Some theory crafting with a mid/low PS squad.
Latts Razzi (47)
Bossk
Gunner
Weapons Engineer
Engine Upgrade
2x Black Sun Soldier (19)
Cluster Missiles
Munitions Failsafe
Inertial Dampeners
Binayre Pirate (15)
Prockets
Bossk action economy is great for modifying the Gunner shot and Weapons Engineer chains from it. Weapons Engineer also works great with Razzi's pilot ability and gives the flexibility for the Z-95s to feint/mob a second target. The cluster missiles are good for punching damage through priority targets (read PWTs). Dampeners would allow the Z-95s to create a kill box in conjunction with the YV-666's native zero.
I'm thinking I could drop the Dampeners and swap the Binayre for a third Black Sun with Clusters and no Failsafe.
Any thoughts or suggestions?