With a grand total of 4 games under my belt (one single core, one double core and two 'wave 1' games with either faction) I went with the build I used my last game to Utrecht.
I expected way more imperial players than Rebels so I decided to bring a Rebel list and the (IMO) rather easy to use and n00b-firendly assault frigate list.
To be more specific: (295 of 300 pts)
Flagship: (98 pts)
- Assault Frigate Mark II B(72 pts)
- General Dodonna (20 pts)
- Flight Controllers (6 pts)
Fleet Ship 1: (99 pts)
- Assault Frigate Mark II A(81 pts)
- Ray Antilles (7 pts)
- Paragon (5 pts)
- XI7 Turbolasers (6 pts)
Fleet Ship 2: (49 pts)
- CR90 Corvette A(44 pts)
- Leia Organa (3 pts)
- Jaina's Light (2 pts)
Squadrons (49 of 99 pts):
- 1x Tycho Celchu A-Wing Squadron (16 pts)
- 3x A-Wing Squadron (33 pts)
Objectives:
- Advanced Gunnery
- Hyperspace Assault
- Intel Sweep
My first opponent had a Victory Class II with Tarkin, Chiraneau, A Gladiator with the Demolisher title and engine techs.
7 or 8 squadrons including Vader. Mauler, Soontir but only one bomber iirc. (yes; I am missing some upgrades. Blame my imperfect memory)
He had used more points than me
and I made him choose from my objectives, hoping he'd make the mistake of picking Advanced Gunnery. He did.
After deployment i noticed his VSD was just a bit too far away from his Gladiator and I raced my chunky space whales as fast as their speed 3 allowed towards the Demolisher.
The Demolisher was crippled in one turn (one or two hull left) and finished off the turn after.
His VSD closed the Gap in turn 6 in an attempt to claw back some points. Leia handed out a concentrate fire to one AF. The other had the order already. All three of them fired away and on one turn the proud VSD was no more.
(yes; I think I had some good dice that turn. I did stack the odds in my favour but still.)
10-0 win.
The second game I saw Rebels. One Nebulon (salvation), two corvettes (Tantive and Dodonna's Pride) and some squadrons X-wings and A-wings including Tycho, Wedge and Luke. This time I opted to go second and picked "contested outpost". (not sure what he was thinking choosing that mission with his list)
I went with the two space whales for the outpost, the rebellious rebel scum
(how should I call him? Traitorous rebels? Anyhow)
obliged and met me head on. It did not work for him.
Boom! head-shot! -> Dodonna's Pride went the way of the Dodo.
(yes; 2 X-wing space mats next to each other do not look as good as one large one
)
9-1 win.
3rd and last game; another traitor to the Rebel cause.
3x Nebulon B , Escorts including Salvation and gawdafwul many X-wings and B-wings.
I wanted to be first player. He had seen the first game and discarded 'advanced gunnery' and went for 'hyperspace assault. this turned out to be almost as evil as AG really.
Paragon appearing (and a plucky A-wing) Much funz 2 B had.
Getting side shots on Nebulons with a Paragon with an extra die plus a reroll (conc. fire+Raymus) is seriously crippling. Add Dodonna for the added critical bonus and things go pearshaped FAST for Nebs.
9-1 win.
prize support:
I got me a medal for 1st place.
(neat but considering that so few play Armada and turned up I am merely pleased, not over the moon)
I got me alternate art Nebulon B escort and Victory Class II (Weee! AWESOME!) plus a dice bag and 5 nice acrylic concentrate fire tokens.
Armada is an amazing game in desperate need of more love in NL.
Edited by Elkerlyc