K-Wing Preview!

By DailyRich, in X-Wing

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

Ion Bombs is another Fat Turret (or any large ship) counter.

I disagree. Most fat ships either have native boost (IG88) or take Engine Upgrade. That will allow most of them to be able to boost out of range from the bomb before it can detonate.

Now, the Connor Net? That'll mess up the plans for most fat ships, as it strips their ability to arc dodge after revealing their move. It will make their movements fairly predictable for up to two turns (first when they fly over the template, and again when they're forced into doing a 1-straight).

We may also need an FAQ on that one. Will it work like Proximity Mines? If so, how will Ion tokens resolve if you drop the bomb directly on top of a ship that hasn't activated yet? Do you replace the planned maneuver with a 1-straight, or do you execute the maneuver, keep the tokens, and do the 1-straight next turn?

Let's add the reference card for the bombs. Very key.

bomb-token-reference.png

I'm loving a lot of the upgrades. The Conner Net is going to make ships have a very, very bad next turn. And the Plasma Torpedo is great. Who wouldn't love an extra damage early on against the Falcon or B-wing?

I'm thinking the Connor Net already needs an errata. What if you drop it under the ship, like a Proximity Mine? It probably takes damage and Ion as normal (as a Proximity Mine), but does that ship skip its Perform Action step when it activates?

Considering the maneuverability the SLAM action offers, I'm interested to see what the dial looks like.

We got the YV dial because it's the first ship since the shuttle to have a full stop and we got the Kihraxz dial to show a meaningful difference between it and the X-Wing. I'm guessing the K-wing's dial will be fairly mundane to balance the fact that it can basically move twice.

How does that work with clearing stress? If your normal maneuver is white and your SLAM is green, would you recover stress after the SLAM? The red/green breakdown is going to matter a lot more here.

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

bombardier.png

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

On the card it says it counts as a maneauver. Second last sentence, maybe you skipped that.

Edited by CaineHoA

Activation of a K-Wing:

1) Dial Reveal --> can drop a bomb (seismic, proton, etc).

2) Perform ordinary maneuver

3) Perform ordinary action (could be a SLAM)

4) Starts "revealing" the second movement as part of a SLAM --> can drop a bomb (seismic, proton, etc.)

5) Performs the second maneuver

6) Perform advanced SLAM free action --> can drop a bomb (proximity mine, connor net, etc.)

7) no action left

8) no attack possible.

Was there something in the rules preventing 3 bomb droppings in a single turn?

Edited by Mu0n

Was there something in the rules preventing 3 bomb droppings in a single turn?

They state that a ship can only drop one bomb per turn.

26 point Goldie's that throw 3 stress at range 2-3. Gross.

I need three...

:lol:

bombardier.png

Can anyone translate what she's writing?

What about the dial though?

Seems to me that the value of SLAM is in direct correlation to the white/green maneuvers (red ones prohibiting the use of this ability in the first place).

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

On the card it says it counts as a maneauver. Second last sentence, maybe you skipped that.

Activation of a K-Wing:

1) Dial Reveal --> can drop a bomb (seismic, proton, etc).

2) Perform ordinary maneuver

3) Perform ordinary action (could be a SLAM)

4) Starts "revealing" the second movement as part of a SLAM --> can drop a bomb (seismic, proton, etc.)

5) Performs the second maneuver

6) Perform advanced SLAM free action --> can drop a bomb (proximity mine, connor net, etc.)

7) no action left

8) no attack possible.

Was there something in the rules preventing 3 bomb droppings in a single turn?

4) is bogus, which explains your own quotation marks. You don't reveal any dials there

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

On the card it says it counts as a maneauver. Second last sentence, maybe you skipped that.

Counting as a maneuver has nothing to do with it. Daredevil counts as a maneuver, Ion 1 forward is a maneuver. Back when Phantoms couldn't decloak because of Ion, they couldn't decloak because they didn't reveal a maneuver dial. Hate to play Devil's advocate here, but the same should apply here.

It's very hard to judge the value of the slam action without a dial.

My guess is the dial on this thing is going to be pretty bad.

Why did you not preview the Adv. Homing Missile?! **** you FFG!

The two named pilots both seem pretty good but get pricey. Tuketu is already 31 points in my mind as I don't think I'd ever run him without Recon Specialist. He's an awesome ordnance supporter.

If you equipped a K-wing with EU, I think you can theoretically Move, Slam, and boost (with Cracken passing an action) all in one turn. Not sure why you would ever want to do that, but you can. Or the fact that you'd have to be in a weird position for Cracken to be in range 1 after moving across the whole board.

Edited by Jo Jo

bombardier.png

Can anyone translate what she's writing?

First line: ....sial

Second line: del...

I can't make out the first few symbols and the end of the second line looks like gibberish to me.

No K-Wing Dial. K-Wing Aces don't have EPTs either, which is strange.

Conner Net- Sub-useful for area denial. 4 Points is pricey, two for 6 is okay though. Placement in areas which guarantee flying large ships off the board should be hilarious.

Ion Bombs - A steal for 2 points, or 1 point with Extra. I'll take four. Buff to Genius and Emon as well, slinging ion bombs from across the battlefield is deadly.

Bombardier - For 1pt, not a bad upgrade. Use it to fill your slot if you have nothing else.

Slam: On a turret ship sacrificing shooting for movement hurts. we'll have to see the dial before making a call. Otherwise, improved boost is always welcome on slow ships.

Warden Squadron: The new Blue squadron?

Twin Laser Turret: This kills the Large Turret Ship. It's spectacular (if pricey) against large ships, while mediocre against Interceptors and Aggressors (or anyone with Autothruster). It's strength is in numbers (3-4 ships wielding it) as single TLT doing one damage a turn is a little too slow.

Buff to HWKs and Y-Wings, especially BTL Stressbots (3 Stress if caught in arc.)

Esege: Recon Spec ordnance enabler. Not bad paired with Airen in a Z missile swarm, but I don't see other applications.

Miranda: I believe her ability has already been dissected, but regenerating health is always strong. I don't think she really needs a TLT; Gunner seems to work better with her ability. R2-D2 + Gunner + TLT for 4 shield regen a turn... hoo boy. If only she could take an EPT...

Fat Han + Fat Doni

Fat Corran + Fat Doni

If you equipped a K-wing with EU, I think you can theoretically Move, Slam, and boost (with Cracken passing an action) all in one turn. Not sure why you would ever want to do that, but you can.

Maybe for positioning for a bomb-dial-reveal-drop on the next turn.

bombardier.png

Can anyone translate what she's writing?

First line: ....sial

Second line: del...

I can't make out the first few symbols and the end of the second line looks like gibberish to me.

I think it's actually ...Cial, which would likely make it "SPECIAL DELIVERY."

God I'm so excited for this! I was one of those guys who when they first said k wing I was like oh dear god that ugly ship I saw on wookiepedia please say it ain't so. But it has been growing on me ever since. The card artwork is great and I'm very excited for all the upgrades!

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

On the card it says it counts as a maneauver. Second last sentence, maybe you skipped that.

Activation of a K-Wing:

1) Dial Reveal --> can drop a bomb (seismic, proton, etc).

2) Perform ordinary maneuver

3) Perform ordinary action (could be a SLAM)

4) Starts "revealing" the second movement as part of a SLAM --> can drop a bomb (seismic, proton, etc.)

5) Performs the second maneuver

6) Perform advanced SLAM free action --> can drop a bomb (proximity mine, connor net, etc.)

7) no action left

8) no attack possible.

Was there something in the rules preventing 3 bomb droppings in a single turn?

4) is bogus, which explains your own quotation marks. You don't reveal any dials there

So how come the K-wing can drop bombs in-between maneuvers? Aren't they supposed to be dropped when you reveal your dial? The article seemed to say they get the "Genius" upgrade for free.

Since the SLAM action reveals a maneuver, it allows you to drop those bombs before you move. The example with the Conner Net is wrong.

How does SLAM reveal a maneuver? It says "execute a maneuver on the ship's dial", no dial manipulation is necessary, it only needs to actually be on the dial, in the sense that you can't take a 2-K if it doesn't have one (which we don't know BTW, we only know it's got a 2 bank that isn't red).

On the card it says it counts as a maneauver. Second last sentence, maybe you skipped that.

Counting as a maneuver has nothing to do with it. Daredevil counts as a maneuver, Ion 1 forward is a maneuver. Back when Phantoms couldn't decloak because of Ion, they couldn't decloak because they didn't reveal a maneuver dial. Hate to play Devil's advocate here, but the same should apply here.

They explain it in the article along with on the reference card?

"Also, because your SLAM counts as a full maneuver, it allows you to drop your Proton Bombs in the middle of your activation, right before you execute your SLAM."

swx33_card_ref_04.pngadvanced-slam.png

Don't care what does the tie only mod do???

:( another week to wait.

OK, 4 golds or 4 Thugs with TLT, just flying 1 forward every turn, potential of 8 damage to anything that comes close, no matter the direction.

No K-Wing Dial. K-Wing Aces don't have EPTs either, which is strange.

Have you seen their upgrade bar? No room.