same target with E.I before the poor **** even gets to activate

You do know that you can only drop one bomb a turn, right?

andrastra hands down easily

with distinct mines coming in, you can fling two of them on the same target with E.I before the poor **** even gets to activate

You do know that you can only drop one bomb a turn, right?

bomb or mine?

accursed overlapping terminology

Edited by ficklegreendice

No put bombardier on Emon so now he can use a 2 straight! :P (Hey I have been giving nothing but incorrect information all day so why stop now ;) )

Okay so back to serious which title to put on the Firespray that Emon is piloting. The Slave-1 title or the Adrastia title?

Well with the slave 1 title you get a torpedo slot so you can now put on PLASMA TORPEDOES <_< . Okay lets be honest Torpedo secondary weapon still suck so you would more likely use extra munitions. So for extra munitions you would get 2 bombs for only 2 point more which is real good with expensive bombs like Conner net and proton bombs. normally for 2 you would have to pay up to 10 now the price had been drop down to 7 still the cost of an HLC but better. A bonus is that you get that buy one get one free missile with Slave-1+EM.

Andrastria has more bombs so for using Emon on Bombardier you get to use those abilities/upgrades more often. IT would be best with the 2 cost seismic charge and ion bombs. The nice thing about the Andrastia title is you can mix and match so you can put on an ion bomb and 2 seismic charges instead of doubling up on a bomb.

So from a pure bomb standpoint since both titles cost 0 it all depends on what upgrades you would be spending on. The closest I can get to getting the most value out of these titles are as follows:

  • 2x Proton bombs on the Slave-1 will cost 7 points. With a bonus missile if you put one on but still that could run up easily to over 10 points in consumable upgrades.
  • 3x Seismic Charges on the Andrastia Title will cost 6 points. No extra missile if you get one.

So as you see both titles have some value in their own way. However If I were to bet on any for the competitive scene then I would bet on neither of them would be taken for any reason other than paint (o cost title). The fact is that Bombs they don't do well. In the Elite PS meta where many top tier lists have Pilot Skill of 8 or higher and people underbid for initiative trying to surprise someone with a bomb is as much trouble as to set up an APT. Either they go after you and can use boost and barrel roll to stay clear of any bomb tokens that you may drop or they just stay away from directly behind you.

Sad to say this but I don't think EM or new bombs and torpedoes will bring more bombs and torpedoes to the table.

Edited by Marinealver

I was just going to say precisely what you said Ailowynn. Too many points and a lack of VI is why Slave-1 is a better title on him. If there was a way to get him to say, PS8 he would be more competitive with the high PS crowd. Poor Emon is something of a curiosity right now.

lex-luthor-wrong.jpg

This particular little gem:

"Proximity mines detonate immediately if placed under a ship's base"

...can absolutely wreck high PS/high agility targets, and totally ruin the day of ships like Soontir Fel or Whisper. Emon knows where the higher PS ships are when he chooses his maneuver, so unless said higher PS ships stay the hell away from him they're going to get got.

If Conner Nets detonate at that point as well (and considering it looks as though they activate just like Proximity Mines), then Emon's going to be hilarious.

Edited by FTS Gecko

I posted this in another post K-wing preview, I like its potential



So flying with a Firespray with the new bomb load outs are going to rock., Emon Azzameen (When dropping a bomb, you may use a Left Turn 3, Straight 3 or Right Turn 3 template instead of the straight 1 template).


Added with Andrasta (Your upgrade bar gains two additional Bomb upgrade icons) Seismic or Proximity, Conner Net and Ion Bombs.



Ooooh I cant wait. this means lots of


Andrasta! for the fluff.

Well when multiplying up it all depends on what you are adding. Extra munitions give the most value on higher point ordnance cost essentially giving you a deduction for each point above 2 you spent. So the more points you spend on missile bombs or torpedoes(if you have a second slot) the more value EM has. Slave 1 is needed for the torpedo slot that has never been used in order to equip it. Andrastia is used strictly to add more bomb slots but adding slots also means spending more point to fill those slots. Still it also depends on points you spent all together.

So here is a point spent comparison fro seismic charge (2 points) up to Proton Bombs (5 points) I am not doing any of their other title perks to include missiles for slave one EM or mixing bombs load outs for Andrastia.

Lets start with Slave-1 + EM for 2x bombs (and price per bomb after upgrade)

  • Seismic Charge: 4 point (2 per)
  • Proxy Mine: 5 points (2.5 per)
  • Conner Net: 6 points (3 per)
  • Proton Bomb: 7 points (3.5 per)

So as you see you only get a half a point deduction saving on a total of 1 point on Proxy mine and a 1 point deduction on Conner nets saving on 2. Proton bombs give you the most value saving 3 points, however with Seismic charges and the newley spoiled ion bombs it really doesn't matter what title you take.

Now lets move on to the Andrastia with 3x bomb upgrades (and price for 2x bombs just for reference)

  • Seismic Charge: 6 points (4 for two)
  • Proxy Mine: 9 points (6 for two)
  • Conner Net: 12 points (8 for two)
  • Proton Bomb: 15 points (10 for two)

​So of course the extra munitions provide a cheaper option but in order to get the point value you have to buy the expensive stuff. You can get 3 seismic charges for the same number of points you spend for 2 Conner nets. However with two conner nets you really only save 2 points which is the exact cost for the 3rd seismic charge. With EM you would want proton bombs however 2x proton bombs is 1 point more than 3 seismic charges.

As for the ability well the more bombs you have the more chances you get to make use of it. Taking a look at named pilots and abilities the best pilot abilities are ones that provide multiple opportunities to use it. Put PTL on Soontir and Tycho and their ability is just about every turn. Fel's Wrath on the other hand can only use his ability at a maximum of once per game and may not even use it at all even though his point cost is higher for it. And then there is also the course that 2x bombs or even 3x bombs are just not worth it because bombs much like torpedoes and missiles take so long to set up and are easily countered to the point they become nothing more than wasted points.

The Conner Net is going to be absolutely insane on Emon. The size of that template. The number of deployment options.

I really do prefer the (Action) mines over standard bombs, the move, then drop mechanic offers a lot of flexibility (and with Emon, accuracy).

Correct me if I am wrong, but wouldn't a Connor Net followed up with a Proton Bomb be one of the best reasons for Andrasta? That combo maybe a little pricey, but you are pretty much guaranteed to ruin an arc dodgers day with that combo.

Or heck just a connor net and two ion bombs. As long as you aren't terrible at flying you can lock down a ship for three turns without having to roll any dice.

The Conner Net is going to be absolutely insane on Emon. The size of that template. The number of deployment options.

I really do prefer the (Action) mines over standard bombs, the move, then drop mechanic offers a lot of flexibility (and with Emon, accuracy).

This. Sorry I'm running him in the Slave 1 with Conner Net and Extra Munitions. You very well can sling-shot a Conner Net into a poor sap, then on the follow turn nail them again, all the while you are blasting him with your rear guns. Maybe Emon with Conner Nets and a Thug Y-wing with Genius and 2 Proton Bombs... Shenanigans!

I was just going to say precisely what you said Ailowynn. Too many points and a lack of VI is why Slave-1 is a better title on him. If there was a way to get him to say, PS8 he would be more competitive with the high PS crowd. Poor Emon is something of a curiosity right now.

lex-luthor-wrong.jpg

This particular little gem:

"Proximity mines detonate immediately if placed under a ship's base"

...can absolutely wreck high PS/high agility targets, and totally ruin the day of ships like Soontir Fel or Whisper. Emon knows where the higher PS ships are when he chooses his maneuver, so unless said higher PS ships stay the hell away from him they're going to get got.

If Conner Nets detonate at that point as well (and considering it looks as though they activate just like Proximity Mines), then Emon's going to be hilarious.

Please.

Proxy's are fun and all but you still have to hit with 'em. Conner Nets and perhaps Proto-Bombs are going to rule though. Slave-1 all the way.

It depends on the playstyle, if you just want to use two particularly expensive bombs, Slave-1 with Extra Munitions will save you some points. If you want versatility with an extra bomb slot go Andrasta. I can see lists running Emon with either.

The Connor Net token is so big Emon can enjoy utilizing two of those for only 7 points... with Slave-1.

Edit: Gecko beat me, and wise as always. <_<

Edited by Skargoth