As an experienced gamer (from CCGs to Miniatures), I've enjoyed my first few games of Armada. There are a lot of good elements about the game. I do have two overarching concerns/thoughts, though:
1) The point of squadrons
Three games in, my conflicts have all been "squadron vs. squadron" and "ship vs. ship" affairs. It almost feels like two different games are occurring in the area- the squadrons don't do much damage to ships and vice versa. When squadrons do attack ships, I've found any ship at speed 2 or higher just moves away before the squadron can get in much firing . . . that said, If I would field only ships, would that strengthen my game? Or must I keep squadrons close to my ships (and use the 'squadron' command dial/token) for them to be useful against ships? Just curious about that.
2) Movement
Whether it's constant ramming, leaving the map, or just spending the game doing circles around each other, I've found the movement element somewhat disappointing. If I would put anything at speed 3, I have to decelerate pretty early or risk zooming by or leaving the map entirely. Even speed 2 (for larger, less agile ships) seems annoying. Should I just set everything to speed 1 and go from there?
Appreciate your thoughts!