A TLT Stresshog has a range 1 "dead zone". Better than ion?

By TasteTheRainbow, in X-Wing

For 26 points you can get a gold squadron Y wing with a Twin Laser Turret, BTL-A4 Title and R3-A2. This lets you throw 3 stress per turn at any target in your arc at range 2-3. But at range 1 you're just a lame Y-wing that might give a stress and usually throws unmodified dice. This will definitely change how the ship is played. Instead of flying a pack of warthogs or mixed title and non-title Y's it might make more sense to spread them out a bit so they can cover each other's dead zones.

Is this a better stresshog? I think so, but it's going to take some serious adjustments to placement.

Edit: Also it doesn't throw an ion token! That completely changes the list I used them in. Do packs of Y's need those ions?

Edit again: Maybe R3-A2 only throws 1 stress with this turret and 2 if you have the title.

Edited by TasteTheRainbow

...as if millions of Soontier players suddenly cried out in terror...

For the purpose of generating stress, absolutely. It's far harder for an Interceptor or large ship to arc-dodge out of Range 2-3 than it is to dodge out of Range 1-2.

Fly your formation Paul Heaver style. Fly your 4 Y wings, 3 of htem in a close formation or Pinwheel. Keep the one with stressbot a ship length or more behind, like where people fly Biggs.

Or if you're flying four Y-wings anyway, just give 1 ICT (Boostbot optional).

...as if millions of Soontier players suddenly cried out in terror...

is that before or after you add the conner net?

as for the hog, I have to see if r3-a2 double-taps off the TLT

otherwise, I'm sticking to the ICT. To me, the appeal of TLT is being able to roll without the title, stress in arc and then fart around with stress while still contributing to the fight with a long range turret.

ICT is shorter range, but it's also got ion. Ion is one of the most overlooked but powerful mechanics in the game.

Edited by ficklegreendice

IMO, a TLT Stresshog is MUCH better than an ion Stresshog. First off, it lets you throw three stress a turn, which is the perfect sweet spot: not so much that the enemy gives up all hope of clearing it (ie, he's still fairly likely to try for green maneuvers when he can) but enough to shut the ship down. Secondly, it works at Range 3. The number one problem that I've faced when flying a stresshog is the Range 2 restriction; smart players (especially those flying turrets) will stay at Range 3 to limit you to one stress per round, which the opponent can clear much easier than a poor sluggish Y-Wing. Plus, with the TLT, you have a much better chance of doing damage -- traditionally, not the stresshog's forte.

As for the Range 1 dead zone . . . I don't particularly care. Stick the Y-Wing at the back of your formation; if your opponent wants a Range 1 shot on it, he'll have to suffer through Range 1 shots from you. Plus, it's not a total dead zone; you're still throwing three dice and a stress, which is nothing to scoff at. And the loss of the ion is perfectly fine with me; with an ion stresshog, you had a small chance of hitting thanks to not having any actions, and there are so many large ships out there that the power of the ICT is largely mitigated. During the nine rounds I played at Regionals, I ionized maybe two ships with an ICT stresshog. #TLT4life :P .

...as if millions of Soontier players suddenly cried out in terror...

is that before or after you add the conner net?

as for the hog, I have to see if r3-a2 double-taps off the TLT

otherwise, I'm sticking to the ICT. To me, the appeal of TLT is being able to roll without the title, stress in arc and then fart around with stress while still contributing to the fight with a long range turret.

ICT is shorter range, but it's also got ion. Ion is one of the most overlooked but powerful mechanics in the game.

...as if millions of Soontier players suddenly cried out in terror...

is that before or after you add the conner net?

as for the hog, I have to see if r3-a2 double-taps off the TLT

otherwise, I'm sticking to the ICT. To me, the appeal of TLT is being able to roll without the title, stress in arc and then fart around with stress while still contributing to the fight with a long range turret.

ICT is shorter range, but it's also got ion. Ion is one of the most overlooked but powerful mechanics in the game.

Yea this is a good point. It just depends on whether or not "perform this attack twice" means I am declaring the target twice. I'm leaning towards it working with R3-A2 for 3 stress. Even if it doesn't 2 stress at range 3 isn't nothing.

IMO, a TLT Stresshog is MUCH better than an ion Stresshog. First off, it lets you throw three stress a turn, which is the perfect sweet spot: not so much that the enemy gives up all hope of clearing it (ie, he's still fairly likely to try for green maneuvers when he can) but enough to shut the ship down. Secondly, it works at Range 3. The number one problem that I've faced when flying a stresshog is the Range 2 restriction; smart players (especially those flying turrets) will stay at Range 3 to limit you to one stress per round, which the opponent can clear much easier than a poor sluggish Y-Wing. Plus, with the TLT, you have a much better chance of doing damage -- traditionally, not the stresshog's forte.

As for the Range 1 dead zone . . . I don't particularly care. Stick the Y-Wing at the back of your formation; if your opponent wants a Range 1 shot on it, he'll have to suffer through Range 1 shots from you. Plus, it's not a total dead zone; you're still throwing three dice and a stress, which is nothing to scoff at. And the loss of the ion is perfectly fine with me; with an ion stresshog, you had a small chance of hitting thanks to not having any actions, and there are so many large ships out there that the power of the ICT is largely mitigated. During the nine rounds I played at Regionals, I ionized maybe two ships with an ICT stresshog. #TLT4life :P .

1 B wing ioned through a debris field, getting to three total stress and leaving him no shots for 2-3 rounds.

1 Z-95 walked off the board.

1 IG dropping dead without ever firing a shot.

1 firespray eaten alive by stress because the ions ensured Kath never got away from R3-A2.

And I'm still thinking TLT is better.

Edited by TasteTheRainbow

Why the BTL-A4 title? 3 stress is sort of overkill and without the title you can deal 2 stress markers in range 3 in 360°, which is a lot harder to dodge.

R3-A2 only works in arc, thankfully.

Edited by TasteTheRainbow

Why the BTL-A4 title? 3 stress is sort of overkill and without the title you can deal 2 stress markers in range 3 in 360°, which is a lot harder to dodge.

R3A2 only works against targets that are inside of your firing arc.

Why the BTL-A4 title? 3 stress is sort of overkill and without the title you can deal 2 stress markers in range 3 in 360°, which is a lot harder to dodge.

R3A2 only works against targets that are inside of your firing arc.

But if TLT is capable of giving two stress unaided by the title, having that 360 arc in addition the stress utility would be nice.

...as if millions of Soontier players suddenly cried out in terror...

is that before or after you add the conner net?

as for the hog, I have to see if r3-a2 double-taps off the TLT

otherwise, I'm sticking to the ICT. To me, the appeal of TLT is being able to roll without the title, stress in arc and then fart around with stress while still contributing to the fight with a long range turret.

ICT is shorter range, but it's also got ion. Ion is one of the most overlooked but powerful mechanics in the game.

I've held to this since the begging (the Ion). I try to pack it in whenever possible: yet people tend to say I should swap in HLCs or other nonsense instead.

Yea this is a good point. It just depends on whether or not "perform this attack twice" means I am declaring the target twice. I'm leaning towards it working with R3-A2 for 3 stress. Even if it doesn't 2 stress at range 3 isn't nothing.

Honestly, I don't get this part.

Normally, You can perform one attack against one enemy ship.

The card says, You can perform attack twice, but there is no word about possibility of multiple targets. If there is no word, I think we should stick to rulebook/FAQ and stay with "one enemy ship part". And when there is one "declare target" step, there should be only one stress from R3A2.

But I am declaring a second attack before I roll the dice, right? I've seen an email that touched on this topic but nothing in the FAQ.

Drea Renthal

++Twin Laser Turret

++BTL-A4

Syndicate Thug

++Twin Laser Turret

++BTL-A4

x3

Thoughts?

Syndicate Thug

++Twin Laser Turret

++BTL-A4

++R4 Agromech

++x2

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

++R4 Agromech

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

Thoughts?

Then there's also 4 Thugs with TLT and either 4 Unhinged Astromechs or 2 R4s.

Edited by Engine25

It has been confirmed that there is only one declare target step for cluster missiles and Tarn (cards that are released and FFG will answer questions about that are written identically to TLT and R3-A2, respectively).

Therefore, the only way to double stress something is with the use of the BTL-A4 title.

TLT alone cannot double stress a target.

But I am declaring a second attack before I roll the dice, right? I've seen an email that touched on this topic but nothing in the FAQ.

Not necessarily. I mentioned this in another thread, but the wording of TLT is actually just like the wording of Cluster Missiles. It's actually distinct from the normal wording found in Gunner or the BTL title, which states that "After you perform an attack, you may perform another attack."

Based on that wording, I'd be inclined to agree with those who say that you're only declaring two attacks: one with the BTL-A4 title, and another with the TLT. Both attacks from the TLT must be directed at the same target, and would only be declared once.

It has been confirmed that there is only one declare target step for cluster missiles and Tarn (cards that are released and FFG will answer questions about that are written identically to TLT and R3-A2, respectively).

Therefore, the only way to double stress something is with the use of the BTL-A4 title.

TLT alone cannot double stress a target.

After watching a game with Mark B, and one of his double Firespray lists with Tacticians, I was inspired to apply them to something I've been toying with recently: HoBYY (Hobbie with R3-A2, 2 BTL Ion Y's and a B with flechette cannon). Problem was that Hobbie always went first, and Flechette cannon can only stress and unstressed target...so:

X-Wing Rookie with R3-A2

2x Y-Wing Goldies with BTL, R2s, and Ions

B-Wing with FCS, E2 mod, Tactician, and Flechettes

I'm pretty sure Tactician triggers after the entire cannon attack, so at range 3 my B can ignore a green dice and stress my target, at range 2 he can double stress a target, and range 1 he can unload with 4 dice and a TL/Focus for heavy firepower. Not to mention I can always activate my Rookie last and double/tripple stress a target after my B has fired. Lastly, I have my favorite rebbel ships (BTL Ion Y's with R2s) to provide amazing control and reliable damage with deceptively-good dogfighting powers due to R2.

So, it's an aside, but it points out some other uses of R3-A2 instead of all-your-eggs syndrome (I like it on a Rookie for the 3primary dice ship...long live the X-Wing!).

But most importantly, there are other ways to provide multiple stresses than claimed: furthermore you can actually take multiple stress-Bs...3 of them with better sensors or a Z added? I prefer the multiple-options of my varried list, but dropping a B from your BBBBZ list to make all your otherr B's stress the heck outa dudes? Perhaps good, perhaps not.

Honestly, I don't get this part.

Normally, You can perform one attack against one enemy ship.

The card says, You can perform attack twice, but there is no word about possibility of multiple targets. If there is no word, I think we should stick to rulebook/FAQ and stay with "one enemy ship part". And when there is one "declare target" step, there should be only one stress from R3A2.

A) X-Wing Miniatures Game Rules of Play, page 5:

3. Combat Phase:Each ship may perform one attack.

B) page 10 correction from rules FAQ:

Starting with the ship with the highest pilot skill, to perform one attack, players resolve the following steps in order:

C) X-Wing Miniatures Game Rules of Play, page 10:

1. Declare Target: The attacker chooses which enemy ship he wishes to attack.

D) R3-A2

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

1. So when when you "perform this attack twice" as stated on TLT, you are "perform[ing] [an] attack," and doing so twice.

2. From B) we see that each instance of "perform one attack" consists of the subsequently listed steps, thus, when you "perform this attack twice," you necessarily resolve each of the steps in the list twice.

3. From C) we see that the first such step is "Declare Target," so by resolving each of the listed steps twice, you will have resolved "Declare Target" twice.

4. From D) we see that the "declare the target of your attack" is the trigger for R3-A2's ability, which, given two resolved "Declare Target" steps means two triggers.

Now, the Rules FAQ also says on page 14:

Cluster Missiles is treated as two separate attacks against the same target.

The similarity in wording may suggest that the clarification in the Cluster Missile FAQ entry can be applied to TLT as well. However, even if that occurs, that alone would not prevent two instances of the "Declare Target" step; the FAQ states that the attacks are against the same target, but says nothing of preventing or skipping the Declare Target step. A player can (and must) declare the same target for both attacks to satisfy all rules and rulings above without contradiction.

Note that this does not mean FFG cannot or will not rule differently in a FAQ update or other communication; it only means that at present, as written, even allowing for the Cluster Missile Rules FAQ precedent, TLT alone can trigger R3-A2 twice.

Honestly, I don't get this part.

Normally, You can perform one attack against one enemy ship.

The card says, You can perform attack twice, but there is no word about possibility of multiple targets. If there is no word, I think we should stick to rulebook/FAQ and stay with "one enemy ship part". And when there is one "declare target" step, there should be only one stress from R3A2.

A) X-Wing Miniatures Game Rules of Play, page 5:

3. Combat Phase:Each ship may perform one attack.

B) page 10 correction from rules FAQ:

Starting with the ship with the highest pilot skill, to perform one attack, players resolve the following steps in order:

C) X-Wing Miniatures Game Rules of Play, page 10:

1. Declare Target: The attacker chooses which enemy ship he wishes to attack.

D) R3-A2

When you declare the target of your attack, if the defender is inside your firing arc, you may receive 1 stress token to cause the defender to receive 1 stress token.

1. So when when you "perform this attack twice" as stated on TLT, you are "perform[ing] [an] attack," and doing so twice.

2. From B) we see that each instance of "perform one attack" consists of the subsequently listed steps, thus, when you "perform this attack twice," you necessarily resolve each of the steps in the list twice.

3. From C) we see that the first such step is "Declare Target," so by resolving each of the listed steps twice, you will have resolved "Declare Target" twice.

4. From D) we see that the "declare the target of your attack" is the trigger for R3-A2's ability, which, given two resolved "Declare Target" steps means two triggers.

Now, the Rules FAQ also says on page 14:

Cluster Missiles is treated as two separate attacks against the same target.

The similarity in wording may suggest that the clarification in the Cluster Missile FAQ entry can be applied to TLT as well. However, even if that occurs, that alone would not prevent two instances of the "Declare Target" step; the FAQ states that the attacks are against the same target, but says nothing of preventing or skipping the Declare Target step. A player can (and must) declare the same target for both attacks to satisfy all rules and rulings above without contradiction.

Note that this does not mean FFG cannot or will not rule differently in a FAQ update or other communication; it only means that at present, as written, even allowing for the Cluster Missile Rules FAQ precedent, TLT alone can trigger R3-A2 twice.

I think that this could be as true as the other bolded statement in this thread. You've not quite shown me anything to think you're declaring me the target of the second attack or that you have a choice to do so. Nowhere on the card does it say 'perform this attack twice against the same target'. Because of this either 1) you can shoot 2 people with it since you get the whole attack step and declare target option or 2) you can only shoot 1 target and give them one stress. I don't think that anything makes it clear at all that you are allowed to double stress with just the card itself since if you were allowed to go to the declare target step you could shoot 2 things, and if you have to shoot the same guy you must be skipping that step, as the turret doesn't stop you. It's really unclear what the correct answer is as both arguments are equally as valid.

Drea Renthal

++Twin Laser Turret

++BTL-A4

Syndicate Thug

++Twin Laser Turret

++BTL-A4

x3

Thoughts?

Syndicate Thug

++Twin Laser Turret

++BTL-A4

++R4 Agromech

++x2

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

++R4 Agromech

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

Thoughts?

Then there's also 4 Thugs with TLT and either 4 Unhinged Astromechs or 2 R4s.

These are builds I've been thinking of also, and would like to know what others think of the 4Y's.

Run 4 Wings with title, ICT and R4. Impressive damage, surprising staying power, with some control thrown in. A quite fun list, strong against turrets but its an uphill battle against dodgers.

Drea Renthal

++Twin Laser Turret

++BTL-A4

Syndicate Thug

++Twin Laser Turret

++BTL-A4

x3

Thoughts?

Syndicate Thug

++Twin Laser Turret

++BTL-A4

++R4 Agromech

++x2

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

++R4 Agromech

Syndicate Thug

++Ion Cannon Turret

++BTL-A4

Thoughts?

Then there's also 4 Thugs with TLT and either 4 Unhinged Astromechs or 2 R4s.

These are builds I've been thinking of also, and would like to know what others think of the 4Y's.

Doesn't Jonus work on both Cluster Missile attacks? Why wouldn't Stressbot work on both Twin Laser Cannon shots?

What about a HWK-290 with Tactician and TWC? If at R2 in any direction, you can put a double stress on. All for only 24 points.

It's too bad that Imperials don't have a turret option. Imagine them with TWC and Ruthlessness.