Average Credit Reward Beginner Group

By Darth Poopdeck, in Game Masters

What's suggested credit reward for a beginner group per session?

Edit: I see you meant credits.

It varies from published adventure to published adventure. I would think 1,000 per person (give or take) should be fine for a beginner group and maybe 10,000 for a big payment at the end of a particularly difficult mission. Talk to your players and see what their plans are for any large payments and see where they would want to spend their credits.

Edited by kaosoe

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Edited by Darth Poopdeck

That's really subjective depending on what kind of game you'll be running and how long. The various splatbooks give some payout ideas for jobs and what a typical career earns monthly.

That's really subjective depending on what kind of game you'll be running and how long. The various splatbooks give some payout ideas for jobs and what a typical career earns monthly.

That's what I was thinking but I just wanted to get a vague idea. I "guess" I shouldn't give them 10 each, or 1 million each, but just checking for the min/max examples.

Min/max is going to be subjective whether you have a number or not. Without knowing how many PCs you have, how they play, what gear you're willing to let them access to, and how or if you plan to restrict access, there's really no way to spit out a number.

I'd say off the top of my head, if you don't plan on any sort of access restrictions other than just looking at rarity and rolling dice, and don't plan on moving any gear to a more narrative game play reward status, I would keep it under a 1000 per to start.

Well they start with 500 credits, so I'd say that you could start with that per PC as a suggested minimum for a session of decent length. But you don't always have to just give them pay in the form of hard credits.

For example, equipment can be awarded, possibly as "loot" from enemies or gifts from allies. You could also allow them to "purchase" a certain credtis' worth of gear without giving them credits, for example if there's significant in-game time passed in between sessions and you don't want to roleplay the purchase process.

Also, connections and information can often be invaluable, so consider giving them the occasional ally or piece of good information when a credit reward makes little sense.

I'm not sure either - but from what I have read on the forums I am miserly.

That said, I involve most of my PCs material desires into role play stories.

The players have been working towards paying off their debt to Teemo the Hutt and getting their precious ship back. Selling ancient Jedi artifacts was the major contributor, but doing smuggling and heist jobs helped.

The Corellian Shuffle, a modular encounter that is a good example of a smuggling job pays 3000 credits. (Suns of Fortune pg 140)

We played our first session last week (3 players). I awarded them 10.000 credits but they already owe the half to a contact. They could have owed much more but they did very good negotiation roleplay.

My idea is that they will have the 10K credits at the beginning of the next scenario and they will have to choose between reiumbursing their contact right away or to keep the credits for the moment, in case of.

I have to say that they also managed to fulfill all the objectives.

Edited by wirbowsky