ELI5 - Twin Laser Turret

By Explosive Ewok, in X-Wing

twin-laser-turret.png

Alright, Explain Like I'm 5.

Why is everyone losing it over this card? It's 3 dice at range 2-3, which is good.

It allows you to attack twice, which is awesome.

...but then it says that your opponent takes one damage, and to cancel the rest of your dice.

1 damage.

No ion, no stress, no guarantees, potential for 2 whole damage at the cost of 6-points.

My first thought was that this is a complete waste of a card, yet everyone is all excited about it.

What am I not seeing?

It's one hit per shot, so 2 hits total.

It forces Fel and Han and Corran to either spend their tokens/upgrades or take damage. Against Han in particular its very useful. This one ship will have similar punch as 2 B-wings(if you take rec spec, which you should). And it will do it with a turret.

Edited by TasteTheRainbow

1) It's fairly accurate. It has three attack dice. As a secondary weapon, it doesn't grant a range 3 bonus.

2) It provides multiple attacks. This is huge when fighting against things like Fat Han, or providing opportunities to strip focus tokens.

3) It stacks well with things like the BTL-A4 Y-Wing and the R3A2 astromech. Three attacks means three stress tokens to everyone's favorite Interceptor pilot.

4) It's long range. For Rebel HWKs who usually don't want to wade directly into the melee, it allows them to contribute at range 2-3 without exposing themselves to enemy attacks. It's probably less useful to the Scum HWKs, who typically need to be in R2 of their enemies anyway.

4 Goldsquadron Y-Wings, one with R3A2. 8 Attacks, 2 Stress, 360° in range 3. 32 Hitpoints. And even Grandma could fly this.

Edit: Make that one stress. R3A2 is linked to the declaration of an attack, so only one stress per target.

I still don't like it.

Edited by Rumar

Because green dice. Stack enough of these against a target and even totally stacked up with double focus/evade Soontir with ATs and Stealth Device at range 3 will still have a hard time dodging 4-6 attacks.

BTL-A4 Y-wings can potentially do 4 damage at range 2-3 as well.

Edited by Jo Jo

it basically turns your sh*tty lil goldies into outriders

what more can you want :P?

It does beg the question: what will beat 4 TWT Golds?

Because green dice. Stack enough of these against a target and even totally stacked up with double focus/evade Soontir with ATs and Stealth Device at range 3 will still have a hard time dodging 4-6 attacks.

^^^^ 90% of the excitement is this. Against Soontir/Whisper even with dice you will probably only get 1 damage per attack anyways so now you have 2 chances and it helps strip tokens and the stealth device.

The remaining 10% is probably evenly divided between a Turret for Horton Salm (his ability only works at r2-3), shield regen shenanigans for MIranda , letting HWKs have a chance to do more than one damage in a round that doesn't require a focus (very important against Carnor Jax and Dark Curse). It also has the very minor perk of being able to potentially turn Dutch into a TL factory if you use the FCS-lite astromech,

It does beg the question: what will beat 4 TWT Golds?

One of the AC/DC variants (my bet is the Cluster Missile Version would have the best chance) could probably do it

It's just very accurate, and that makes a big difference.

Edited by Rumar

what more can you want :P?

Balance?

what will beat 4 golds with TLT? 3 golds and Named HWK with TLT :D

It does beg the question: what will beat 4 TWT Golds?

Obsidian swarm.

while I believe TLT is going to be amazing, it's also going to have easy counterplay that will stress how well you fly the Ys

making range 1 the preferred engagement range against a not entirely maneuverable ship with a piddly primary weapon makes for a pretty significant weakness

so technically, almost anything will be able to beat them if flown better (as well they should)

Edited by ficklegreendice

The ships that you can put a TLT on are the HWK, the Y-Wing, and the K-Wing. All of those have two or fewer attack dice, which means that the most they'd generally hope to do in a round is one damage against high-agility ships or two damage against low-agility ships. With the TLT, you are MUCH more likely to hit high-agility ships like SuperFel, and all-but-guaranteed to hit low-agility ships twice, which is the most damage you would otherwise expect. Plus, the TLT gives a high volume of attacks per round, which is always good against fat Falcons -- more attacks means more opportunities to burn through tokens and C-3P0 before the last ship fires.

Also, it allows you to shoot two different targets. Some utility there. Say your first target has 1 hull and you finish it off with your first volley. The second shot can be at another target.

Also, it allows you to shoot two different targets. Some utility there. Say your first target has 1 hull and you finish it off with your first volley. The second shot can be at another target.

Are you sure about that one? It uses the same "Perform this attack twice" language that was previously seen on Cluster Missiles, which would lead me to believe that both attacks have to be against the same target.

twin-laser-turret.png

Alright, Explain Like I'm 5.

So you know the game that i play with the small StarWars ships that i don't like you touching? Yeah...It's a card that goes with that game. I would like it if you didn't touch the cards either please.

Thanks.

:)

Also, it allows you to shoot two different targets. Some utility there. Say your first target has 1 hull and you finish it off with your first volley. The second shot can be at another target.

Also, it allows you to shoot two different targets. Some utility there. Say your first target has 1 hull and you finish it off with your first volley. The second shot can be at another target.

Are you sure about that one? It uses the same "Perform this attack twice" language that was previously seen on Cluster Missiles, which would lead me to believe that both attacks have to be against the same target.

I was thinking of BTL-A4 and also the Gunner mechanic. You are right. Still with BTL-A4 + Stressbot I think you can stress two different targets can you not?

It does beg the question: what will beat 4 TWT Golds?

Arc Dodgers. But it'll tear up turrets.

Is the T/Interceptor dead again? :unsure:

Missile spam will kill TLT spam. TLT may be accurate, but it's actual damage output is rather slow.

There's already been some success with a Z95 swarm armed with concussion missiles. 2 TL+Focus missiles (Airen Cracken+Squad leader) and a third missile will take out the stresshog- the 4th missile and the ion missile can sofen up the second one to be finished off in short order. Halving the TLT fire gives the advantage to the swarm.

Missile spam will kill TLT spam. TLT may be accurate, but it's actual damage output is rather slow.

There's already been some success with a Z95 swarm armed with concussion missiles. 2 TL+Focus missiles (Airen Cracken+Squad leader) and a third missile will take out the stresshog- the 4th missile and the ion missile can sofen up the second one to be finished off in short order. Halving the TLT fire gives the advantage to the swarm.

The problem here is missiles.

Sure, against a squad of Y-Wing, they could be useful but now you built a squad to counter a particular squad.

Against most other builds you will probably just end up with the usual missile/Torpedo problems.

twin-laser-turret.png

Alright, Explain Like I'm 5.

So you know the game that i play with the small StarWars ships that i don't like you touching? Yeah...It's a card that goes with that game. I would like it if you didn't touch the cards either please.

Thanks.

:)

Thank you Johdo - you made my day ... laughed so hard I spilled my coffee!

:lol: