Epic (300pt) Vassal

By Rakaydos, in X-Wing Battle Reports

I'm getting set up for a 300 point vassal game, was thinking of doing a running battle report.

So far I've put my list together (really, two 100pt lists bashed together, half of another list and a really cool ship idea that hasnt fit in any of my other lists) and gotten it set up in Vassal. My opponent is supposed to get home and start figuring their list soon, so this should update soon.

My list: http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!e!8:120,1,126,70,27:-1:-1:;48:10,0,-1:-1:-1:;7:120,126,1,-1:-1:7:;67:27,-1:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:13:-1:-1:;64:53:-1:-1:;4:-1,-1:-1:-1:;83:30,-1,78:-1:-1:;35:27,-1,32,-1:2:-1:

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My opponent arrives:

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And Imgur ate my in-battle screenshots.

Dutch got 1 torpedo off, stripping stealth from a RGI and died. Salm, however, proceded to strip the other two with his autoblaster, and finished 1 off before my opponent had to leave. Jan lazed around giving extra dice to secondary weapons.

On the other corner, Lando pretty much bumped every round, and I didnt care- as long as it was a green maneuver, he was doing his job

I got an early bump on Soont that got a "Ignore pilot ability" on him, but he avoided my bandit's fire

Biggs and Porkens were big fire magnets, so I guess they did their job. Didnt really do much offensively though.

Cracken got his wingmen's concussions off on a Patrol Leader early on, then spent the rest of the game finishing it off. he died the same turn the patrol leader did.

Bandits and Lando put some impressive fire into RAC- at time, he had 2 hull left and was moving at PS0, and had a Console fire.

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Overall a good game, and my first game of epic. Autoblaster turret was SO worth the two points I put into it- Even the one royal guard I killed practically paid for Jan Ors's support by itself, and blowing the stealth devices on the others would make long range fire lethal if the game went longer. Would have been nice if Jan had Twin Laser Turret, but we'll see how that goes when the Kwing comes out. Lando never got an action and didnt need to- he was a stripped down action generator. His bandits never fired their missiles mainly because the turn they were in position was the turn that Fell bumped- taking advantage of the opportunity felt more important, even though both of the ones with shots missed. After that the bandits were too close, and were using focus to take on RAC.

If the game went longer, I'm moderately confident in victory. I lost Dutch, Porkens, Biggs, and Cracken, he lost a Patrol Leader and a RGI, and was about to lose RAC. Lando was practically undamaged, and Salm was in a good position to follow up the intercepters, either with the ABT or with torps.

Edited by Rakaydos