Rapid Fire skill question

By cieje, in Descent: Journeys in the Dark

I'm a new player, and have a question about the Rapid Fire skill.

The card reads as such:

"After making a Ranged attack, you may immediately spend 2 fatigue to make 1 additonal attack with the same weapon this turn. You may use this ability multiple times, paying its cost each time."

When I played this weekend we interpretted this to mean that after ANY range attack I can simply spend 2 fatigue and do another attack; even to a new creature. Meaning I could battle, have 2 attacks, and then (I had 7 fatigue) do 3 additional attacks pottentially killing up to 5 creatures in 1 battle turn.

Is this interpretation correct? or should it ONLY be additional attacks the same creature meaning spend fatigue for additional chances to kill a creature if you didn't on the first attempt.

Thanks,

C.J.

You are correct--you can make any ranged attack, on any target. It has to be "immediately," though, so you can't move or do other stuff first.

You can, however, declare a battle action, make one attack, spend 6 fatigue to use Rapid Fire three times, spend your last fatigue to drink a vitality potion, make the second attack of your battle action, and then use Rapid Fire another three times for a total of 8 attacks.

Wow, we didn't even realize about using a fatigue mid-turn to drink a potion. We were playing you have to use 1 movement to drink at the start of a turn and only 1 potion per turn... no wonder the game took so much longer! thanks for the clarification.

cieje said:

Wow, we didn't even realize about using a fatigue mid-turn to drink a potion. We were playing you have to use 1 movement to drink at the start of a turn and only 1 potion per turn... no wonder the game took so much longer! thanks for the clarification.

That's correct except that it doesn't have to be at the start of your turn, any time on your turn will do.

Yes, spending fatigue to drink a potion technically means spending a fatigue to gain a movement point and then using that movement point to drink a potion. Which means you can't do it while webbed or grapped, for example.

And as Hammerdal said, you can drink a potion any time during your turn, not just at the start.

But you are limited to one potion per turn, and it does cost a movement point to drink.

Not sure how you are getting 8 attacks to be honest, I assume you are Hero with 7 fatigue as standard, cos you used 6 to rapid fire 3 times then 1 to drink a potion (which regains 3) then spent another 6 to get rapid fire another 3 times (+ 2 standard battle attacks I assume). Thats a lot of fatigue 13 by my count?

and you started with the 7 you spent + 3 from potions = 10? So I assume it must be a Hero where you've bought extra fatigue.

Fatigue potions restore all a heroes fatigue, not 3. Health potions do 3.

mordak5 said:

Not sure how you are getting 8 attacks to be honest, I assume you are Hero with 7 fatigue as standard, cos you used 6 to rapid fire 3 times then 1 to drink a potion (which regains 3) then spent another 6 to get rapid fire another 3 times (+ 2 standard battle attacks I assume). Thats a lot of fatigue 13 by my count?

and you started with the 7 you spent + 3 from potions = 10? So I assume it must be a Hero where you've bought extra fatigue.

That would be accurate if fatigue potions were health potions, but they are not. Fatigue potions restore a full compliment of fatigue.

EDIT: ninja'd -Sam has it right.

I would even go so far as to say that the main advantage (though not only advantage) of having higher maximum fatigue is to make vitality potions restore more.

Nothing in the skill description says it must be the same target. And as far as I'm aware, there is nothing in the core rules suggesting that for multiple attacks in one turn. So I see no reason to think you couldn't attack multiple targets.

And that would be why that skill is concidered one of the best in the game.

Wow. Superninja'd.

We have been playing that wrong, been the same as health, Ah well that will please the Hero's

Thank goodness for house rules :P

I have enough problems letting my wife get away with 4 attacks per turn, instead of the 7 attacks that is possible with a 6 fatigue hero. :P