Who said they were naked? All the GSDs have ACMs on them , one has the Demolisher title. The flagship has Intel officer on board.
Mind you I have not tested this yet. My current fav 400 point list has a VSD, three GSDs and eight squadrons, all antifighter.
Interesting...that does, indeed, look scary. Objectives and final points? Of course, my issue is that I need raider and bounty hunter details to know what i'll have to counter you at 400 points.
That's another thing i've noticed: people like to build scary lists and don't even bother adding objectives...objectives are utterly paramount to how you play: as is your bid idea. I run with 1-2 points bid at most..as I want to be good enough to roll with first or second player. However, I stack up my objectives to compliment my list. Of course you can big high and tailor to your own objectives to an absurd degree, but if someone is crazier than you and bids more you're up the creek potentially.
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Of course...this is just from a theoretical framework. Perhaps rolling out 5 imp ships vs my 3 will prove too much dice to handle? Perhaps you'll obliterate my ships fast enough that the withering fire of TRD doesn't matter that much...I'd love to test that though. Armada is, imo, one of the best balanced wargame/miniaturegames ever made. So I want to play infinity games to learn all the fun stuff that's possible, effective, and silly.
On the topic of ship spam lists, I will ask two leading questions that begin to hint at my personal experience with this:
1 - Is there a level of numerical advantage at which having more ships becomes better? As in, do 4v3 and 5v3 and 6v3 all produce the same dynamic, or is there some kind of break point thanks to the nature of an alternating activation system between players where outnumbering snowballs?
2 - Are there certain characteristics ships might have that make them a better bet to take in an all-ship list, even accepting sometimes you might run into bomber lists or some such?
1 - Interesting point. It harkens back to the idea of concentrate fire and divide and conquer.
If I go up against a 4 ship list now, with my two, it's a LOT more painful to me to lose a ship..that's half my ships! Only a quarter of yours.
The problem is double arcs and gunnery teams, and staggered activation. The the above is more of an issue in TURN based wargames; but here even if you, like Lyraeus just mentioned, have 3 activations after i'm done...my two activations BEFORE your three uncontested ones might actually not happen if I kill you.
So, there are upgrades to make smaller forces more powerful even against large enemies. For example, my plan for my VSD-1 at 400 points is going to be set up in such a way that i'm confident it can tango toe-to-toe with 2 "more or less" naked ISDs...upgrades in Armada are THAT powerful for a fraction of the cost of a new ship.
2 - So far, I don't personally think so. Even the 2-dice AA ships aren't sufficient to actually "deal with" fighters, they should be considered supplemental. If you have a nebulon B escort, you might justify spending half the points on fighters you normally would which can net you an extra CR-90 in your list or some killer upgrades for a bigger ship.
The only point I see this happening, as if they add "lancer-frigate" like ships..which supposedly the Imp Raider is supposed to be. I would, honestly, consider an Imp list that ran 2-3 raiders as their anti-squadron defense AND bombers/line ships as more viable than most all-ship lists today, but I'm still not convinced since enemy squads would still be free to shoot at you till you finally kill them.
So you'll need SOME fighters to tie them up to not shoot you, and if you go half-assed on squadrons you're more-often-than not throwing points away for ZERO gain. Which means you should invest MORE into squadrons to make them not useless, which again leads us back to a balanced fighter wing that I run. Cyclical feedback loop that essentially points out, to me at least, that no-squadron lists are doomed to not be as good.
Of course they can roll up against a scissor and smash it to pieces and seem amazing...so there's that.