Gameplay Ethics - Should you remind your opponent to use a card effect?

By brian0351, in X-Wing

I posted a battle report where I was mis-using Darth Vader and it led to my defeat in my 2nd of 5 games for the day. A user pointed out that my opponent may have known the card effect and didn't mention that I was using it wrong.

After this game, I played round where My Decimator was being chased by another Decimator. We were both down to a few HP left. My opponent took a shot and missed. He stood there in shock that 4 dice came up blank. After a second I reminded him that he had Predator and could reroll. That dice roll led to my defeat next turn. Whereas I probably would have won if he took the "missed" result.

So the question I pose is...Should you remind your opponent of card effects or actions?

I think you will hear valid arguments for both sides. Just do what feels righ to you.

If it's a compulsory effect you have to (such as Ruthlessness), but the majority are "may." For those:

It's a good thing to remind someone of an optional card effect (like Ysanne Isard). It's not wrong to not remind them. It's a courtesy rather than a duty.

It's completely at your discretion.

I usually do a few times.

Personally, yes. I'd rather win a game knowing that I out-piloted an opponent at their best, rather than took advantage of someone who was too new or fatigued to play that way. As others allude to, though, there comes a point where I expect you to take over your own cards/abilities rather than play both sides myself.

Famously, in a (different) game at GenCon, I probably could've beaten one of the best players (whom I was already undefeated against up until this point) had I not reminded him to roll one extra die, which ended up being the single block he needed on an otherwise blank defense roll.

Edited by ObiWonka

Personally, yes. I'd rather win a game knowing that I out-piloted an opponent at their best, rather than took advantage of someone who was too new or fatigued to play that way. As others allude to, though, there comes a point where I expect you to take over your own cards/abilities rather than play both sides myself.

Famously, in a (different) game at GenCon, I probably could've beaten one of the best players (whom I was already undefeated against up until this point) had I not reminded him to roll one extra die, which ended up being the single block he needed on an otherwise blank defense roll.

Which is a seperate issue then reminding your opponent of optional effects.

Edited by ScottieATF

Personally, yes. I'd rather win a game knowing that I out-piloted an opponent at their best, rather than took advantage of someone who was too new or fatigued to play that way. As others allude to, though, there comes a point where I expect you to take over your own cards/abilities rather than play both sides myself.

Famously, in a (different) game at GenCon, I probably could've beaten one of the best players (whom I was already undefeated against up until this point) had I not reminded him to roll one extra die, which ended up being the single block he needed on an otherwise blank defense roll.

"beating someone at their best"

As far as I'm concerned your beating them at their best along with your help.

In any game the best players make mistakes, or miss a small something that can make a difference.

It's these instances that can make or break a game.

If I'm playing in a tournament I probably won't remind you about your gunner or predator if you forgot, but in a friendly game I've got no problem.

I guess that's not totally true, looking back at our regional I did offer my opponent to decloak his phantom but he refused since he made the mistake.

But for most part it's friendly game.

Competitive is a different story

Beings ones best is not being reminded of missed opportunity. That's just adding your help into the mix.

I played 4x generic phantom the other day and I forgot to decloak one and I k turned him. I said something like, "Damnit, forgot to decloak that one." And my opponent insisted that I could decloak if I wanted to. So I did like an idiot and Soontir arc dodged it and killed it.

First time I'd seen that used to harm your opponent lol.

Friendly casual play: Yes!

At a tournament: Maybe ... I may be to busy thinking about my own ships/cards to remind my opponent.

I do all the time, if I remember too.

I don't feel right if my opponents forgets something. In chess if you move a piece and take your hand off of it, that is very different then oops I forgot my card.

Now taking back moves, or bumping pieces that is a different story.

Personally, yes. I'd rather win a game knowing that I out-piloted an opponent at their best, rather than took advantage of someone who was too new or fatigued to play that way. As others allude to, though, there comes a point where I expect you to take over your own cards/abilities rather than play both sides myself.

Famously, in a (different) game at GenCon, I probably could've beaten one of the best players (whom I was already undefeated against up until this point) had I not reminded him to roll one extra die, which ended up being the single block he needed on an otherwise blank defense roll.

Was that one extra die from an effect that could not be ignored, such as range or obstacle? If so you were obligated to issue that reminder.

Which is a seperate issue then reminding your opponent of optional effects.

Yes, it was a mandatory effect (height advantage in that particular game). That's not to say those effects don't go unnoticed, though, or that some players would keep their mouth shut if they did.

Optional abilities are a slightly different issue, yes. But even then I tend to remind my opponents (like in a tournament yesterday against 4x Accuracy Corrector B-Wings, I reminded my opponent he had a Focus token even though it meant he got 3 hits against me that turn instead of 2). Basically, if I was on the other side of the table, it's not about whether or not I would want an opponent to remind me (in fact, in the same game I forgot to use Fire-Control System once, and I brought it up but didn't even ask him if I could "go back" and pick up the Target Lock), it's about whether or not I would make that play myself. Now, that's not to say I'll tell my opponent things like, "Hey, you should Barrel Roll left here because it will get you out of my arc", but spending tokens, triggering FCS, that kind of thing.

I try to. Winning should always be as tough as possible, it's the only way we become better players. You learn nothing from knowing your opponent has a Rebel Captive and they're forgetting you should take a stress for shooting at that ship.

EDIT: And yes, this is the mandatory stuff. Asking/reminding about "may" stuff I think can influence your opponents decision making, and that's not cool.

Edited by Comradebot

1) If I'm playing in a tournament I probably won't remind you about your gunner or predator if you forgot, but in a friendly game I've got no problem.

2) I guess that's not totally true, looking back at our regional I did offer my opponent to decloak his phantom but he refused since he made the mistake.

3) But for most part it's friendly game.

Competitive is a different story

Beings ones best is not being reminded of missed opportunity.

1) As above, that's the kind of thing I'll probably remind someone once, after that I know you know because I just reminded you, so if you're going to continue to forget, then obviously I can't help you. On the other hand, I'm just as likely to forget and try to get on with my roll or my next turn, in which case I'm not trying to hustle you out of anything, I just forget YOUR cards sometimes, too.

2) Good for your opponent. I wouldn't begrudge anyone "taking back" the move, but it definitely takes some guts to admit to mistakes and play through them (at Regionals, no less).

3) That's another reason I prefer smaller, local events. It's OK to be friendly even when trying to be competitive. As you (and the next poster) point out, though, there is definitely something to be said for getting better by making mistakes. That's where your opponent in #2 above gets major props.

So the question I pose is...Should you remind your opponent of card effects or actions?

That being said, I try to err on the side of generosity with my opponents. Friday night, for example, I got to go to a FLGS, and played against a guy who had played once before using only the core set. He picked up Imperial Aces and ran three Interceptors with various upgrades. I reminded him regularly that he could PTL if he wanted to with Carnor, and he often did. However, at one point I reminded him to PTL and then realised that doing so would be to my advantage since I had him in range of Eaden (+1 die when attacking a stressed ship), so I also pointed out that it would trigger my ability. He chose not to PTL that time, but I won the match that round anyway. (That's the first time I've won a match against anyone save my wife - I cannot overstate the importance of flight practise; I need more of it! - flying casual cost me nothing and hopefully made his experience more enjoyable so he'll continue playing.)

The next game, I played against a kid who apparently is being raised in a WAAC home, so I don't blame him that he doesn't know better, but I can only imagine how frustrating it would've been for that new guy to play him (full disclosure: my sloppy flying cost me that match; I'd like to think I'm old enough to not let that disappointment sour my opinion of my opponent), since he probably would not have taken the time to help him learn the rules and remember his options.

Edited by WarriorPoet

Yes if you notice the right thing to do is remind them, if your attacking a decimator with a captive and the owner forgets to give you the stress not taking the mandatory effect is cheating.

If their predator equipped ship is attacking a ps2 ship and they roll two blanks but only rerolls one die and you don't point out they can re-roll two that's being dishonest for your own benefit.

It's not your job to keep track of all their effects but if you notice and don't point it out that's not flying casual imo.

I'll generally remind my opponent if they've missed something. I don't blame anyone who wouldn't, though.

I think it depends more on how new the opposing player is. Also, if I've forgotten something and my opponent has let me do it earlier in the game I'll let them do something they've forgotten.

I come from a background of playing Magic: The Gathering, and in that game remembering triggered effects is the responsibility of the owner of the trigger, so I generally take the same approach to playing xwing. If you don't remember the effects of the cards you're playing with in a tournament setting, that is as much your fault as if you land on an asteroid by picking a certain maneuver.

I usually tell people after a match if they've missed things so learning can happen, but I think being able to redo mistakes like that doesn't teach you to not miss the trigger again.

I don't think wanting to remind your opponent is bad either, I just do not personally feel any compulsion to.

C'mon guys, we're never going to make it to page 30 if nobody bothers to mention sportsmanship. Heck, we've gone almost a full page and I think I've only seen 'WAAC' and 'fly casual' once; how else are we supposed to shame competitive players if we neglect our pejorative nomenclature?

C'mon guys, we're never going to make it to page 30 if nobody bothers to mention sportsmanship. Heck, we've gone almost a full page and I think I've only seen 'WAAC' and 'fly casual' once; how else are we supposed to shame competitive players if we neglect our pejorative nomenclature?

Foreplay is something you've clearly never indulged in, you build up to these things if you want them to last, when your older you'll figure out how to last past five minutes don't worry.

C'mon guys, we're never going to make it to page 30 if nobody bothers to mention sportsmanship. Heck, we've gone almost a full page and I think I've only seen 'WAAC' and 'fly casual' once; how else are we supposed to shame competitive players if we neglect our pejorative nomenclature?

Foreplay is something you've clearly never indulged in, you build up to these things if you want them to last, when your older you'll figure out how to last past five minutes don't worry.

This is the internet, not your boudoir. Maybe if you ask them nicely your grandchildren will show you how it works.

C'mon guys, we're never going to make it to page 30 if nobody bothers to mention sportsmanship. Heck, we've gone almost a full page and I think I've only seen 'WAAC' and 'fly casual' once; how else are we supposed to shame competitive players if we neglect our pejorative nomenclature?

Foreplay is something you've clearly never indulged in, you build up to these things if you want them to last, when your older you'll figure out how to last past five minutes don't worry.

This is the internet, not your boudoir. Maybe if you ask them nicely your grandchildren will show you how it works.

When i were a lad orcs knew their place, dead under a dwarfs boot.

Then I'll count myself lucky that there are no dwarves in the 41st millennium.

I posted a battle report where I was mis-using Darth Vader and it led to my defeat in my 2nd of 5 games for the day. A user pointed out that my opponent may have known the card effect and didn't mention that I was using it wrong.

After this game, I played round where My Decimator was being chased by another Decimator. We were both down to a few HP left. My opponent took a shot and missed. He stood there in shock that 4 dice came up blank. After a second I reminded him that he had Predator and could reroll. That dice roll led to my defeat next turn. Whereas I probably would have won if he took the "missed" result.

So the question I pose is...Should you remind your opponent of card effects or actions?

What is your personal level of INTEGRITY?

(It is a game, not total war.)

When I first started playing, I read the rules, then read the tourney rules in regards to "missed opportunities" and assumed that anything that was missed was just part of the game, and no exceptions should be made. For a little while I played that way, but it's not very conducive to a 'fun' playing environment, not even for myself. I didn't grow as a pilot, because instead of trying to truly out-fly someone, I was content to take advantage of mistakes.

That didn't last long, the main reason being I've got a good friend that really struggled trying to remember to do things, or use certain cards, etc. Playing "WAAC" vs him wasn't fun for either of us, so when I started reminding him of forgotten items our games got a lot better, and I actually started to improve my flying.

In general, if my ship is moving/shooting after yours, I'll verify with you that you're done. I'll ask if you want to take an action, for instance. On the other hand, during a tourney game, I'm not going to remind you to use predator for rerolls. If you remember that reroll while we're still resolving the attack, even after I've rolled defense dice, then no problem. I'm sorry, but I'm working hard to remember the capabilities of my own list, and it's very unlikely I'm going to remember every aspect of yours.

So, maybe I fall somewhere in between. I think for the most part, I'm pretty easy-going. I was recently told by an observer on Vassal that I was far too nice in allowing my opponent some leeway, but there are worse things to be accused of.

Would I allow an opponent to stealth his ship after we've already moved on the next round? Honestly, I don't know. :unsure: