K-Wing Preview!

By DailyRich, in X-Wing

Doesn't revealing entail putting your maneuver dial face down on the table and then, well, revealing it to your opponent? Whereas SLAM is just asking you to pick a maneuver on your dial and execute it. You're not placing down the dial and then revealing anything, you're just looking at it and telling your opponent, "Okay, I'm doing this one."

EDIT: In other words, "reveal" is a specific game action and not simply a synonym for "show," "choose," "select," etc.

Edited by DailyRich

I really do like the Plasma Torpedo. Much better than the Proton Torpedo. It is an alpha strike weapon, used early on. Sure, it is still better being used with a Focus. But all attacks are better with a Focus token. But the extra damage against some of the beefy things, that don't necessarily have the greatest agility, is amazing. It can be a real killer.

It will be really good against B-wings. If you get lucky you can strip all their shields in one attack. The YV-666 won't like seeing Plasma Torps either. However, they won't be as useful against a bunch of other ships.

read it more carefully, when they slam they are revealing another maneuver, thus allowing to drop a bomb at that point.

if they don't slam then they would have needed to drop before their maneuver. unless of course it is a prox mine or conner net

Show us on the reference card where it uses the word "reveal." Be sure to read the card carefully.

Edited by WonderWAAAGH

I really do like the Plasma Torpedo. Much better than the Proton Torpedo. It is an alpha strike weapon, used early on. Sure, it is still better being used with a Focus. But all attacks are better with a Focus token. But the extra damage against some of the beefy things, that don't necessarily have the greatest agility, is amazing. It can be a real killer.

It will be really good against B-wings. If you get lucky you can strip all their shields in one attack. The YV-666 won't like seeing Plasma Torps either. However, they won't be as useful against a bunch of other ships.

I actually kind of dig it as an option for Wedge. Give him PTL, and he can potentially fry the shields on a Falcon in one hit and expose the creamy nougat inside.

Even the glamour art shots can't make it look better.

read it more carefully, when they slam they are revealing another maneuver, thus allowing to drop a bomb at that point.

if they don't slam then they would have needed to drop before their maneuver. unless of course it is a prox mine or conner net

Show us on the reference card where it uses the word "reveal." Be sure to read the card carefully.

While it doesn't say that word, it's relatively safe to follow the logic of 'I need to choose a maneuver from this dial. I look for a maneuver on it and the pick one. I must then show my opponent what I've picked so they realize I'm not cheating, I guess I should reveal the maneuver I chose."

While this take some reading that is not purely parsing the words on paper, I think it isn't a stretch, and is the intention of their wording.

I love this game. FFG is doing a wonderful job of addressing the stagnant points in the meta with interesting, but not broken, counters.

1) Plasma torpedoes are a beautiful piece of ordnance. Only 3 points for a 4 dice attack is great, and will serve well against any ship. The special ability really shines against any ship on a large base, as they all have significant shields.

I really do like the Plasma Torpedo. Much better than the Proton Torpedo. It is an alpha strike weapon, used early on. Sure, it is still better being used with a Focus. But all attacks are better with a Focus token. But the extra damage against some of the beefy things, that don't necessarily have the greatest agility, is amazing. It can be a real killer.

Oh I completely agree, the Plasma is a hell of a step up, especially on a ship that can TL pretty freely (thank you Advanced SLAM) and carry a RecSpec. Esege especially is begging for RecSpec there. Plus with EM, two four-dice ordnance attacks for five points? Ion Torps got nothing on that! Never mind that you can roll four hits against a Falcon, and if it whiffs the dodge you can take out all five shields at once. Bangarang.

All of this. Thank you FFG for giving the torpedo slot the love it deserves!

2. Emon is going to be the coolest bomber in the game with a bombardier in his ship. He is going to be super expensive, but holy cow. Tons of options.

3. The Twin Laser Turret is a great way to get away from a 2 ship meta, because it is a powerful list that will need numbers to truly do well. I don't think it will be a hard counter to the 2 ship lists, just provide another viable option of squads to fly.

4. SO MANY OPTIONS FOR BOMBS!! I can't wait to see what happens to the meta...

"Just" the rebels isn't really fair, the Rebels are the most synergetic faction, they pass off actions and tokens all the time. I would like to like ordnance, I've played 4 Bomber lists back in wave3, but this is still not enough! These are baby steps, while other upgrade slots have much more damage potential, even considering a single round of fire! For instance the now new Twin laser turret:

Twin laser stats:

against 0 green dice: 1.8

against 1 green dice: 1.5

against 1 green dice (focus): 1.3

against 2 green dice: 1.2

against 2 green dice (focus): 0.81

against 3 green dice: 0.93

against 3 green dice (focus): 0.47

against 4 green dice: 0.72

against 4 green dice (focus): 0.25

against 5 green dice: 0.54

against 5 green dice (focus): 0.13

Against 2 defense dice, it almost has the same damage output, and that's without using any action!

I played a 4 Tie Bomber in Store Championship this past Spring and was the only person to be undefeated into the finals. I got beat by 3 generic Phantom lists, but even then it was a little close.

True, the Rebels have the most, but you can always throw out Jonus, someone with Squad Leader, Fleet Officer, Lone Wolf, or even PTL for the Imperials. It's not like there isn't anything that can be done.

I'm thinking:

Grey Squadron Y-wing (20)

Plasma Torpedo (3)

Extra Munitions (2)

R2-D6 (1)

Predator (3)

TOTAL = 29 pts

If you had some way to balance out the dice in one of the ways listed, you can drop 4 pts from that ship to make it a solid 25 pts.

Horton Salm with the same loadout (not counting droid and EPT) would be 30 pts and allow re-roll of blanks.

Throw out Jan Ors and let your attacks do an extra damage that turn. Horton is doing a lot better then, especially if he's next to Garven Dreis or someone like that.

While it doesn't say that word, it's relatively safe to follow the logic of 'I need to choose a maneuver from this dial. I look for a maneuver on it and the pick one. I must then show my opponent what I've picked so they realize I'm not cheating, I guess I should reveal the maneuver I chose."

While this take some reading that is not purely parsing the words on paper, I think it isn't a stretch, and is the intention of their wording.

I disagree, it's not safe to follow that train of thought at all. You're bringing the rules down to assumption and intent when, as written, they're both clear and adequate given the circumstances. If this was a scenario where the interaction wasn't completely clear, then I could understand the confusion, but this isn't one of those scenarios. The assumptions being made here are completely contradictory to the actual rules of the game, and aren't necessary in the slightest to understand the new interactions being presented. The only reason we're having this conversation at all is because FFG done goofed with the article.

Edited by WonderWAAAGH

So there's a feeling I've had for a long time now, but it was difficult to express, why I dislike newer ordnance cards (except for Proton Rockets): They're not owning up to making a mistake with the initial ordnance cards.

"Hey man, Proton Torpedoes isn't overcosted and badly designed! Here, for 2pts extra, I'll let you take two instead!"

"Proton Torpedoes aren't bad! But here, I'll give you a discount on a same-same version"

This way, we'll have regular ordnance appearing in matches by wave 20.

Edited by chilligan

I am very excited for this expansion.

Pulse Torpedos look wonderfully costed.

The Ion Bomb and the Conner Net Bomb will be very good. Some very reliable platforms for double Ioning big ships or small zippy ships. I think many 2 ship meta lists should be pretty scared right now. Even Imp aces won't be able to hide all that well with that Slam action in play. My brain is gonna hurt Wave 7, haha.

I am very excited for this expansion.

Pulse Torpedos look wonderfully costed.

The Ion Bomb and the Conner Net Bomb will be very good. Some very reliable platforms for double Ioning big ships or small zippy ships. I think many 2 ship meta lists should be pretty scared right now. Even Imp aces won't be able to hide all that well with that Slam action in play. My brain is gonna hurt Wave 7, haha.

Yeah, it'll be nice to get back to squads with more than two ships in them. The two-ship meta has had a nice year to play itself out; it's time for change.

While it doesn't say that word, it's relatively safe to follow the logic of 'I need to choose a maneuver from this dial. I look for a maneuver on it and the pick one. I must then show my opponent what I've picked so they realize I'm not cheating, I guess I should reveal the maneuver I chose."

While this take some reading that is not purely parsing the words on paper, I think it isn't a stretch, and is the intention of their wording.

I disagree, it's not safe to follow that train of thought at all. You're bringing the rules down to assumption and intent when, as written, they're both clear and adequate given the circumstances. If this was a scenario where the interaction wasn't completely clear, then I could understand the confusion, but this isn't one of those scenarios. The assumptions being made here are completely contradictory to the actual rules of the game, and aren't necessary in the slightest to understand the new interactions being presented. The only reason we're having this conversation at all is because FFG done goofed with the article.

No the only reason people are arguing over this is that most people don't have common sense enough to realize that can't drop a bomb without revealing a dial and you cannot pick a maneuver without setting a dial. Common sense people.

Well the discussion is kindof over anyhow right? They say right in the article that you can drop a bomb on a SLAM. It's been pre-FAQ'd

Some people (mostly green ones :D) are acting like FFG never made badly worded rules before, and we didn't have day one erata, like hmmmm, maybe lone wolf

Quete from article "Also, because your SLAM counts as a full maneuver, it allows you to drop your Proton Bombs in the middle of your activation, right before you execute your SLAM. "

Ok, FFG articles are famous for lack of proofreading, but this is not like putting EPT on ship that has none

Edited by Redblock

So the 8 ps k-wing with gunner and twin ion torrent can recover 6 shields a round if it never hits right?

So the 8 ps k-wing with gunner and twin ion torrent can recover 6 shields a round if it never hits right?

Clearly says once per round when attacking :P

So the 8 ps k-wing with gunner and twin ion torrent can recover 6 shields a round if it never hits right?

Her ability specifically says it can only trigger once per round, so no.

Let's not forget that Gunner says you may perform a primary weapon attack and you can't make another attack that round. So if you use Twin Laser Turret and miss, you can choose to use Gunner and do a primary attack but if you do use Gunner, you cannot attack again.

No the only reason people are arguing over this is that most people don't have common sense enough to realize that can't drop a bomb without revealing a dial and you cannot pick a maneuver without setting a dial. Common sense people.

Where common sense fails us, we have rules. I'd like someone to show me where the rules state that a dial must be set (or revealed) in order to execute a maneuver. In the mean time, I'll count myself lucky that I don't have to be subjected to anyone else's 'common sense' at an event.

Edited by WonderWAAAGH

Anyone else noticed how ridiculous it looks on a small base compared to tie fighters in this picture?

https://images-cdn.fantasyflightgames.com/filer_public/8c/03/8c039e6c-a566-47df-a4d7-aeaa1b651bb5/swx33-slam-action-diagram2.jpg

It should come with 3 or 4 pegs in the box instead of just 2. You cannot realistically fly that thing next to your other ships at the same "height". I guess, we will see the K-Wing flying really high compared to the surrounding ships. Like a bomber. :D

I really do like the Plasma Torpedo. Much better than the Proton Torpedo. It is an alpha strike weapon, used early on. Sure, it is still better being used with a Focus. But all attacks are better with a Focus token. But the extra damage against some of the beefy things, that don't necessarily have the greatest agility, is amazing. It can be a real killer.

It will be really good against B-wings. If you get lucky you can strip all their shields in one attack. The YV-666 won't like seeing Plasma Torps either. However, they won't be as useful against a bunch of other ships.

Oh great green one, explain how you choose and show maneuver to oponent without revealing dial to him? And slam action has "choose maneuver"

No the only reason people are arguing over this is that most people don't have common sense enough to realize that can't drop a bomb without revealing a dial and you cannot pick a maneuver without setting a dial. Common sense people.

Where common sense fails us, we have rules. I'd like someone to show me where the rules state that a dial must be set (or revealed) in order to execute a maneuver. In the mean time, I'll count myself lucky that I don't have to be subjected to anyone else's 'common sense' at an event.

While normally I'd be surprised at someone not picking up the sarcasm from the post you quoted, you seem to read every word you read exactly literally so I guess this makes sense.

Dutch Mander w/ Plasma Torpedo w/ Extra Munitions

3 x Rookie w/ Plasma Torpedo

So, Dutch can't dish out more than one TL a round, but I still think it can work. I could even give Dutch Porton Torpedoes.

Oh great green one, explain how you choose and show maneuver to oponent without revealing dial to him? And slam action has "choose maneuver"

"I choose a 4 straight."

It's really that simple.

The K-wing looks big on its base, but I can see why they put it on a small one. The ship itself (cockpit, main weapons and engines) is only about as big as a Y-wing, the rest of the width is all wings and pods.