Has anyone made some house rules for these new army's? I'm looking to start a campaign sometime soon, and I'd really like to include the Mechanicus in my campaign as an important ally.
The units I'd be more heavily using probably are:
Both flavors of Skitarii (Vanguard and Rangers)
Sicarian Infiltrator (already found some rules for it)
Sicarian Ruststalker
Kastelan Robots and Datasmiths
Kataphron Destroyers and Breachers
Tech Priest Dominus
Electro-Priests
The other vehicles would be used but I'm mainly focused on trying to flesh out the non-vehicle units.
I am also looking to make some weapon profiles for the following:
Arc Maul
Taser Goad
Transonic Razor/Blade
Chord Claw
Prehensile dataspike
Electroleech Staff
Electrostatic Gauntlets
Ranged:
Arc Pistol/Rifle/Cannon
Stubcarbine
Flechette Blaster
Galvanic Rifle (found homebrewed rules)
Mindscrambler grenades
Phosphor blast pistol
Phosphor serpenta
Heavy Phosphor Blaster
Radium Pistol
Radium Carbine
Radium Jezzail
Transuranic Arquebus
Cognis Flamer
Macrostubber
Volkite Blaster
Heavy Grav-Cannon (there are already rules for grav weaponry in the new DH edition, so no need to worry about that)
Gamma Pistol
Torsion Cannon
Incendine Combustor
Eradication Ray
What I'd be looking to do for the mechanicus is make a requisition table for them like the ones for various imperial elements in Rites of Battle, and give them all an appropriate cost. In terms of figuring out their stats I think the tabletop stats should be used as a base with the TT models indicating the first digit, so for example a Kastelan would be WS/BS 30, S 60 (probably unnatural), T 70 (also with an unnatural modifier), 20 Agility (I'm basing this off initiative), I'm not sure about leadership, and its Intelligence and Wisdom would be utter crap. The thing to figure out for these guys is how the Datasmith would work with them.
Any contributions would be greatly appreciated!
Edited by Lord Master Igneus