YV-666 Build: Fatts RaZZZi

By Duck of Doom, in X-Wing Squad Lists

Some theory crafting with a mid/low PS squad.

Latts Razzi (47)

Bossk

Gunner

Weapons Engineer

Engine Upgrade

2x Black Sun Soldier (19)

Cluster Missiles

Munitions Failsafe

Inertial Dampeners

Binayre Pirate (15)

Prockets

Bossk action economy is great for modifying the Gunner shot and Weapons Engineer chains from it. Weapons Engineer also works great with Razzi's pilot ability and gives the flexibility for the Z-95s to feint/mob a second target. The cluster missiles are good for punching damage through priority targets (read PWTs). Dampeners would allow the Z-95s to create a kill box in conjunction with the YV-666's native zero.

I'm thinking I could drop the Dampeners and swap the Binayre for a third Black Sun with Clusters and no Failsafe.

Any thoughts or suggestions?

Hi Duck,

I'll be honest, I don't rate Z95 in the current meta without feedback array or maybe hot shot. Ordinance just makes them more of a target and once fired all you have is a crummy x wing...

I say drop them for something with punch like Starvipers.

You have Razzi set up nicely for right now. But against different targets... [wep engineer] trio of Z is meh.

Also, clusters will never trigger munitions failsafe.

Prorockets on AG 2 with a middling dial is asking for trouble.

Fair enough Face, I play mostly casual so hadn't seriously considered the meta - just my usual playgroup - when building this squad.

You make a valid point about the failsafe, not sure why I slapped them in. The prockets were there just to fill out some points since initiative isn't really crucial for having a fun game.

I had also thought about pairing Razzi up with a couple of ion y-wings with or without title but I run a single Aggressor list that way and don't want to spam the same support ships all the time.

I might take the Z's as is (sans failsafe) and run them with the Aggressor to see how they perform for me.