K-Wing Preview!

By DailyRich, in X-Wing

OK, 4 golds or 4 Thugs with TLT, just flying 1 forward every turn, potential of 8 damage to anything that comes close, no matter the direction.

Maybe a thing, good thing is you only have to buy two K-wing expansions to run it.

It will tear up Decimators and Falcons.

Edited by Jo Jo

Activation of a K-Wing:

1) Dial Reveal --> can drop a bomb (seismic, proton, etc).

2) Perform ordinary maneuver

3) Perform ordinary action (could be a SLAM)

4) Starts "revealing" the second movement as part of a SLAM --> can drop a bomb (seismic, proton, etc.)

5) Performs the second maneuver

6) Perform advanced SLAM free action --> can drop a bomb (proximity mine, connor net, etc.)

7) no action left

8) no attack possible.

Was there something in the rules preventing 3 bomb droppings in a single turn?

I believe you can only drop 1 bomb per turn. I have a friend who tried out a Emon Azzameen + Andrasta list and thought he was going to be pulling shenanigans.

Page 3 of the FAQ:

"A ship may only drop one bomb per round."

Horton Salm

-Ywing title

-Twin Laser Turret

-EPT Droid

-Marksmanship.

Yes, MARKSMANSHIP, Focus on all three attacks for 1 action.

I'm not sure he needs the Focus when he's re-rolling stuff and can only do one damage anyway.

He's only re-rolling blanks, so the Focus allows him to maximize his chance of hitting.

However, that's still spending 35 points, and I'm not sure spending 4 points for two extra focus chances is going to add that much damage to your results (especially when you can already have a focus token anyway). At best, it'll deal three hits and a crit.

I agree it does say that, but have you found any consistency in the article? Of the two images provided, one is clearly wrong (connor net example), and the second one is a stretch. How come for 1 full year going 1 forward with Ion wasn't a "full maneuver", but then this somehow is? They could have avoided this easily, just say on the card that you **** with the dial so you actually reveal it again.

It doesn't even matter whether or not SLAM is a "full maneuver", bomb drops trigger when you reveal your maneuver dial, and SLAM never says to do so.

Which means you're agreeing with me. I was trying to get what everybody else is saying about it being a "full maneuver".

If the rules don't work the way they want them to they'll FAQ it. I'd imagine it's you select a maneuver and reveal it.

Perhaps, but I highly doubt they'll fix the Connor Net before SLAM thing too. There's no confusion there.

Horton Salm

-Ywing title

-Twin Laser Turret

-EPT Droid

-Marksmanship.

Yes, MARKSMANSHIP, Focus on all three attacks for 1 action.

I'm not sure he needs the Focus when he's re-rolling stuff and can only do one damage anyway.

He only rerolls blanks. What Rakaydos proposes is a bit expensive but pretty awesome. Very consistent damage and forcing high agility ships a lot of green dice rolling.

Do you realize how many official FFG acrylic tokens we need now?

-- Ion Bomb

-- Conner Net

-- Weapons Disabled

-- Ordnance Token

-- Cluster Mines

These will all be in the Winter Kit, right??

They changed the second picture.

They explained nothing in the article. All they stated is that a SLAM counts as performing a maneuver. That is a completely different thing from revealing a dial (which is the trigger for dropping a bomb).

Usually, when you have to perform some maneuver without revealing the dial, it's prescribed what templates you can use by the action; decloaking, ion effect, boost, etc. Here you're instructed to use the dial...which kind of implies that you have to reveal it.

Oh and.... HORTON!!!!!!!

I agree it does say that, but have you found any consistency in the article? Of the two images provided, one is clearly wrong (connor net example), and the second one is a stretch. How come for 1 full year going 1 forward with Ion wasn't a "full maneuver", but then this somehow is? They could have avoided this easily, just say on the card that you **** with the dial so you actually reveal it again.

It doesn't even matter whether or not SLAM is a "full maneuver", bomb drops trigger when you reveal your maneuver dial, and SLAM never says to do so.

Which means you're agreeing with me. I was trying to get what everybody else is saying about it being a "full maneuver".

If the rules don't work the way they want them to they'll FAQ it. I'd imagine it's you select a maneuver and reveal it.

This exactly. It's pretty clear that ffg intended SLAM to be able to drop bombs, otherwise it's not nearly as useful on the rebel heavy bomber that can't even shoot missiles when using it. While it may be written well it'd be real silly for bombs not to work here.

Funny thing is if they notice that now they probably read the forum and could simply answer our questions as well...

Edited by CaineHoA

They changed the second picture.

It would have been *very* nice to do, but not allowed in the rules they revealed.

The advanced SLAM states you get an action if not overlapping an obstacle or ship.

If I'm reading that right, you can fly through an asteroid and still get your free action, as long as you don't stop on top of it.

Of course you'd still roll for damage, and it wouldn't work on debris because of the stress.

Its nice that the rebel side is finally getting a decent bomber...

Funny thing is if they notice that now they probably read the forum and could simply answer our questions as well...

They have a policy not to intervene.

Has anyone seen the Dial?

If you managed to ion a decimator(an easy thing to do) against a list with 3 Connor Nets could you just drop them in a row and let it escort itself off the board?

I just find it funny that in this article and the past one, they had to correct an example on the fly because the people of the forum found problems within minutes. We're pretty good at quality control :P

Has anyone seen the Dial?

Yes it has a straight green 2. Sorry for that troll answer but how should someone have seen it?

Only a couple of people have mentiond Plasma Torpedo. It's one less point than Proton Torpedo. That is quite a thing. Yes, the special ability only works if it has shields, but it still rolls 4 dice, which is fantastic. 3 pts for a 4 red die attack is great. Throw in that you get to remove an extra shield. I feel like this is designed expressly against the B-wing. It is also great vs. the IG-88, which has 3 Agility and 4 Shields.

Horton Salm is going to have a field day with the Twin Laser Cannon. With him getting to re-roll blanks on all shots means he's going to consistantly get a lot of hits in. Phantoms and Stealth Device anything are going to hate that as you will eventually roll bad. Oh, and your tokens only last so long.

Throw on R3-A2 and each shot causing stress? I love it. While BTL title gives him 3 stress from the front, I don't think it's worth it to give up his 360.

Horton Salm w/ Proton Torpedo and Extra Munitions will be quie a thing. He'll get to re-roll those blanks and one of those eyeballs will be a critical hit. This will produce reliable damage to be used effectively.

Will we see more Y-wings carrying Bombs? I think so.

How does this all effect the Imperials? The Tie Bombers will like these new Bombs. It should also like the Torpedo. It's cheaper than a Proton.

I like the idea to push on bombs, torpedoes and missiles, but talking about the dogfight format at 100 points I don't know what these changes will affect the game.

Surely the brave who will play Emon in competitive tournaments, will have many possibilities.

Speaking about the K-wing, it really like it, Miranda Doni can be the base for new Fat List with two ships although I think that the most uesed pilot will be the Warden that for one point more than the Blue squadron pilot, gives to us a ship with turret.
Anyway .... I also think that I 4x Gold or Syndicate thug with TLT and title will be one of the most played lists.
Otherwise, 2x Blue squadron and 2xWarden or
4x Warden or
2x Gold with TLT and title + 2x Warden and maybe a seismic charge each one
what do you think?

I agree it does say that, but have you found any consistency in the article? Of the two images provided, one is clearly wrong (connor net example), and the second one is a stretch. How come for 1 full year going 1 forward with Ion wasn't a "full maneuver", but then this somehow is? They could have avoided this easily, just say on the card that you **** with the dial so you actually reveal it again.

It doesn't even matter whether or not SLAM is a "full maneuver", bomb drops trigger when you reveal your maneuver dial, and SLAM never says to do so.

Which means you're agreeing with me. I was trying to get what everybody else is saying about it being a "full maneuver".

If the rules don't work the way they want them to they'll FAQ it. I'd imagine it's you select a maneuver and reveal it.

This exactly. It's pretty clear that ffg intended SLAM to be able to drop bombs, otherwise it's not nearly as useful on the rebel heavy bomber that can't even shoot missiles when using it. While it may be written well it'd be real silly for bombs not to work here.

While true, it's also clear that the 'rules lawyers' are technically correct.

The bomb rules say to drop the bomb when you 'reveal your maneuver'. Page 7 of the core rules identify this as step 1 of the activation phase. However, the SLAM rules indicate that after 'choosing' your maneuver, you jump right to 'executing' it (step 3 of the activation phase).

Of course, this plainly makes little sense, as read PURELY literally, you'd have to guess your maneuver without using a template. (Setting the template on the map in front of your ship is step 2 of the 'activation phase' - so if the SLAM rules mean literally 'skip to step 3'....uggggh.)

Two things about Conner's Net:

- Assuming it detonates like a proximity mine, you would only get half of its effect against a lower ps ship if you were to drop it directly underneath it: it already moved, therefore it does not have a perform action step to skip.

- Against anything with advanced sensors, if you drop it in its path (not directly underneath) then the ship can still used advanced sensors to do its action, which would have caused it to skip its perform action step anyway.

I'll have to keep that in mind if I chose to play it. Would work great against Soontir and Chiraneau, however.

Edit... Derp.

Ultimate Jan Ors of death:

Predator + TLT + Moldy + Rec. Spec.

40 points but she can finally dish out a good deal of pain as well as buffs. You can pair her with Miranda and suddenly her 2 attack turret can be a 4 attack turret. Still gives you 31 points to play with too.

Edited by Jo Jo

@Lawyer

I think the ordnance & bomb changes (munition and additional choices) wont change too much. It makes taking two of the same cheaper in a meta where hardly any ordnance is used. It doesnt fix the general problem.