So you are saying FFG article is wrong, around 80% of forum users are wrong, and you are the only one with common sense to understand X-wing rules as God told them to Moses on Mount Sinai? Or am I missing something Wonderwaaaggh?
K-Wing Preview!
- Against anything with advanced sensors, if you drop it in its path (not directly underneath) then the ship can still used advanced sensors to do its action, which would have caused it to skip its perform action step anyway.
I don't think that is correct. The Ion tokens would prevent you from revealing your dial so you would never be able to trigger Advanced Sensors.
1. Everyone set their dials
2. Scimitar Pilot activates and flies past IG-88B and drops a Conner Net on him.
3. IG-88B gets two Ion tokens and becomes Ionized, takes a point of damage and loses his Perform Action step.
4. IG-88B activates, does not reveal a dial (so can't use Advanced Sensors), performs a 1 white straight maneuver, removes all ion tokens, and does not perform an action.
Anyone else noticed how ridiculous it looks on a small base compared to tie fighters in this picture?
YES! When I saw the thing at Celebration that's all I could think about - Why is this on a small base? It's huge.
I don't think that is correct. The Ion tokens would prevent you from revealing your dial so you would never be able to trigger Advanced Sensors.
1. Everyone set their dials
2. Scimitar Pilot activates and flies past IG-88B and drops a Conner Net on him.
3. IG-88B gets two Ion tokens and becomes Ionized, takes a point of damage and loses his Perform Action step.
4. IG-88B activates, does not reveal a dial (so can't use Advanced Sensors), performs a 1 white straight maneuver, removes all ion tokens, and does not perform an action.
We have a ruling relaying to Leebo and Advanced Sensors that if you get an ion token after you place your dial but before revealing it, you continue the turn as normal and the ion kicks in next turn. Same should apply here.
Edited by BuhallinAs rare as it is for me to agree with WW, he's correct about the hand-wavy nature of the rules here. FFG can say it works however they want it to, but that doesn't mean there are any underlying rules to support that. And in this case, it's sort of an "Uhm, yeah, of COURSE it's <mumble> revealing a <mumble, mumble> drop the bomb!!"
<shrug> I'm honestly not sure if the dev team even bothers with the rules any more.
- Against anything with advanced sensors, if you drop it in its path (not directly underneath) then the ship can still used advanced sensors to do its action, which would have caused it to skip its perform action step anyway.
I don't think that is correct. The Ion tokens would prevent you from revealing your dial so you would never be able to trigger Advanced Sensors.
1. Everyone set their dials
2. Scimitar Pilot activates and flies past IG-88B and drops a Conner Net on him.
3. IG-88B gets two Ion tokens and becomes Ionized, takes a point of damage and loses his Perform Action step.
4. IG-88B activates, does not reveal a dial (so can't use Advanced Sensors), performs a 1 white straight maneuver, removes all ion tokens, and does not perform an action.
I specifically mentionned "If you drop it in its path, (not directly underneath it)"
1. Everyone sets their dials
2. Scimatar pilot activate and flies past IG-88B and drops a Conner net in front of him (not underneath the base)
3. IG-88B activates, uses advanced sensor to perform a focus, moves and (let's say the net was right in front of him), gets 2 ion token, one point of damage.
4. IG-88B must skip its perform action step, but it was already skipping it thanks to advanced sensor.
<shrug> I'm honestly not sure if the dev team even bothers with the rules any more.
Gameplay > Fluff Rules
Considering the maneuverability the SLAM action offers, I'm interested to see what the dial looks like.
We got the YV dial because it's the first ship since the shuttle to have a full stop and we got the Kihraxz dial to show a meaningful difference between it and the X-Wing. I'm guessing the K-wing's dial will be fairly mundane to balance the fact that it can basically move twice.
How does that work with clearing stress? If your normal maneuver is white and your SLAM is green, would you recover stress after the SLAM? The red/green breakdown is going to matter a lot more here.
The red/green breakdown does not matter at all. Stress is evaluated before you get to the Perform Action step. Green maneuvers pulled via SLAM do not clear stress and red ones do not incur it. If a ship with the SLAM action has a 3 green straight and a 3 K-Turn it can effectively do a 7 K-Turn that clears a stress and does not incur one.
Ships with SLAM trade losing their attack for stress-free K-Turns and S-Loops that are likely long enough to put them outside of engagement range for the turn that they can't attack..
So you are saying FFG article is wrong, around 80% of forum users are wrong, and you are the only one with common sense to understand X-wing rules as God told them to Moses on Mount Sinai? Or am I missing something Wonderwaaaggh?
No, I'm saying the article is in conflict with the rules, and obviously so. Either the article needs amending, the rules reference card needs amending, or we need another ad hoc band-aid in the FAQ. As things stand, everything spoiled today works just fine within the framework of the current rules, so we don't need to rely on assumptions, common sense, or intent. The only thing that doesn't work are some of the examples provided in the article, without which there'd be no controversy.
Edited by WonderWAAAGHIf SLAM is counted as maneuver for bombs, as article says, it just might be same for stress, so no free red maneuvers (but this will new 3 new pages of FAQ at least)
My opinion is that SLAM description card needs serious ammendments, or a lot of FAQ if we are looking at finished product
Edited by RedblockWW is right.
For the question of SLAMing and bomb dropping, I have started a new thread in the rules section. Seems like an important enough issue to warrant its own discussion.
If SLAM is counted as maneuver for bombs, as article says, it just might be same for stress, so no free red maneuvers (but this will new 3 new pages of FAQ at least)
It does not. Adding/removing stress due to maneuvers is a separate and distinct step in the Activation phase, it's not actually tied to maneuvers. This is pretty clear from the long-ago discussions on Daredevil, and how everything since has been worded.
It does not. Adding/removing stress due to maneuvers is a separate and distinct step in the Activation phase, it's not actually tied to maneuvers.
This is true. But until today the same could have been said about revealing a dial.
Considering the maneuverability the SLAM action offers, I'm interested to see what the dial looks like.
We got the YV dial because it's the first ship since the shuttle to have a full stop and we got the Kihraxz dial to show a meaningful difference between it and the X-Wing. I'm guessing the K-wing's dial will be fairly mundane to balance the fact that it can basically move twice.
How does that work with clearing stress? If your normal maneuver is white and your SLAM is green, would you recover stress after the SLAM? The red/green breakdown is going to matter a lot more here.
The red/green breakdown does not matter at all. Stress is evaluated before you get to the Perform Action step. Green maneuvers pulled via SLAM do not clear stress and red ones do not incur it. If a ship with the SLAM action has a 3 green straight and a 3 K-Turn it can effectively do a 7 K-Turn that clears a stress and does not incur one.
Ships with SLAM trade losing their attack for stress-free K-Turns and S-Loops that are likely long enough to put them outside of engagement range for the turn that they can't attack..
I agree with you, and therefore, based on this assessment, the K-wing probably doesn't have a K-turn, or it will have a 4 K and no 4 straight. Maybe a 5 K, but seems unlikely.
Edited by Engine25Very excited about this wave. Once wave 7 comes out I may put Armada back on the shelf for a few weeks.
And dude.. .the K-Wing is the size of 3 TIE Fighters! What's up with that? WHAT'S UP WITH THAT?
Edited by CrabbokI'm also stoked that we presumably have one more week until we can finally stop speculating what Advanced Homing Missiles and Twin Ion Engines do.
I agree with you, and therefore, based on this assessment, the K-wing probably doesn't have a K-turn, or it will have a 4 K and no 4 straight. Maybe a 5 K, but seems unlikely.
That is most likely. A 4K turn but not 4 or 5 straight. that would seem about right for a ship as big as it is and with a new super speed action.
Ahm ... so bombs can be dropped right before performing an action which happens to count as a maneuver?
Very excited about this wave. Once wave 7 comes out I may put Armada back on the shelf for a few weeks.
And dude.. .the K-Wing is the size of 3 TIE Fighters! What's up with that? WHAT'S UP WITH THAT?
Imagine 4 of them on the table ....
It does not. Adding/removing stress due to maneuvers is a separate and distinct step in the Activation phase, it's not actually tied to maneuvers.
This is true. But until today the same could have been said about revealing a dial.
There's at least a little difference there because the dial reveal is fuzzy. They've never really specified it, and effects which relate to it (like Fettigator) they've always just said "Yes, you can do it" without any explanation why. So it's pretty undefined. And still is, honestly - like the Fettigator before, we know they want it to work like this, but there's no actual clarity on the rules for why it does.
The action maneuver/stress is well known though, because we went through its evolution/resolution with Daredevil, and the new wording on Daredevil (and Inertial Dampeners, et al) only makes sense if you never go through the stress check.
I agree with you, and therefore, based on this assessment, the K-wing probably doesn't have a K-turn, or it will have a 4 K and no 4 straight. Maybe a 5 K, but seems unlikely.
That is most likely. A 4K turn but not 4 or 5 straight. that would seem about right for a ship as big as it is and with a new super speed action.
My guess is it has a HWK dial with maybe 3 hard red turn and the 3 banks white. I agree on not having a 4 straight unless its red maybe. That way you couldn't do two consecutive 4 straights.
Ahm ... so bombs can be dropped right before performing an action which happens to count as a maneuver?
No. Only if the dial is involved.
Conner Nets and Ion Bombs are going to be brutal with Emon. Can't wait to get someone in the net, then use the same template from dropping the net to get them with an Ion Bomb the next turn (assuming the correct orientation, of course).
Ahm ... so bombs can be dropped right before performing an action which happens to count as a maneuver?
No. Only if the dial is involved.
Still, that feels like cheating. I don't know. Like mentioned already, you don't 'reveal' the dial ...
Seems like Imperials have the worst bombers by now.