Morning all,
Experienced my first Armada tournament yesterday, it was the (Summer kit) tourney run out of Good Games Newcastle (Australia).
8 Players, over 3 rounds. 5 Imperials vs 3 Rebels. My list was:
AF MkIIa - Mon Mothma
Gunnery team
Intel Officer
XI7 Turbo Lasers
AF MkIIa
Gunnery team
XX9 Turbo Lasers
CR-90b
Dodonna's Pride
leading Shots
A-Wing Squadron x2
295pts -Opening Salvo, Fleet Ambush,Superior Positions
First game (superior positions) was against 2x Vics with a smattering of TIEs (various). We danced around for 6 rounds, with no ships destroyed for a draw.
Second game was (superior positions, again) against 2x Vic1s (again) and a heavy bomber force. I closed to close to his main force and didn't focus any fire on his squadrons. Frigate and corvette (Leroy Jenkins!) went boom for a heavy loss
Final game was (superior positions, for the trifecta!) against 1 Vic1 and 1 GSD1(shock horror I know!) and a heavy bomber list. I learnt my lesson from the last game and circled at long range, focusing on his bomber force before sneaking around to his flanks. Leroy scored a few rear critical shots on both before blowing up, and I got the Vic down to 1 hull point. It came down to a ram by my second AFmkII, but it was at speed 2 and therefore about 5mm shot of hitting him. Minor loss thanks to Victory points.
I did not place well, but had a blast, and still scored a dice bag and 2 Neb-B alternate cards.
Main lessons learnt:
Bomber swarms are painful, particularly for superior positions with the rear shot VPs
Even 3 ships and 2 A-wings focusing everything on squadrons struggle to take down a heavy bomber force, or any named squadrons. I was tempted to take anti-fighter reroute (crits count as hits at close range) and in hindsight I should have, noting the prevalence of bomber lists.
AFmkIIa's are great flankers, with their speed 3, but you need to know when to slow down, otherwise you can shoot past and not shoot for the last 2 turns. Once they loose their shields though they are made of paper.
CR-90bs take a lot of skill to be effective. Blue dice only requires them to take risks. They also have only 2 speeds, 4 or dead. Do not expect them to last the game. Dodona's Pride, whilst powerful, is not very supportive of the fleets efforts. Overload pulse would be a better option, which would then allow you you to take a different title.
Any who, I had a blast, and cant wait until nationals in August in Sydney.