Intro:
I played another casual 100 point match against a friend, followed tournament rules, and played on the official Starfield Playmat. Unfortunately, X-Wing has not yet caught on at my local game store. As such, I have been slowly introducing the game to friends. This friend is a new convert to X-Wing. He in turn started playing fairly consistantly against his nephews who are now also hooked on the game. I have yet to take the time to figure out vassal, and I prefer to play with the official miniatures anyway, so I was glad to have another opponent to play against.
Squad Discussion:
I grew up playing the Tie Fighter PC game. As such, I was always a fan of the Tie Defender. Despite being overshadowed by the Phantom, and being too expensive, the white K-turn makes it fun to fly. Vessery has an amazing ability provided you have other ships providing target locks. Unfortunately, the best Imperial fillers lack the target lock action. Also, due to the range limitation, the target lock action typically favors high Pilot Skill (PS), so I wanted to fly him with someone with equal or greater PS. I had flown before him with Rexler, but at the time the forum was suggesting that multiple ships were better than highly upgraded ships. Given the high cost, it was hard to provide Vessery with multiple allies that had synergy with him. This will change with the advent of the Raider, but I do not like to proxy cards, so I had to make due with what was already on the shelves. Given the current two ship meta, and after reading about @Biophysical's success with his double Defender list, I decided to try a two ship build again. Rexler does not quite synergize enough for my tastes, so I decided to look elsewhere. At first, I considered Whisper. However, with every upgrade slot filled, the squad came in at only 93 points. That was an expensive initiative bid. I really liked the combo of Fire-Control System and Weapons Engineer, as it would provide two action independent target locks. Therefore, I selected the only other Imperial ship that would grant me both: the Lambda class shuttle. This also has the benefit of the ST-321 title, allowing me to target lock any ship on the play area.
Colonel Vessery (35)
Lone Wolf (2)
Heavy Laser Cannon (7)
Proton Rockets (3)
Shield Upgrade (4)
Captain Kagi (27)
Fire-Control System (2)
Heavy Laser Cannon (7)
Rebel Captive (3)
Weapons Engineer (3)
Engine Upgrade (4)
ST-321 (3)
Total: 100
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Etahn A'baht (32)
Veteran Instincts (1)
Enhanced Scopes (1)
Flechette Torpedoes (2)
R2 Astromech (1)
"Hobbie" Klivian (25)
Proton Torpedoes (4)
R2 Astromech (1)
Tala Squadron Pilot (13)
Proton Rockets (3)
Tala Squadron Pilot (13)
Proton Rockets (3)
Total: 99
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Battle Report:
I forgot to get out the debris fields, so we selected the six asteroids from the Core Set as the six unique obstacles. Even with the Engine Upgrade, a Lambda is hard to turn. As such, I wanted to make sure I had wide enough lanes. We ended up crowding the center with the asteroids.
My opponent placed his Z-95s and "Hobbie" in the center. I responded by placing the Tie Defender in a narrow lane directly across from the Rebels. Etahn started a little to the right of the Rebel pack. I put Kagi in the opposite corner.
Etahn rush 5 forward. The rest of the rebels moved 3 forward. Despite being separated, I wanted to make sure that I was able to focus fire on the first round of combat. As such, I moved Vessery 2 forward. Kagi accelerated 3 forward and thanks to his upgrades acquired a target on both Etahn and "Hobbie".
Etahn did a left 3 banked toward the center. The rebel pack mantained their speed and all focused. I again selected a 2 forward for Vessery. For Kagi, I selected a left 2 bank. This put both of my pilots in range of "Hobbie". However, it also put Vessery in range of the entire Rebel squadron. He needed to survive this round of fire. If he did, I would be in the better position next turn as he had room to K-turn, and they would be actionless due to stress if they K-turned themselves. Kagi opened fire with his HLC and stripped the shields from "Hobbie". Due to his Fire-Control System he maintained his Target Lock for Vessery. Thanks to Lone Wolf, Etahn only removed one shield from Vessery despite rolling three hits. Vessery took advantage of Kagi's target lock and scored two hits and a crit, destroying "Hobbie" before he could return fire. Vessery now only had to deal with the incoming fire from the Z-95s. Between the two of them, they removed another shield.
Etahn move forward to avoid the cluster, lacking space to turn in torward the action. As expected, the Headhunters K-turned. Vessery K-turned placing him at range 1 of one of the Headhunters and range 2 of the other. Kagi selected a 1 bank. Unfortunately, the rebels were a few millimeters out of range, and he did not have the room to boost. He maintained his target lock on Etahn and put another on one of the Headhunters. I considered saving the Proton Rockets for Etahn, but decided it was better to use it while I knew I had a shot. Between his ability and the focus, he rolled 5 hits. The Z-95 exploded into dust. Vessery then proceeded to role three evades, negating all enemy fire.
The rest of the fight is foggy in my memory. Vessery chased Etahn down and destroyed him in two or three rounds of combat (losing two more shields in return), while Kagi turned toward the Z-95. Although unable to turn quickly (resulting in shots every other turn), the Rebel Captive kept the Headhunter stressed. The Z-95 removed 2 shields from the shuttle, and it lost another to an asteroid. However, Kagi was able to strip the shields from the Headhunter. Meanwhile, it only took a couple turns to get Vessery back into the fight. The final turn ended in my opponent's corner, with Kagi claiming the kill.
Final Thoughts:
The ability to acquire two target locks due to Weapons Engineer combined with Fire-Control System and ST-321 was great. It guaranteed that Vessery's pilot ability was always active, resulting in 3 or 4 hits (or 5 with the Proton Rockets) every round.
I finally made good use of Lone Wolf. This is the perfect squad for it as Vessery does not need to be anywhere near Kagi in the ST-321 to take advantage of the target locks. Since I did not lose the Lambda, I never needed to use the re-roll on offense. The defensive re-roll, however, was well worth the 2 points as it blocked 2 or 3 hits.
My opponent only acquired one target lock the whole game. This seemed to be mostly due to focus being the better option and pilot skill rather than Kagi's ability. However, I initially took Kagi for his pilot skill. I might consider using Jendon instead or even a generic if I needed the points for something else.
Is Kagi a tempting enough target for Rebel Captive, or will it only ensure that my opponent targets Vessery first? Any suggestions as to an alternate crew member?
I will have to see how Whisper compares. I have yet to fly a Phantom, so I am not sure if I can over come the difference in squad points.
Edited by HungryFFG