So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
Anything to help out Rhymer?
So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
You're down to gamble w/o Predator or PTL. You would need Jonus next to him.
So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
You're down to gamble w/o Predator or PTL. You would need Jonus next to him.
Does one not shake the lime and coconut together?
32 points for Rhymer with VI, PT and EM
22 for Jonus
54 points so far and several options still to go with.
Or for a bit more:
34 for Rhymer with PtL,PT and EM
24 for Jonus with Wingman
58 Points for that.
So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
You're down to gamble w/o Predator or PTL. You would need Jonus next to him.
Does one not shake the lime and coconut together?
32 points for Rhymer with VI, PT and EM
22 for Jonus
54 points so far and several options still to go with.
Or for a bit more:
34 for Rhymer with PtL,PT and EM
24 for Jonus with Wingman
58 Points for that.
58 points just to make Rhymer work, having 2 shots, is a bit too much ...
58 points just to make Rhymer work, having 2 shots, is a bit too much ...
I'm well aware of Ryhmer's cost issue as you have to put in more points to validate his ability.
So what would you do with him in a squad you have to use him in? All your doing is criticizing and not contributing.
Scimitar Squadron Pilot — TIE Bomber 16
don't rope poor jonus along into these shenanigans
instead, bring ordinance that doesn't require the debilitating loss of a target-lock
you got homing missiles and APTs if you want to do damage; prockets if you're cheeky
I really do like the concept of the Rhymer sigmas, but I think mixing in soontir or whisper will be more fearful. whats something fearful in the 16 to 24 point range for the remaining pts?
Backstabber to Saber Squadron with PTL.
Major Rhymer (26)
No EPT on Backstabber, unfortunately. Whisper is a scary target because nobody wants to fight her in the end game, but if I were running a 2 ship list Rhymer is target #1.
Another good ship in the 23 point range... How about a Scimitar with Homing missiles and extra munitions? 23 points on te dot. Or seismic and either plasma torps or ion pulse missiles... When in doubt, bring more bombers!!
16 to 24 points was suggested. Backstabber is 16, Saber with PTL is 24. Both are pretty offensively oriented.
58 points just to make Rhymer work, having 2 shots, is a bit too much ...
I'm well aware of Ryhmer's cost issue as you have to put in more points to validate his ability.
So what would you do with him in a squad you have to use him in? All your doing is criticizing and not contributing.
Scimitar Squadron Pilot — TIE Bomber 16
Cluster Missiles 4Ship Total: 20Scimitar Squadron Pilot — TIE Bomber 16Cluster Missiles 4Ship Total: 20Captain Jonus — TIE Bomber 22Wingman 2Ion Bombs 2Ship Total: 26Major Rhymer — TIE Bomber 26Push the Limit 3Plasma Torpedoes 3Extra Munitions 2Ship Total: 34
Not without Extra Munitions on the Scimitars.
So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
You're down to gamble w/o Predator or PTL. You would need Jonus next to him.
Does one not shake the lime and coconut together?
32 points for Rhymer with VI, PT and EM
22 for Jonus
54 points so far and several options still to go with.
Or for a bit more:
34 for Rhymer with PtL,PT and EM
24 for Jonus with Wingman
58 Points for that.
58 points just to make Rhymer work, having 2 shots, is a bit too much ...
Conveniently their is enough room left over for Vessery with a HLC too... or you can downgrade that (either the HLC to a Mangler and/or Vessery to an Onyx/Delta) and get some ordnance for Jonus
So Plasma Torpedo has been revealed and It might be good for a VI Rhyme at a cost of three: He would be one of he first to fire and more likely to take a shield off. If you have to engage at range one Rhymer can still fire one.
You're down to gamble w/o Predator or PTL. You would need Jonus next to him.
Does one not shake the lime and coconut together?
32 points for Rhymer with VI, PT and EM
22 for Jonus
54 points so far and several options still to go with.
Or for a bit more:
34 for Rhymer with PtL,PT and EM
24 for Jonus with Wingman
58 Points for that.
58 points just to make Rhymer work, having 2 shots, is a bit too much ...
Conveniently their is enough room left over for Vessery with a HLC too... or you can downgrade that (either the HLC to a Mangler and/or Vessery to an Onyx/Delta) and get some ordnance for Jonus
Tie Bombers should fly in close formation with other Tie Bombers only. I hate it to have other models in between. Its not an Imperial formation. Rebels and Scum do this.
Has anyone tried Rhymer with Prockets, with or without a stealth device? Seems like a decent choice, shoot out to range 2, using focus to shoot and boost the attack. Even at four dice it seems better than most other choices at 3 points
Backstabber (16)
Dark Curse (16)
Obsidian Squadron Pilot (13) x 2
Major Rhymer (41)
TIE Bomber (26), Advanced Proton Torpedoes (6), Extra Munitions (2), Cluster Missiles (4), Push the Limit (3)
Basically a small TIE swarm without Howlrunner, using Obsidians instead of academy to get first shot against BBBBZ. They roll 14 reds, you too using cluster missiles... but you get to shoot first. You might be able to take out a B and the Z in the first pass. Fat Han should be manageable too.
Edited by dell100itThe more I'm thinking about it, the more I think that maybe Deadeye is the right EPT for Rhymer. It's cheap and flexible and just let's him treat missiles as quirky cannons. No set up or anything.
Rhymer, Deadeye, Proton Torpedo, Extra Munitions is 33 points. I don't hate really. He can be a cheap replacement for an HLC Defender in a Jonus Brothers list, leaving enough room for a better Defender or gear on Jonus, while maintaining the alpha strike.
Jonus 22
Rhymer referenced above 33
Vessery, Lone Wolf, HLC 44
The build is flexible, maybe you decide to go with a Delta or Onyx for more stuff on Jonus. I don't know.
I think Rhymer either wants PtL so he can get it all done himself, or VI combined with a Fleet Officer Shuttle so he can get his own TL and a focus passed to him. Vader with Squad leader is always another option to get Rhymer the support he needs.
I've played around with a rhymer/deci build that's had reasonable success. The list buggers up target priority, either leaving you with a nasty missile boat or a lumbering beast in the end game. Top of my head it's;
Rhymer
Apt
Prockets
Ion pulse missiles
Seismic
PTL
Extra munitions (proxied)
Hull
Oicunn
Draw thier Fire
Tactical jammer
Moff jerjerrod
Vader
Fleet officer
Both can dish pain. It's difficult to fly, but rhymer behind Oicunn at range 1 becomes difficult to kill. Fleet officer lets him abuse his k's and red hards whilst still getting a 4 dice focus attack from prockets, or ensures he has a defensive focus when vaporising fools with his APT's. Ion missiles ensure he gets favourable positions vs all these pancakes.
Like I say, reasonable success with it, but my god it's tricky to fly well
Rhymer can be helped only if the Advanced Homing Missiles on him will be kicking ass.
If so, you may use him effectively at 32 points:
Rhymer (26) + Advanced Homing Missiles (3) + Extra Munitions (2) + VI (1) = 32
Of course you want to add a bomb as well, which can be pretty handy at PS9.
A Proton Bomb will up to the magic 37 points.
If Advanced Homing Missiles are really great, you might just take 2 so you can get 4 shots with them. With VI and EM that would be 35.
If Advanced Homing Missiles are really great, you might just take 2 so you can get 4 shots with them. With VI and EM that would be 35.
Predator or Outmaneuver might be an option here for 37 points again.
But either way, you are going to need to add an even greater threat or Rhymer won't be able to fire a second shot...
Rhymer, PTL, Advanced proton torp, Extra munitions. Amazing! ![]()
Rhymer, PTL, Advanced proton torp, Extra munitions. Amazing!
That's also 37 points. Very good!
If you look at the contents of the Tie Bomber Expansion Pack,
speaking of Adrenaline Rush, which has Rhymer as artwork on it.
And you look at the StarViper pack with Guri as a pilot card and the artwork of Godyguard actually shows Guri,
it becomes obvious that Adrenaline Rush was meant by the designers to use with Rhymer at te first place.
So I think the designers had something in mind that Rhymer is going to be equipped with lets say 2 Cluster Missiles and Adrenaline Rush so that the player would joust with Rhymer, attacking a target with Cluster Missiles, and in the next turn he would pull a stressless speed 5 k-turn and actually could use target lock as an action and attack (maybe the same target) AGAIN using Cluster Missiles.
Maybe they thought that this is so OP with Clusters, which can be used in range 3 then, for both attacks obviously, that Rhymer's ability must be worth 5 points.
Anybody tried to do this Rhymer attack?