As food for though, here is what i ran the other night...
Boba /w VI, EU, Tactician, Seismic, inertial
IG88-B /w Predator, Advanced Sensors, Mangler, Seismic, Inertial, Autothrusters
Thoughts on how the match went.
-Good
Tactician was good. A lot of stress on the board.
Inertial set up a rather nice rear arc shot /w Boba because they forgot and flew right past me thinking i was going to bank a certain direction.
EU on large base doesn't need explanation
Advanced sensors on IG-2000 is just slippery, and fun.
Autothrusters keeps IG alive a little longer.
-Not so good
Seismic on IG was wasted. Doesn't feel like he needed it.
While Mangler is cool, i always wished it was HLC
Inertial prob unnecessary on IG as he really wants to dance around the field.
PS6 too far a gap from PS10, almost feels like it makes Boba a lone target. With 'gunner' built in, VI seems better in this instance.
Just an obversation on my end after the matches i got in. Here are my suggested changes for next play...
Boba /w VI, EU, Tactician, Proton Bomb
IG88-B /w VI, Advanced Sensors, Autothrusters, HLC
hi J, that is the same list that Sable G used and won Texas regionals with. strong list. that proton bomb ob PS10 ship is nasty.
No kidding? LOL. That's funny, didn't know that.
I changed the seismic for proton on Boba because landing crits through shields is nice. Mangler for HLC because 4 red > 3 red.
Heres's to hoping i can channel Sable's maneuvering skills.
haha. there is no secret maneuvering wins you games as much as list composition does. also tactics and target priority make a difference. this is a cruel game because u can get everything right and still get screwed by poor dice but imo u should concentrate on the factors within your control. HLC is so needed to punch damage thru those heavily armoured large ships. MOV has made target priority even more imp than it used to be imo. i was playing vs a superTANKY chewie/corran list last night and threw everything at chewie and the best i could manage in an hr of play was 4 hull damage. this showed me a super tanky ship isnt ur main target, its the support ship. get those points in the bag and then decide if u can can take out the tank. the risk is if u lose one of ur ships you lose but thats what good lists do, give u hard choices and dont give u a clear choice for target priority.
Edited by The_Brown_Bomber